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* ngs2: all errors w/ official names * ajm errors * gnm errors * random errors * clang * random error * linux --------- Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
17 lines
445 B
C++
17 lines
445 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::Random {
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constexpr int32_t SCE_RANDOM_MAX_SIZE = 64;
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s32 PS4_SYSV_ABI sceRandomGetRandomNumber(u8* buf, std::size_t size);
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void RegisterlibSceRandom(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Random
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