mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-03-28 14:39:43 -06:00
* Remove checks for module version_major and version_minor Following this rule broke linking for some libraries, and introduced extra effort needed to get some homebrew running. * Clang * Fix rebase * Disable libSceSsl HLE Real hardware uses a title workaround to determine if base libSceSsl is needed. Currently, this title workaround applies to absolutely nothing.
38 lines
2.2 KiB
C++
38 lines
2.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include "core/loader/elf.h"
|
|
#include "core/loader/symbols_resolver.h"
|
|
#include "core/tls.h"
|
|
|
|
#define LIB_FUNCTION(nid, lib, libversion, mod, function) \
|
|
{ \
|
|
Core::Loader::SymbolResolver sr{}; \
|
|
sr.name = nid; \
|
|
sr.library = lib; \
|
|
sr.library_version = libversion; \
|
|
sr.module = mod; \
|
|
sr.type = Core::Loader::SymbolType::Function; \
|
|
auto func = reinterpret_cast<u64>(HOST_CALL(function)); \
|
|
sym->AddSymbol(sr, func); \
|
|
}
|
|
|
|
#define LIB_OBJ(nid, lib, libversion, mod, obj) \
|
|
{ \
|
|
Core::Loader::SymbolResolver sr{}; \
|
|
sr.name = nid; \
|
|
sr.library = lib; \
|
|
sr.library_version = libversion; \
|
|
sr.module = mod; \
|
|
sr.type = Core::Loader::SymbolType::Object; \
|
|
sym->AddSymbol(sr, reinterpret_cast<u64>(obj)); \
|
|
}
|
|
|
|
namespace Libraries {
|
|
|
|
void InitHLELibs(Core::Loader::SymbolsResolver* sym);
|
|
|
|
} // namespace Libraries
|