mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-03-26 20:58:32 -06:00
* core: Rewrite PSF parser & add encoder add .sfo hex pattern to /scripts * core/fs: allow to mount path as read-only * common: Add CString wrapper to handle native null-terminated strings * SaveData: rewrite to implement full functionality * mock value for SYSTEM_VER * SavaData: backup features * SavaData: SaveDataMemory features * imgui Ref-counted textures - has a background thread to decode textures * imgui: rework gamepad navigation * PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum) - Add null check to CString when itself is used in a nullable field * SaveDataDialog implementation - Fix Mounting/Unmounting check of SaveInstance
83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <sstream>
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#include <string>
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#include "common/string_util.h"
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#include "common/types.h"
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#ifdef _WIN32
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#include <windows.h>
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#endif
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namespace Common {
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std::string ToLower(std::string_view input) {
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std::string str;
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str.resize(input.size());
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std::ranges::transform(input, str.begin(), tolower);
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return str;
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}
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void ToLowerInPlace(std::string& str) {
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std::ranges::transform(str, str.begin(), tolower);
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}
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std::vector<std::string> SplitString(const std::string& str, char delimiter) {
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std::istringstream iss(str);
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std::vector<std::string> output(1);
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while (std::getline(iss, *output.rbegin(), delimiter)) {
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output.emplace_back();
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}
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output.pop_back();
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return output;
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}
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#ifdef _WIN32
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static std::wstring CPToUTF16(u32 code_page, std::string_view input) {
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const auto size =
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MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()), nullptr, 0);
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if (size == 0) {
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return {};
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}
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std::wstring output(size, L'\0');
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if (size != MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()),
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&output[0], static_cast<int>(output.size()))) {
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output.clear();
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}
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return output;
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}
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std::string UTF16ToUTF8(std::wstring_view input) {
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const auto size = WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()),
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nullptr, 0, nullptr, nullptr);
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if (size == 0) {
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return {};
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}
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std::string output(size, '\0');
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if (size != WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()),
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&output[0], static_cast<int>(output.size()), nullptr,
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nullptr)) {
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output.clear();
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}
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return output;
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}
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std::wstring UTF8ToUTF16W(std::string_view input) {
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return CPToUTF16(CP_UTF8, input);
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}
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#endif
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} // namespace Common
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