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* Remove SceKernelInternalMemory mapping Contrary to my initial beliefs, this is very much a hack. * Unreachable for unpatched code This will always infinitely loop, making logs extremely large. * Update linker.cpp |
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| .. | ||
| common | ||
| core | ||
| images | ||
| imgui | ||
| input | ||
| shader_recompiler | ||
| video_core | ||
| .clang-format | ||
| emulator.cpp | ||
| emulator.h | ||
| main.cpp | ||
| sdl_window.cpp | ||
| sdl_window.h | ||
| shadps4.rc | ||