shadPS4/src/core/user_manager.h
2026-02-15 12:35:04 +02:00

46 lines
1.0 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <string>
#include <vector>
#include "common/types.h"
struct User {
s32 user_id;
u32 user_color;
std::string user_name;
int controller_port; // 1-4
};
struct Users {
int default_user_id = 1;
std::vector<User> user;
};
class UserManager {
public:
UserManager() = default;
bool AddUser(const User& user);
bool RemoveUser(s32 user_id);
bool RenameUser(s32 user_id, const std::string& new_name);
User* GetUserByID(s32 user_id);
const std::vector<User>& GetAllUsers() const;
std::vector<User> CreateDefaultUser();
bool SetDefaultUser(u32 user_id);
u32 GetDefaultUser();
void SetControllerPort(u32 user_id, int port);
std::vector<User> GetValidUsers() const;
Users& GetUsers() {
return m_users;
}
const Users& GetUsers() const {
return m_users;
}
private:
Users m_users;
};