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* Introducing key_manager for storing encryption keys . Currently only trophy key is neccesary * keep gcc happy? * addded logging to keymanager * revert file * added npbind file format and rewrote part of trp file format
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <vector>
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#include "common/endian.h"
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#include "common/io_file.h"
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#include "common/types.h"
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static constexpr u32 TRP_MAGIC = 0xDCA24D00;
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static constexpr u8 ENTRY_FLAG_PNG = 0;
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static constexpr u8 ENTRY_FLAG_ENCRYPTED_XML = 3;
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struct TrpHeader {
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u32_be magic; // (0xDCA24D00)
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u32_be version;
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u64_be file_size; // size of full trp file
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u32_be entry_num; // num entries
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u32_be entry_size; // size of entry
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u32_be dev_flag; // 1: dev
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unsigned char digest[20]; // sha1 hash
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u32_be key_index; // 3031300?
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unsigned char padding[44];
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};
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struct TrpEntry {
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char entry_name[32];
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u64_be entry_pos;
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u64_be entry_len;
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u32_be flag; // 3 = CONFIG/ESFM , 0 = PNG
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unsigned char padding[12];
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};
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class TRP {
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public:
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TRP();
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~TRP();
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bool Extract(const std::filesystem::path& trophyPath, const std::string titleId);
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private:
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bool ProcessPngEntry(Common::FS::IOFile& file, const TrpEntry& entry,
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const std::filesystem::path& outputPath, std::string_view name);
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bool ProcessEncryptedXmlEntry(Common::FS::IOFile& file, const TrpEntry& entry,
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const std::filesystem::path& outputPath, std::string_view name,
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const std::array<u8, 16>& user_key, const std::string& npCommId);
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std::vector<u8> NPcommID = std::vector<u8>(12);
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std::array<u8, 16> np_comm_id{};
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std::array<u8, 16> esfmIv{};
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std::filesystem::path trpFilesPath;
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static constexpr int iv_len = 16;
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};
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