shadPS4/src/shader_recompiler/frontend
2026-03-16 20:45:43 +02:00
..
translate exec is not permitted 2026-03-16 20:45:43 +02:00
control_flow_graph.cpp shader_recompiler: Rework sharp tracking for robustness (#3327) 2025-07-28 13:32:16 -07:00
control_flow_graph.h shader_recompiler: Rework sharp tracking for robustness (#3327) 2025-07-28 13:32:16 -07:00
copy_shader.cpp video_core: Address various UE bugs (#3559) 2025-09-12 19:29:16 +03:00
copy_shader.h shader_recompiler: Better handling of geometry shader scenario G (#3064) 2025-06-08 17:31:51 -07:00
decode.cpp Handle R128 bit in MIMG instructions (#3010) 2025-05-29 16:56:24 -07:00
decode.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
fetch_shader.cpp video_core: Initial implementation of pipeline cache (#3816) 2025-11-29 11:52:08 +02:00
fetch_shader.h video_core: Initial implementation of pipeline cache (#3816) 2025-11-29 11:52:08 +02:00
format.cpp Recompiler: Implement IMAGE_ATOMIC_CMPSWAP (#4109) 2026-03-09 18:02:22 +02:00
instruction.cpp Implement SET_PC_B64 instruction (#2823) 2025-04-21 14:25:15 -07:00
instruction.h Avoid clearing HTILE when shader contains address calculation (#3252) 2025-07-16 01:28:03 +03:00
opcodes.h Initial support of Geometry shaders (#1244) 2024-10-06 01:26:50 +03:00
structured_control_flow.cpp video_core: Initial implementation of pipeline cache (#3816) 2025-11-29 11:52:08 +02:00
structured_control_flow.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
tessellation.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00