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https://github.com/shadps4-emu/shadPS4.git
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* graphics_pipeline: More proper masking * pipeline_cache: Skip setting depth/stencil fields when test is disabled * pipeline_cache: More fixes to depth stencil state * vk_rasterizer: Use dynamic state for depth bounds and bias * pipeline_cache: Missed depth bias enable * vk_rasterizer: Add stencil dynamic states * thread: Reduce spammy log * Remove some leftover state * pipeline_cache: Allocate pipelines from pools * vk_graphics_pipeline: Remove bindings member Saves about 1KB from each pipeline |
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| .. | ||
| default_context.cpp | ||
| liverpool.cpp | ||
| liverpool.h | ||
| pixel_format.cpp | ||
| pixel_format.h | ||
| pm4_cmds.h | ||
| pm4_opcodes.h | ||
| resource.h | ||