shadPS4/src/video_core/amdgpu
TheTurtle b09b28c7f3
graphics_pipeline: Move some depth configuration to dynamic state (#931)
* graphics_pipeline: More proper masking

* pipeline_cache: Skip setting depth/stencil fields when test is disabled

* pipeline_cache: More fixes to depth stencil state

* vk_rasterizer: Use dynamic state for depth bounds and bias

* pipeline_cache: Missed depth bias enable

* vk_rasterizer: Add stencil dynamic states

* thread: Reduce spammy log

* Remove some leftover state

* pipeline_cache: Allocate pipelines from pools

* vk_graphics_pipeline: Remove bindings member

Saves about 1KB from each pipeline
2024-09-15 22:42:14 +02:00
..
default_context.cpp GnmDriver: Clear context support (#567) 2024-08-25 23:01:05 +03:00
liverpool.cpp Fix copyGpuBuffers when resize invalidates commands in flight (#876) 2024-09-12 21:54:54 +02:00
liverpool.h graphics_pipeline: Move some depth configuration to dynamic state (#931) 2024-09-15 22:42:14 +02:00
pixel_format.cpp shader_recompiler: Small instruction parsing refactor/bugfixes (#340) 2024-07-30 23:32:40 +02:00
pixel_format.h video_core: Account of runtime state changes when compiling shaders (#575) 2024-08-29 19:29:54 +03:00
pm4_cmds.h Typo fix (#820) 2024-09-11 13:40:19 +03:00
pm4_opcodes.h Add PM4 opcodes 2024-09-15 01:46:39 +08:00
resource.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00