shadPS4/src/shader_recompiler/frontend/translate
squidbus b1f74660df
shader_recompiler: Implement S_BCNT1_I32_B64 and S_FF1_I32_B64 (#1889)
* shader_recompiler: Implement S_BCNT1_I32_B64

* shader_recompiler: Implement S_FF1_I32_B64

* shader_recompiler: Implement IEqual for 64-bit.

* shader_recompiler: Fix immediate type in S_FF1_I32_B32
2024-12-27 16:46:07 +02:00
..
data_share.cpp data_share: Emit barrier before reads 2024-12-24 16:04:30 +02:00
export.cpp shader_recompiler: Fixups from stencil changes (#1776) 2024-12-14 14:33:24 +02:00
scalar_alu.cpp shader_recompiler: Implement S_BCNT1_I32_B64 and S_FF1_I32_B64 (#1889) 2024-12-27 16:46:07 +02:00
scalar_flow.cpp Initial support of Geometry shaders (#1244) 2024-10-06 01:26:50 +03:00
scalar_memory.cpp Implement shader resource tables (#1165) 2024-11-01 08:55:53 +02:00
translate.cpp Handle setting Vcc in Translator::SetDst64 (#1826) 2024-12-18 21:57:58 +02:00
translate.h shader_recompiler: Implement S_BCNT1_I32_B64 and S_FF1_I32_B64 (#1889) 2024-12-27 16:46:07 +02:00
vector_alu.cpp Tessellation (#1528) 2024-12-14 12:56:17 +02:00
vector_interpolation.cpp shader_recompiler: Use SetDst in more instructions. (#1015) 2024-09-22 01:41:19 +03:00
vector_memory.cpp shader_recompiler: Rework image read/write emit. (#1819) 2024-12-25 01:13:32 +02:00