shadPS4/src/shader_recompiler
kalaposfos13 c2a47d2a99
Some checks are pending
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-sdl-gcc (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
Handle operand fields execlo and exechi for S_MOV (#4023)
Co-authored-by: TheTurtle <geoster3d@gmail.com>
2026-02-11 16:00:13 +02:00
..
backend shader_recompiler: fix for incorrectly outputted attribute if cdist emulation is not needed (#3986) 2026-02-02 08:07:47 +02:00
frontend Handle operand fields execlo and exechi for S_MOV (#4023) 2026-02-11 16:00:13 +02:00
ir shader_recompiler: VS clip distance emulation for NVIDIA GPUs (#3958) 2026-01-26 22:17:51 +02:00
info.h video_core: Initial implementation of pipeline cache (#3816) 2025-11-29 11:52:08 +02:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h shader_recompiler: VS clip distance emulation for NVIDIA GPUs (#3958) 2026-01-26 22:17:51 +02:00
recompiler.cpp shader_recompiler: VS clip distance emulation for NVIDIA GPUs (#3958) 2026-01-26 22:17:51 +02:00
recompiler.h video_core: Initial implementation of pipeline cache (#3816) 2025-11-29 11:52:08 +02:00
resource.h video_core: Initial implementation of pipeline cache (#3816) 2025-11-29 11:52:08 +02:00
runtime_info.h shader_recompiler: VS clip distance emulation for NVIDIA GPUs (#3958) 2026-01-26 22:17:51 +02:00
specialization.h video_core: Initial implementation of pipeline cache (#3816) 2025-11-29 11:52:08 +02:00