shadPS4/src/core
Marcin Mikołajczyk befc5ec17b
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select (#3353)
* select

* select for windows

* fixed windows only function

* windows error converts

* fixed up

* fixed compile

* another implementation for windows

* draft rewrite for windows

* implementation for windows

* added some debugging info

* more debugging

* extensive log

* Windows: Add device files to output fd_sets

Cyberpunk 2077 breaks without this.
Also added some formatting changes, to bring the implementation closer to our typical coding standards.

* Clang

* Formatting + cleanup

Removed some excessive logging used for debugging, and did some cleanup on the non-Windows implementation.

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
Co-authored-by: Stephen Miller <millerste004@gmail.com>
2025-08-08 00:20:49 +03:00
..
aerolib fix typo in LOG_INFO (#559) 2024-08-26 15:22:11 +03:00
devices fix: Add missing ctime includes. 2025-04-30 23:37:37 -07:00
devtools Qt: add customizable controller hotkeys (#3369) 2025-08-03 11:59:12 +03:00
file_format externals: Remove need for cryptopp build. (#2707) 2025-03-29 10:32:06 +02:00
file_sys Sockets are now files (#3319) 2025-07-29 00:20:10 +03:00
ipc Simple IPC for external control (#3345) 2025-08-04 20:32:50 -03:00
libraries select (#3353) 2025-08-08 00:20:49 +03:00
loader Fix path bugs & wrap seeks in an if (#1154) 2024-09-30 12:42:59 +03:00
address_space.cpp mmap executable memory (#3201) 2025-07-07 12:26:27 +03:00
address_space.h Readbacks proof of concept rebased (#3178) 2025-07-01 23:41:00 +03:00
cpu_patches.cpp Add an unreachable on hitting ud2 instead of getting stuck in an infinite loop (#3257) 2025-07-16 18:06:58 +03:00
cpu_patches.h cpu_patches: Remove CPU patches for macOS and bump minimum OS version to 15.4 (#2743) 2025-04-03 22:39:08 +03:00
debug_state.cpp Fix showing debug menu bar / Devtools (#2214) 2025-01-22 22:21:41 -03:00
debug_state.h FidelityFX FSR implementation (#2624) 2025-03-12 20:33:30 +02:00
linker.cpp Simple IPC for external control (#3345) 2025-08-04 20:32:50 -03:00
linker.h Implement sceKernelGetModuleInfo, sceKernelGetModuleInfoInternal, and sceKernelGetModuleList (#2850) 2025-04-27 09:32:01 +03:00
memory.cpp Return error if dmem query address is too high (#3325) 2025-07-25 21:40:14 +03:00
memory.h mmap executable memory (#3201) 2025-07-07 12:26:27 +03:00
module.cpp Core: Fix module load addresses (#2879) 2025-05-05 03:24:08 -07:00
module.h libkernel: improve module finding in sceKernelLoadStartModule (#2541) 2025-03-09 23:44:17 +02:00
platform.h Support for Vulkan 1.4 (#1665) 2024-12-07 19:41:41 +02:00
signals.cpp mac: Fix building on macOS 26. (#3073) 2025-06-09 19:29:15 -07:00
signals.h shader_recompiler: Patch SRT walker on segfault (#2991) 2025-06-09 13:04:21 +03:00
thread.cpp exception: Fix raising exceptions on POSIX systems (#1868) 2024-12-25 00:21:32 +02:00
thread.h Switch remaining CRLF terminated files to LF 2024-12-24 13:56:31 +01:00
tls.cpp mac: Fix building on macOS 26. (#3073) 2025-06-09 19:29:15 -07:00
tls.h Lower stack size to clear from 13 to 12 KB (#2967) 2025-05-21 16:22:38 -03:00