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https://github.com/shadps4-emu/shadPS4.git
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* video_core: Add a few missed things * libkernel: More proper memory mapped files * memory: Fix tessellation buffer mapping * Cuphead work * sceKernelPollSema fix * clang format * fixed ngs2 lle loading and rtc lib * draft pthreads keys implementation * fixed return codes * return error code if sceKernelLoadStartModule module is invalid * re-enabled system modules and disable debug in libs.h * Improve linux support * fix windows build * kernel: Rework keys --------- Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
21 lines
563 B
C++
21 lines
563 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "core/libraries/kernel/thread_management.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::Kernel {
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int PS4_SYSV_ABI scePthreadRwlockattrInit(OrbisPthreadRwlockattr* attr);
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void SemaphoreSymbolsRegister(Core::Loader::SymbolsResolver* sym);
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void RwlockSymbolsRegister(Core::Loader::SymbolsResolver* sym);
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void KeySymbolsRegister(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Kernel
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