shadPS4/src/core/libraries/kernel/threads/threads.h
TheTurtle c5d1d579b1
core: Many things (#194)
* video_core: Add a few missed things

* libkernel: More proper memory mapped files

* memory: Fix tessellation buffer mapping

* Cuphead work

* sceKernelPollSema fix

* clang format

* fixed ngs2 lle loading and rtc lib

* draft pthreads keys implementation

* fixed return codes

* return error code if sceKernelLoadStartModule module is invalid

* re-enabled system modules and disable debug in libs.h

* Improve linux support

* fix windows build

* kernel: Rework keys

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Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-06-15 14:36:07 +03:00

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C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/libraries/kernel/thread_management.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Kernel {
int PS4_SYSV_ABI scePthreadRwlockattrInit(OrbisPthreadRwlockattr* attr);
void SemaphoreSymbolsRegister(Core::Loader::SymbolsResolver* sym);
void RwlockSymbolsRegister(Core::Loader::SymbolsResolver* sym);
void KeySymbolsRegister(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Kernel