shadPS4/src/video_core
2026-03-02 20:37:10 +01:00
..
amdgpu possibly the biggest clang-format commit in shadPS4 so far 2026-03-02 20:37:10 +01:00
buffer_cache possibly the biggest clang-format commit in shadPS4 so far 2026-03-02 20:37:10 +01:00
host_shaders buffer_cache: Split DMA fault handling code from buffer cache (#3809) 2025-11-18 08:46:51 +02:00
renderer_vulkan possibly the biggest clang-format commit in shadPS4 so far 2026-03-02 20:37:10 +01:00
texture_cache possibly the biggest clang-format commit in shadPS4 so far 2026-03-02 20:37:10 +01:00
cache_storage.cpp possibly the biggest clang-format commit in shadPS4 so far 2026-03-02 20:37:10 +01:00
cache_storage.h video_core: Initial implementation of pipeline cache (#3816) 2025-11-29 11:52:08 +02:00
multi_level_page_table.h buffer_cache: Improve buffer cache locking contention (#1973) 2025-01-02 15:39:02 +02:00
page_manager.cpp video_core: Upload buffer memory around unmapped pages (#3580) 2025-09-12 18:23:00 +03:00
page_manager.h Readbacks proof of concept rebased (#3178) 2025-07-01 23:41:00 +03:00
renderdoc.cpp code golfing 2026-03-02 19:51:32 +01:00
renderdoc.h Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064) 2024-09-26 11:41:59 +03:00