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Games can strip the first shader instruction (meant for debugging) which we rely on for obtaining shader information (e.g. LittleBigPlanet 3). For this reason, we start a search through the code start until we arrive at the shader binary info. |
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| .. | ||
| backend | ||
| frontend | ||
| ir | ||
| exception.h | ||
| info.h | ||
| params.h | ||
| profile.h | ||
| recompiler.cpp | ||
| recompiler.h | ||
| runtime_info.h | ||
| specialization.h | ||