shadPS4/src/shader_recompiler
Daniel R. e968b1c23f
video_core/amdgpu: heuristic for shader binary info
Games can strip the first shader instruction (meant for debugging) which we rely on for obtaining shader information (e.g. LittleBigPlanet 3). For this reason, we start a search through the code start until we arrive at the shader binary info.
2024-11-21 19:24:13 +01:00
..
backend shader_recompiler: patch fmask access instructions (#1439) 2024-11-05 22:39:57 +01:00
frontend Implement V_MED3_U32 vector ALU Opcode (#1553) 2024-11-20 17:23:59 +01:00
ir Bump to Clang 18 (#1549) 2024-11-21 12:08:22 +02:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h hot-fix: pr merge conflict resolved 2024-11-05 22:59:45 +01:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
recompiler.cpp video_core/amdgpu: heuristic for shader binary info 2024-11-21 19:24:13 +01:00
recompiler.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
runtime_info.h shader_recompiler: Make sure RuntimeInfo is zero initialized. (#1332) 2024-10-10 20:32:13 +03:00
specialization.h shader_recompiler: patch fmask access instructions (#1439) 2024-11-05 22:39:57 +01:00