shadPS4/src/shader_recompiler
Stephen Miller c26f56ab02
Handle offsets and format overrides in fetch shaders (#3486)
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-30 14:20:23 -07:00
..
backend Properly use float type for float buffer atomics (#3480) 2025-08-29 17:18:10 -07:00
frontend Handle offsets and format overrides in fetch shaders (#3486) 2025-08-30 14:20:23 -07:00
ir constant_propagation_pass: Handle a few more bitwise instructions. (#3482) 2025-08-29 18:11:14 -07:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h shader_recompiler: Improve shader exports accuracy (part 1) (#3447) 2025-08-23 14:39:59 -07:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h vk_pipeline_cache: Cleanup graphics key refresh (#3449) 2025-08-23 17:16:58 -07:00
recompiler.cpp config: Add toggle for DMA (#3185) 2025-07-03 20:03:06 +03:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h shader_recompiler: Do not emit Layer when emulating primitive type with tessellation. (#3457) 2025-08-25 04:17:20 -07:00
specialization.h video_core: Fix some struct comparisons. (#3450) 2025-08-23 17:16:52 -07:00