shadPS4/src/qt_gui/game_grid_frame.h
raziel1000 0f27e0edf2 - Added trophy decryption when extracting a fpkg. trp icons and xmls are dumped to game_data/<title> (can be restored if deleted by accident by opening the trophy viewer)
- Added a trophy viewer (right click on game ==> trophy viewer)
- Enabled Run button.
- Switched gui settings to toml.
- Added recent files (6 max)
- Applied @raphaelthegreat suggestions and corrections (Thanks a lot).
- Fixed several bugs and crashes.
- Full screen should disabled by default.
- Added region in list mode.
- Added a simple temp elf list widget.
- Added messages when extracting pkg (ex: installing a patch before the game...etc)
2024-06-10 20:42:21 -06:00

50 lines
1.2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QFutureWatcher>
#include <QGraphicsBlurEffect>
#include <QHeaderView>
#include <QLabel>
#include <QPixmap>
#include <QScrollBar>
#include <QStyleOptionViewItem>
#include <QTableWidget>
#include <QVBoxLayout>
#include <QWidget>
#include <QtConcurrent/QtConcurrent>
#include "common/config.h"
#include "game_info.h"
#include "game_list_utils.h"
#include "gui_context_menus.h"
class GameGridFrame : public QTableWidget {
Q_OBJECT
Q_SIGNALS:
void GameGridFrameClosed();
public Q_SLOTS:
void SetGridBackgroundImage(int row, int column);
void RefreshGridBackgroundImage();
private:
QImage backgroundImage;
GameListUtils m_game_list_utils;
GuiContextMenus m_gui_context_menus;
std::shared_ptr<GameInfoClass> m_game_info;
std::shared_ptr<QVector<GameInfo>> m_games_shared;
public:
explicit GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent = nullptr);
void PopulateGameGrid(QVector<GameInfo> m_games, bool fromSearch);
bool cellClicked = false;
int icon_size;
int windowWidth;
int crtRow;
int crtColumn;
int columnCnt;
};