If the first type of breakpoint to be hit wasn't "Vertex Loaded", the input_vertex would contain garbage, which would be passed to the shader interpreter and ocasionally cause crashes. |
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|---|---|---|
| .. | ||
| config | ||
| debugger | ||
| util | ||
| bootmanager.cpp | ||
| bootmanager.h | ||
| citra-qt.rc | ||
| CMakeLists.txt | ||
| config.cpp | ||
| config.h | ||
| hotkeys.cpp | ||
| hotkeys.h | ||
| hotkeys.ui | ||
| main.cpp | ||
| main.h | ||
| main.ui | ||
| version.h | ||