This instruction writes to a memory buffer shared with threads within the same work group. It is known as "shared" memory in GLSL. |
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| .. | ||
| decode | ||
| control_flow.cpp | ||
| control_flow.h | ||
| decode.cpp | ||
| node_helper.cpp | ||
| node_helper.h | ||
| node.h | ||
| shader_ir.cpp | ||
| shader_ir.h | ||
| track.cpp | ||