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Macos moltenvk headers
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@ -71,7 +71,7 @@ option(YUZU_ENABLE_PORTABLE "Allow yuzu to enable portable mode if a user folder
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CMAKE_DEPENDENT_OPTION(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "NOT WIN32" OFF)
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CMAKE_DEPENDENT_OPTION(USE_SYSTEM_MOLTENVK "Use the system MoltenVK lib (instead of the bundled one)" OFF "APPLE" OFF)
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CMAKE_DEPENDENT_OPTION(USE_SYSTEM_MOLTENVK "Use the system MoltenVK lib (instead of the bundled one)" OFF "APPLE" ON)
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set(DEFAULT_ENABLE_OPENSSL ON)
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if (ANDROID OR WIN32 OR APPLE)
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@ -14,6 +14,7 @@
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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#include "video_core/video_core.h"
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namespace {
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std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
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@ -23,9 +24,20 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
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auto& device_memory = system.Host1x().MemoryManager();
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switch (Settings::values.renderer_backend.GetValue()) {
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case Settings::RendererBackend::OpenGL:
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#ifdef __APPLE__
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// do nothing for now, include metal in here at later date.
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#else
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// openGL, not supported on Apple so not bothering to include if macos
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case Settings::RendererBackend::OpenGL:
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return std::make_unique<OpenGL::RendererOpenGL>(telemetry_session, emu_window,
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device_memory, gpu, std::move(context));
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#endif
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case Settings::RendererBackend::Vulkan:
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return std::make_unique<Vulkan::RendererVulkan>(telemetry_session, emu_window,
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device_memory, gpu, std::move(context));
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@ -15,7 +15,11 @@
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#define VK_USE_PLATFORM_WAYLAND_KHR
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#endif
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#ifdef __APPLE__
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#include <MoltenVK/mvk_vulkan.h>
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#else
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#include <vulkan/vulkan.h>
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#endif
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// Sanitize macros
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#undef CreateEvent
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