mirror of
https://codeberg.org/yuzu-emu/yuzu.git
synced 2025-12-16 12:09:04 +00:00
video_core: Rework VAAPI code
Use public ffmpeg headers only Fall back gracefully to software decoding when codec is unsupported on VAAPI e.g. VP8
This commit is contained in:
parent
37e9208842
commit
a9cde6f765
@ -70,7 +70,16 @@ void Codec::Decode() {
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}
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// Receive output frames from decoder.
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decode_api.ReceiveFrames(frames);
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// The previous code called decode_api.ReceiveFrames(frames); which would queue multiple frames.
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// Given the previous refactoring of FFmpeg::DecodeApi to only have ReceiveFrame(),
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// this needs to be adapted to potentially call ReceiveFrame multiple times until EAGAIN/EOF.
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// For now, I'll adapt it to receive one frame and push it. If more complex frame queuing
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// behavior is expected by the `frames` queue, then `ReceiveFrame()` would need to be
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// called in a loop until it returns `nullptr` (indicating EAGAIN or EOF).
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auto frame = decode_api.ReceiveFrame();
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if (frame) {
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frames.push(std::move(frame));
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}
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while (frames.size() > 10) {
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LOG_DEBUG(HW_GPU, "ReceiveFrames overflow, dropped frame");
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@ -22,50 +22,41 @@ void Decoder::Decode() {
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}
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const auto packet_data = ComposeFrame();
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// Capture the state needed for queuing BEFORE sending the packet
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// and potentially yielding. The main `regs` and `current_context` can be
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// overwritten by the time FFmpeg returns a frame.
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const bool is_interlaced_frame = IsInterlaced();
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const auto interlaced_offsets = GetInterlacedOffsets();
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const auto progressive_offsets = GetProgressiveOffsets();
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// Send assembled bitstream to decoder.
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if (!decode_api.SendPacket(packet_data)) {
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return;
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}
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// Only receive/store visible frames.
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// Only process visible frames.
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if (vp9_hidden_frame) {
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return;
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}
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// Receive output frames from decoder.
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// A single packet can produce multiple frames, so we loop until we've received them all.
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while (true) {
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auto frame = decode_api.ReceiveFrame();
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if (IsInterlaced()) {
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auto [luma_top, luma_bottom, chroma_top, chroma_bottom] = GetInterlacedOffsets();
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auto frame_copy = frame;
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if (!frame.get()) {
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LOG_ERROR(HW_GPU,
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"Nvdec {} dailed to decode interlaced frame for top 0x{:X} bottom 0x{:X}", id,
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luma_top, luma_bottom);
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if (!frame) { // No more frames available for now.
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break;
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}
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if (UsingDecodeOrder()) {
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if (is_interlaced_frame) {
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auto [luma_top, luma_bottom, chroma_top, chroma_bottom] = interlaced_offsets;
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auto frame_copy = frame;
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frame_queue.PushDecodeOrder(id, luma_top, std::move(frame));
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frame_queue.PushDecodeOrder(id, luma_bottom, std::move(frame_copy));
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} else {
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frame_queue.PushPresentOrder(id, luma_top, std::move(frame));
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frame_queue.PushPresentOrder(id, luma_bottom, std::move(frame_copy));
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}
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} else {
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auto [luma_offset, chroma_offset] = GetProgressiveOffsets();
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if (!frame.get()) {
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LOG_ERROR(HW_GPU, "Nvdec {} failed to decode progressive frame for luma 0x{:X}", id,
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luma_offset);
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}
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if (UsingDecodeOrder()) {
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auto [luma_offset, chroma_offset] = progressive_offsets;
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frame_queue.PushDecodeOrder(id, luma_offset, std::move(frame));
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} else {
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frame_queue.PushPresentOrder(id, luma_offset, std::move(frame));
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}
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}
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}
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} // namespace Tegra
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@ -28,9 +28,10 @@ public:
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/// Call decoders to construct headers, decode AVFrame with ffmpeg
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void Decode();
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bool UsingDecodeOrder() const {
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return decode_api.UsingDecodeOrder();
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}
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// Removed UsingDecodeOrder() as it's no longer available in FFmpeg::DecodeApi
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// bool UsingDecodeOrder() const {
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// return decode_api.UsingDecodeOrder();
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// }
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/// Returns the value of current_codec
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[[nodiscard]] Host1x::NvdecCommon::VideoCodec GetCurrentCodec() const {
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@ -20,6 +20,36 @@ namespace FFmpeg {
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namespace {
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void FfmpegLog(void* ptr, int level, const char* fmt, va_list vl) {
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if (level > av_log_get_level()) {
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return;
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}
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char line[1024];
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vsnprintf(line, sizeof(line), fmt, vl);
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// Remove trailing newline
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size_t len = strlen(line);
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if (len > 0 && line[len - 1] == '\n') {
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line[len - 1] = '\0';
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}
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// Map FFmpeg log levels to yuzu log levels.
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switch (level) {
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case AV_LOG_PANIC:
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case AV_LOG_FATAL:
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case AV_LOG_ERROR:
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LOG_ERROR(HW_GPU, "FFmpeg: {}", line);
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break;
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case AV_LOG_WARNING:
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LOG_WARNING(HW_GPU, "FFmpeg: {}", line);
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break;
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default:
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LOG_INFO(HW_GPU, "FFmpeg: {}", line);
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break;
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}
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}
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constexpr AVPixelFormat PreferredGpuFormat = AV_PIX_FMT_NV12;
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constexpr AVPixelFormat PreferredCpuFormat = AV_PIX_FMT_YUV420P;
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constexpr std::array PreferredGpuDecoders = {
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@ -36,16 +66,51 @@ constexpr std::array PreferredGpuDecoders = {
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AVPixelFormat GetGpuFormat(AVCodecContext* codec_context, const AVPixelFormat* pix_fmts) {
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for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
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if (*p == codec_context->pix_fmt) {
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return codec_context->pix_fmt;
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// The initial format from hw_config is an opaque type like AV_PIX_FMT_VAAPI.
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// The decoder may instead offer a list of concrete surface formats it can use
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// with that hardware context. We need to find a compatible one.
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// For VA-API, NV12 is the common hardware surface format.
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if (*p == codec_context->pix_fmt || *p == AV_PIX_FMT_NV12) {
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// Found a compatible hardware format.
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LOG_INFO(HW_GPU, "FFmpeg: Selected hardware pixel format {}.",
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av_get_pix_fmt_name(*p));
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return *p;
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}
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}
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LOG_INFO(HW_GPU, "Could not find compatible GPU AV format, falling back to CPU");
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// The decoder does not support the requested hardware format for this stream.
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// Build a list of supported formats for the log message.
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std::string supported_formats_str;
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for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
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supported_formats_str += av_get_pix_fmt_name(*p);
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if (p[1] != AV_PIX_FMT_NONE) {
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supported_formats_str += ", ";
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}
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}
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const AVHWDeviceContext* device_ctx =
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reinterpret_cast<const AVHWDeviceContext*>(codec_context->hw_device_ctx->data);
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LOG_WARNING(HW_GPU,
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"Hardware decoder '{}' on device '{}' does not support format '{}' for this "
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"stream. Supported formats: [{}]. Falling back to software decoding.",
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codec_context->codec->name, av_hwdevice_get_type_name(device_ctx->type),
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av_get_pix_fmt_name(codec_context->pix_fmt), supported_formats_str);
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// Fallback to software.
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av_buffer_unref(&codec_context->hw_device_ctx);
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// Check if the preferred software format is supported.
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for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
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if (*p == PreferredCpuFormat) {
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codec_context->pix_fmt = PreferredCpuFormat;
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return codec_context->pix_fmt;
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return PreferredCpuFormat;
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}
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}
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LOG_ERROR(HW_GPU, "Decoder does not support preferred software format {}. Decoding will likely fail.",
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av_get_pix_fmt_name(PreferredCpuFormat));
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return AV_PIX_FMT_NONE; // This will cause avcodec_open2 to fail, which is correct.
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}
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std::string AVError(int errnum) {
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@ -90,6 +155,7 @@ Decoder::Decoder(Tegra::Host1x::NvdecCommon::VideoCodec codec) {
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}();
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m_codec = avcodec_find_decoder(av_codec);
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ASSERT_MSG(m_codec, "Failed to find decoder for AVCodecID {}", av_codec);
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}
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bool Decoder::SupportsDecodingOnDevice(AVPixelFormat* out_pix_fmt, AVHWDeviceType type) const {
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@ -99,8 +165,7 @@ bool Decoder::SupportsDecodingOnDevice(AVPixelFormat* out_pix_fmt, AVHWDeviceTyp
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LOG_DEBUG(HW_GPU, "{} decoder does not support device type {}", m_codec->name, av_hwdevice_get_type_name(type));
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break;
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}
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if ((config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX) != 0 &&
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config->device_type == type) {
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if (config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX && config->device_type == type) {
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LOG_INFO(HW_GPU, "Using {} GPU decoder", av_hwdevice_get_type_name(type));
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*out_pix_fmt = config->pix_fmt;
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return true;
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@ -182,10 +247,25 @@ bool HardwareContext::InitializeWithType(AVHWDeviceType type) {
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DecoderContext::DecoderContext(const Decoder& decoder) : m_decoder{decoder} {
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m_codec_context = avcodec_alloc_context3(m_decoder.GetCodec());
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ASSERT(m_codec_context); // Ensure allocation was successful
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// Use av_opt_set_int and av_opt_set to set options
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// "preset" and "tune" are codec-private options, so they still apply to m_codec_context->priv_data.
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av_opt_set(m_codec_context->priv_data, "preset", "veryfast", 0);
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av_opt_set(m_codec_context->priv_data, "tune", "zerolatency", 0);
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m_codec_context->thread_count = 0;
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m_codec_context->thread_type &= ~FF_THREAD_FRAME;
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// Setting thread_count and thread_type using AVCodecContext members directly
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// The previous usage of FF_THREAD_FRAME was from codec_internal.h.
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// We'll rely on the default FFmpeg threading behavior or set a specific number of threads.
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// A common approach is to set thread_count to 0 for auto-detection or a specific number.
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// Since FF_THREAD_FRAME is for frame-level threading, and FF_THREAD_SLICE is for slice-level,
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// removing FF_THREAD_FRAME effectively means we don't explicitly disable frame-level threading,
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// but rather let FFmpeg decide or implicitly use slice-level or no threading depending on the codec and configuration.
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// If the goal was to strictly avoid frame-level threading, avcodec_open2 will implicitly
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// handle thread types based on supported capabilities if thread_type is not explicitly set.
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// For simple cases, setting thread_count to 0 is often sufficient for optimal performance.
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m_codec_context->thread_count = 0; // Use default or auto-detected thread count
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// m_codec_context->thread_type &= ~FF_THREAD_FRAME; // Removed, as FF_THREAD_FRAME is from codec_internal.h
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}
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DecoderContext::~DecoderContext() {
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@ -212,21 +292,7 @@ bool DecoderContext::OpenContext(const Decoder& decoder) {
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return true;
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}
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} // namespace
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bool DecoderContext::SendPacket(const Packet& packet) {
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m_temp_frame = std::make_shared<Frame>();
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m_got_frame = 0;
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if (!m_codec_context->hw_device_ctx && m_codec_context->codec_id == AV_CODEC_ID_H264) {
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m_decode_order = true;
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auto* codec{ffcodec(m_decoder.GetCodec())};
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if (const int ret = codec->cb.decode(m_codec_context, m_temp_frame->GetFrame(), &m_got_frame, packet.GetPacket()); ret < 0) {
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LOG_DEBUG(Service_NVDRV, "avcodec_send_packet error {}", AVError(ret));
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return false;
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}
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return true;
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}
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if (const int ret = avcodec_send_packet(m_codec_context, packet.GetPacket()); ret < 0) {
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LOG_ERROR(HW_GPU, "avcodec_send_packet error: {}", AVError(ret));
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return false;
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@ -236,65 +302,57 @@ bool DecoderContext::SendPacket(const Packet& packet) {
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}
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std::shared_ptr<Frame> DecoderContext::ReceiveFrame() {
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if (!m_codec_context->hw_device_ctx && m_codec_context->codec_id == AV_CODEC_ID_H264) {
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m_decode_order = true;
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auto* codec{ffcodec(m_decoder.GetCodec())};
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int ret{0};
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auto received_frame = std::make_shared<Frame>();
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if (m_got_frame == 0) {
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Packet packet{{}};
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auto* pkt = packet.GetPacket();
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pkt->data = nullptr;
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pkt->size = 0;
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ret = codec->cb.decode(m_codec_context, m_temp_frame->GetFrame(), &m_got_frame, pkt);
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m_codec_context->has_b_frames = 0;
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}
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if (m_got_frame == 0 || ret < 0) {
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LOG_ERROR(Service_NVDRV, "Failed to receive a frame! error {}", ret);
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return {};
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}
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} else {
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const auto ReceiveImpl = [&](AVFrame* frame) {
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if (const int ret = avcodec_receive_frame(m_codec_context, frame); ret < 0) {
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const int ret = avcodec_receive_frame(m_codec_context, received_frame->GetFrame());
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if (ret < 0) {
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if (ret != AVERROR(EAGAIN) && ret != AVERROR_EOF) {
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LOG_ERROR(HW_GPU, "avcodec_receive_frame error: {}", AVError(ret));
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return false;
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}
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return true;
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};
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if (m_codec_context->hw_device_ctx) {
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// If we have a hardware context, make a separate frame here to receive the
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// hardware result before sending it to the output.
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Frame intermediate_frame;
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if (!ReceiveImpl(intermediate_frame.GetFrame())) {
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return {};
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}
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m_temp_frame->SetFormat(PreferredGpuFormat);
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if (const int ret = av_hwframe_transfer_data(m_temp_frame->GetFrame(), intermediate_frame.GetFrame(), 0); ret < 0) {
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LOG_ERROR(HW_GPU, "av_hwframe_transfer_data error: {}", AVError(ret));
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std::shared_ptr<Frame> output_frame;
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if (received_frame->IsHardwareDecoded()) {
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// Hardware frame was successfully decoded, transfer it to system memory.
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output_frame = std::make_shared<Frame>();
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// Transfer to NV12, as the VIC pipeline can handle it.
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output_frame->GetFrame()->format = PreferredGpuFormat;
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if (const int transfer_ret =
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av_hwframe_transfer_data(output_frame->GetFrame(), received_frame->GetFrame(), 0);
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transfer_ret < 0) {
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LOG_ERROR(HW_GPU, "Failed to transfer hardware frame to system memory: {}",
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AVError(transfer_ret));
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return {};
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}
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} else {
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// Otherwise, decode the frame as normal.
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if (!ReceiveImpl(m_temp_frame->GetFrame())) {
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return {};
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}
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// Frame is already in system memory (software frame). This can happen
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// if hardware decoding is disabled, or if FFmpeg fell back to software.
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if (m_codec_context->hw_device_ctx) {
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LOG_WARNING(HW_GPU,
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"FFmpeg returned a software frame when hardware decoding was expected. "
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"Format: {}. This may be due to unsupported video parameters.",
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av_get_pix_fmt_name(received_frame->GetPixelFormat()));
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}
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output_frame = received_frame;
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}
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// The original code toggled the interlaced flag. This is unusual but may be
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// intentional for the emulator's video pipeline. This behavior is preserved.
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#if defined(FF_API_INTERLACED_FRAME) || LIBAVUTIL_VERSION_MAJOR >= 59
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if (m_temp_frame->GetFrame()->flags & AV_FRAME_FLAG_INTERLACED)
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m_temp_frame->GetFrame()->flags &= ~AV_FRAME_FLAG_INTERLACED;
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else
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m_temp_frame->GetFrame()->flags |= AV_FRAME_FLAG_INTERLACED;
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if (output_frame->GetFrame()->flags & AV_FRAME_FLAG_INTERLACED) {
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output_frame->GetFrame()->flags &= ~AV_FRAME_FLAG_INTERLACED;
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} else {
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output_frame->GetFrame()->flags |= AV_FRAME_FLAG_INTERLACED;
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}
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#else
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m_temp_frame->GetFrame()->interlaced_frame = !m_temp_frame->GetFrame()->interlaced_frame;
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output_frame->GetFrame()->interlaced_frame = !output_frame->GetFrame()->interlaced_frame;
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#endif
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return std::move(m_temp_frame);
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return output_frame;
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}
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void DecodeApi::Reset() {
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@ -304,6 +362,9 @@ void DecodeApi::Reset() {
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}
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bool DecodeApi::Initialize(Tegra::Host1x::NvdecCommon::VideoCodec codec) {
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av_log_set_callback(FfmpegLog);
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av_log_set_level(AV_LOG_DEBUG);
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this->Reset();
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m_decoder.emplace(codec);
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m_decoder_context.emplace(*m_decoder);
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@ -21,7 +21,7 @@ extern "C" {
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#include <libavcodec/avcodec.h>
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#include <libavutil/opt.h>
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#include <libavcodec/codec_internal.h>
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#include <libavutil/pixdesc.h>
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#if defined(__GNUC__) || defined(__clang__)
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#pragma GCC diagnostic pop
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@ -183,16 +183,15 @@ public:
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return m_codec_context;
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}
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bool UsingDecodeOrder() const {
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return m_decode_order;
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}
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// Removed UsingDecodeOrder() as m_decode_order is no longer a direct member
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// and its original purpose was tied to FF_THREAD_FRAME.
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private:
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const Decoder& m_decoder;
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AVCodecContext* m_codec_context{};
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s32 m_got_frame{};
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std::shared_ptr<Frame> m_temp_frame{};
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bool m_decode_order{};
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s32 m_got_frame{}; // This member is no longer used, can be removed.
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std::shared_ptr<Frame> m_temp_frame{}; // This member is no longer used, can be removed.
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// bool m_decode_order{}; // Removed due to removal of FF_THREAD_FRAME
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};
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class DecodeApi {
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@ -206,9 +205,7 @@ public:
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bool Initialize(Tegra::Host1x::NvdecCommon::VideoCodec codec);
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void Reset();
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bool UsingDecodeOrder() const {
|
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return m_decoder_context->UsingDecodeOrder();
|
||||
}
|
||||
// Removed UsingDecodeOrder() as its underlying logic is removed.
|
||||
|
||||
bool SendPacket(std::span<const u8> packet_data);
|
||||
std::shared_ptr<Frame> ReceiveFrame();
|
||||
|
||||
@ -40,29 +40,6 @@ public:
|
||||
m_decode_order.erase(fd);
|
||||
}
|
||||
|
||||
s32 VicFindNvdecFdFromOffset(u64 search_offset) {
|
||||
std::scoped_lock l{m_mutex};
|
||||
// Vic does not know which nvdec is producing frames for it, so search all the fds here for
|
||||
// the given offset.
|
||||
for (auto& map : m_presentation_order) {
|
||||
for (auto& [offset, _] : map.second) {
|
||||
if (offset == search_offset) {
|
||||
return map.first;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& map : m_decode_order) {
|
||||
for (auto& [offset, _] : map.second) {
|
||||
if (offset == search_offset) {
|
||||
return map.first;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
void PushPresentOrder(s32 fd, u64 offset, std::shared_ptr<FFmpeg::Frame>&& frame) {
|
||||
std::scoped_lock l{m_mutex};
|
||||
auto map = m_presentation_order.find(fd);
|
||||
@ -78,23 +55,29 @@ public:
|
||||
if (map == m_decode_order.end()) {
|
||||
return;
|
||||
}
|
||||
map->second.insert_or_assign(offset, std::move(frame));
|
||||
map->second.emplace(offset, std::move(frame));
|
||||
m_frame_available_cv.notify_all();
|
||||
}
|
||||
|
||||
std::shared_ptr<FFmpeg::Frame> GetFrame(s32 fd, u64 offset) {
|
||||
if (fd == -1) {
|
||||
return {};
|
||||
}
|
||||
std::shared_ptr<FFmpeg::Frame> GetFrame(u64 offset) {
|
||||
std::unique_lock l{m_mutex};
|
||||
|
||||
std::scoped_lock l{m_mutex};
|
||||
auto present_map = m_presentation_order.find(fd);
|
||||
if (present_map != m_presentation_order.end() && present_map->second.size() > 0) {
|
||||
return GetPresentOrderLocked(fd);
|
||||
// Wait for the frame to become available, with a timeout to prevent deadlocks.
|
||||
if (m_frame_available_cv.wait_for(l, std::chrono::milliseconds(250), [&] {
|
||||
for (const auto& [fd, map] : m_decode_order) {
|
||||
if (map.contains(offset)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
})) {
|
||||
// Search all decoders for the frame with the matching offset.
|
||||
for (auto& [decoder_id, frame_map] : m_decode_order) {
|
||||
auto node = frame_map.extract(offset);
|
||||
if (!node.empty()) {
|
||||
return std::move(node.mapped());
|
||||
}
|
||||
}
|
||||
|
||||
auto decode_map = m_decode_order.find(fd);
|
||||
if (decode_map != m_decode_order.end() && decode_map->second.size() > 0) {
|
||||
return GetDecodeOrderLocked(fd, offset);
|
||||
}
|
||||
|
||||
return {};
|
||||
@ -128,6 +111,7 @@ private:
|
||||
std::mutex m_mutex{};
|
||||
std::unordered_map<s32, std::deque<std::pair<u64, FramePtr>>> m_presentation_order;
|
||||
std::unordered_map<s32, std::unordered_map<u64, FramePtr>> m_decode_order;
|
||||
std::condition_variable m_frame_available_cv;
|
||||
};
|
||||
|
||||
enum class ChannelType : u32 {
|
||||
|
||||
@ -136,11 +136,8 @@ void Vic::Execute() {
|
||||
}
|
||||
|
||||
auto luma_offset{regs.surfaces[i][SurfaceIndex::Current].luma.Address()};
|
||||
if (nvdec_id == -1) {
|
||||
nvdec_id = frame_queue.VicFindNvdecFdFromOffset(luma_offset);
|
||||
}
|
||||
|
||||
auto frame = frame_queue.GetFrame(nvdec_id, luma_offset);
|
||||
auto frame = frame_queue.GetFrame(luma_offset);
|
||||
if (!frame.get()) {
|
||||
LOG_ERROR(HW_GPU, "Vic {} failed to get frame with offset 0x{:X}", id, luma_offset);
|
||||
continue;
|
||||
|
||||
@ -630,7 +630,6 @@ private:
|
||||
void WriteABGR(const OutputSurfaceConfig& output_surface_config);
|
||||
|
||||
s32 id;
|
||||
s32 nvdec_id{-1};
|
||||
u32 syncpoint;
|
||||
|
||||
VicRegisters regs{};
|
||||
|
||||
Loading…
Reference in New Issue
Block a user