Add proper type definitions and parameter handling for the Memory Management
(mm:u) service based on the Switch documentation:
- Add Module enum for hardware components (CPU, GPU, EMC, etc)
- Add Priority and Setting type definitions as u32
- Add EventClearMode enum for initialization
- Implement proper parameter handling for all IPC calls
- Add detailed logging with parameter values
The Module enum now properly reflects the documented hardware components:
CPU, GPU, EMC, System Bus, Memory Select, and NVIDIA modules (NVDEC,
NVENC, NVJPG).
This makes the implementation match the documented nn::mmnv::IRequest
interface.
Refs: switchbrew.org/wiki/Display_services#mm:u
Relaxes validation checks in the NVDRV GPU service and improves error notifier
handling to prevent potential hangs. Key changes:
- Remove strict size validation in SetErrorNotifier
- Relax GPFIFO entry count validation to only check for non-zero values
- Add proper error notifier state tracking in GPU class
- Improve debug logging messages
The previous strict validation was causing issues with some games like ACNH.
These changes maintain necessary checks while being more permissive with
edge cases that don't impact functionality.
Technical changes:
- Store error notifier state in GPU class for future implementation
- Remove upper bound check on GPFIFO entries
- Simplify error notifier setup flow
This should resolve hanging issues while maintaining core functionality.
Implements several previously stubbed functions in the NVDRV service:
- Initialize proper transfer memory handling
- Add error notifier configuration
- Implement channel timeout and timeslice management
- Add object context allocation and tracking
- Add GPU interface stubs for new functionality
The changes improve the accuracy of GPU-related operations while maintaining
compatibility with the existing codebase. All functions now properly validate
parameters and handle endianness correctly using _le types.
- The GetManagerDisplayService function in IApplicationDisplayService is fully implemented, so remove the stubbed warning and change the log level to DEBUG to match its implementation status.
Two main changes in this commit:
1. Replace NVIDIA-specific GL_NV_gpu_shader5 extension with the more widely
supported GL_EXT_shader_explicit_arithmetic_types_float16 in the scaleforce
shader. This improves compatibility across different GPU vendors.
2. Refactor ARM32 exception handling:
- Restructure exception cases for better readability
- Update exception handling to match current Dynarmic API
- Fix indentation in switch statement
- Remove AccessViolation case as it's no longer supported in current API
These changes improve shader compatibility and align the exception handling
with the current Dynarmic implementation.
- Update vcpkg baseline to a42af01b72c28a8e1d7b48107b33e4f286a55ef6
- Add SPIRV-Tools and SPIRV-Headers as submodules
- Update Vulkan-related submodules to latest stable versions
- Improve memory access error handling:
- Add specific handling for null pointer accesses in ARM32 emulation
- Return 0 for null pointer reads instead of undefined behavior
- Silently ignore writes to null pointers
- Add more detailed error messages distinguishing between null pointer
access and other unmapped memory errors
- Treat addresses below 0x1000 as potential null pointer accesses
These changes should provide more graceful handling of null pointer
accesses and improve stability when running games that attempt invalid
memory operations.
- Updated the QueryPointerBufferSize function to return the correct u16 pointer buffer size.
- Ensured the function logs its call at the debug level.
- Used IPC::ResponseBuilder to construct the response with the correct buffer size.
This change addresses the stubbed implementation and ensures compliance with the HIPC protocol.
- Added the SetGestureOutputRanges function to the IHidServer class to address the unimplemented function '92' error.
- This fix was discovered through log analysis, which showed a critical assertion failure in the HID service for an unknown function '92'.
- The log indicated a userspace panic and backtrace, pointing to the need for implementing this function to prevent execution breaks.
- Updated CMakeLists.txt to remove specific version requirements for several packages, enhancing flexibility.
- Updated subproject commit references for VulkanMemoryAllocator and vcpkg.
- REF: https://switchbrew.org/wiki/HID_services#ActivateGesture
Adds support for InfoType::SystemResourceSize (0x1C) which is required for
proper initialization of the Virtual Address Memory Manager (VAMM). This
implementation:
1. Adds SystemResourceSize to the InfoType enum in svc_types.h
2. Implements the GetInfo handler for SystemResourceSize in svc_info.cpp
3. Returns 512MB (0x20000000 bytes) as the system resource size
4. Adds debug logging for the SVC call
The 512MB value is chosen based on typical system resource allocations
needed for VAMM initialization on the Nintendo Switch.
This fixes crashes in games that rely on VAMM functionality, particularly
during nn::os::detail::VammManager::InitializeIfEnabled().
This commit makes several improvements to device memory management and buffer
queue handling:
DeviceMemoryManager:
- Add null pointer and size checks for ReadBlock
- Fill unmapped memory with a known pattern (0xCC) instead of zeros
- Add better error logging for invalid memory accesses
- Add null pointer check for source pointer in memcpy
BufferQueueProducer:
- Improve error handling in WaitForFreeSlotThenRelock
- Add proper abandoned state checking during wait conditions
- Clean up and simplify buffer scanning logic
- Improve logging messages with more descriptive information
- Remove redundant buffer count validation
- Fix potential infinite loop condition during wait
These changes improve stability and error handling while making the code more
maintainable and debuggable. The use of a known pattern for unmapped memory
helps identify uninitialized memory access issues.
Implements TryPopFromFriendInvitationStorageChannel to properly handle
friend invitation data storage and retrieval. This includes:
- Add ResultNoData error code to am_results.h
- Add friend_invitation_storage_channel storage queue to Applet struct
- Implement proper data handling in TryPopFromFriendInvitationStorageChannel
The implementation now properly manages a queue of friend invitation data
and returns appropriate results based on data availability.
Resolves a build failure caused by a mismatch between the defined and expected size of the `IoctlZbcSetTable` structure in `nvhost_ctrl_gpu`. The `static_assert` incorrectly expected the size to be 44 bytes, while the actual size was 48 bytes.
Changes include:
- Updated `static_assert` to correctly reflect the 48-byte size of `IoctlZbcSetTable`.
- Verified packing and alignment to ensure compliance with hardware specifications.
- Reviewed and confirmed correctness of `u32` type definitions.
This fix addresses a regression introduced in commit 9be4bf9aa5, which implemented ZBCSetTable functionality, and ensures successful compilation and adherence to the ZBC table implementation's design.
Implements basic Zero Bandwidth Clear (ZBC) table support in nvhost_ctrl_gpu.
This adds storage and validation for both color and depth clear values,
replacing the previous stub implementation. ZBC is a hardware optimization
technique used by NVIDIA GPUs to efficiently handle buffer clearing operations.
Changes include:
- Added ZBC table storage structures
- Implemented parameter validation
- Added separate handling for color and depth modes
- Improved debug logging
- Added documentation explaining ZBC functionality
- Add Memory_10Gb and Memory_12Gb to MemoryLayout enum
- Update memory layout settings to support up to 12GB
- Add SMC enums for 10GB and 12GB memory sizes and arrangements
- Increase MainMemorySizeMax from 8GB to 12GB
- Add memory pool size calculations for 10GB and 12GB configurations
- Update UI translations for new memory options
Adds logic to track and skip duplicate consecutive addresses when logging
backtraces. This improves log readability by removing redundant entries
that point to the same address in sequence.
This adds the option to allow the emulator to use 12gb of RAM for something like really big texture packs.
Co-authored-by: smiRaphi <neogt404@gmail.com>
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/90
Co-authored-by: Zuckerwatte1 <zuckerwatte1@noreply.localhost>
Co-committed-by: Zuckerwatte1 <zuckerwatte1@noreply.localhost>
- Updated Horizon OS version to 19.0.1 and NintendoSDK version to 1.0. Adjusted `VERSION_HASH`, `DISPLAY_VERSION`, and `DISPLAY_TITLE` to match the new firmware versions.
ref: fcb6444037
- Updated Horizon OS version constants from 12.1.0 to 19.0.0.
- Changed the version hash from `76b10c2dab7d3aa73fc162f8dff1655e6a21caf4` to `52971eebbba7ab9e6e23d73753aa63e0c3794b16`.
- Updated `DISPLAY_TITLE` and `DISPLAY_VERSION` to reflect the new firmware version "NintendoSDK Firmware for NX 19.0.0-4.0".
- Incremented Atmosphere release version constants to 1.8.0.
ref: 3276bf8780
Updated to fmt 11 with the required source changes for it to work.
Also updated vcpkg for this, and as an added benefit it fixes the `Unable to find a valid Visual Studio instance` error, and the VS 2019 build tools are no longer required. Just make sure to delete the existing downloaded vcpkg tool and binaries in `externals/vcpkg` if you have compiled before, or else it will continue to use the old version and give the error.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/68
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Older versions of gcc (gcc-11 which is used in the build guide) seem to struggle with these two struct initializations (if I understand this correctly it is using "designated initialization" which is new in C++20) leading to compile errors (see #42).
This replaces those two initializations with a more explicit one that also compiles on gcc-11.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/46
Co-authored-by: echosys <echosys@noreply.localhost>
Co-committed-by: echosys <echosys@noreply.localhost>