Commit Graph

2126 Commits

Author SHA1 Message Date
Zephyron
c8884fb039 android: Update build system and optimize ARM NCE implementation
- Update Kotlin from 1.9.20 to 2.1.20-RC2
- Upgrade Java version from 17 to 21
- Update Android Gradle plugin from 8.1.2 to 8.9.0
- Update Gradle wrapper from 8.10.2 to 8.11.1
- Update NDK version to 29.0.13113456 rc1
- Update all Android dependencies to latest versions
- Simplify ARM NCE implementation by removing custom TLB handling
- Improve alignment and access fault handling
- Update hardware BASE_CLOCK_RATE from 1.02GHz to 1.785GHz
- Add citron Emulator Project copyright notices

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-12 12:46:19 +01:00
vampiric_x
17c2000510 android: Initial multiplayer support
And give room owners mod access on both Android and QT
2025-05-12 12:46:19 +01:00
Zephyron
fbe41afca4 build: upgrade fmt and SDL2
Update fmt library to version 11.0.2 and make necessary adjustments:
- Replace fmt/format.h includes with fmt/ranges.h
- Add const qualifiers to formatter::format functions
- Update CMake to require fmt version 11

Additional dependency updates:
- Update SDL2 bundled version from 2.28.2 to 2.32.0
- Update catch2 to version 3.7.1
- Update vcpkg baseline to ca846b21276c9a3171074ac8d2b4f6516894a7d0
2025-05-12 12:45:15 +01:00
Zephyron
7eb31a0157 common: Enhance memory mapping safety and debugging
- Reduce max_memory_size from 512GB to 1GB for safer allocation limits
- Add memory operation logging for debugging purposes
- Implement MapMemory() with additional safety checks and large allocation handling
- Add validation checks for memory mappings
- Introduce chunked allocation strategy for large memory requests
- Add detailed error logging for memory operations
2025-05-11 16:24:19 +01:00
Zephyron
c4ff123a3e common: improve host memory mapping validation
- Add maximum memory size limit of 512GB (Overkill)
- Implement additional safety checks for memory mapping:
  * Validate non-zero addresses
  * Verify address alignment
  * Add length validation against maximum size
- Remove redundant assertion for host_offset alignment
- Remove potentially problematic mapping verification
- Improve error logging for invalid mapping attempts

These changes enhance memory safety by adding proper bounds
checking and validation before performing memory mappings,
while removing a potentially problematic post-mapping
verification step.
2025-05-11 14:54:45 +01:00
Zephyron
2bce10f740 vulkan: Fix parameter naming consistency for Android compilation
Renames 'size' parameter to 'length' in IsValidMapping() methods to avoid
conflicts with Android NDK macros that define 'size'. This fixes compilation
issues on Android platforms where the 'size' macro is defined.
2025-05-11 14:54:45 +01:00
Zephyron
66703870b5 common/nvdrv: improve memory validation and error handling
Implements several improvements to memory handling and validation:

- host_memory: Add IsValidMapping() and IsDirectMappingEnabled() methods to
  validate memory access
- host_memory: Fix virtual base offset calculation to use proper pointer
  arithmetic
- host_memory: Add size field to track allocation size
- nvhost_ctrl_gpu: Return InvalidState instead of InvalidValue for TPC mask
  buffer size validation
- Update copyright year for citron

The changes improve memory safety by adding explicit validation checks and
fixing pointer arithmetic in the virtual memory implementation.
2025-05-11 14:54:45 +01:00
Zephyron
8c66caeb5e nvdrv: Add GetTpcMasks2 support and improve memory mapping validation
This commit makes two main changes:

1. Adds support for GetTpcMasks2 (ioctl 0x13) in nvhost_ctrl_gpu:
- Implements new GetTpcMasks2 method to handle TPC mask queries
- Adds IoctlGetTpcMasks structure to store mask parameters
- Returns conservative single TPC configuration for compatibility

2. Enhances memory mapping validation in HostMemory:
- Adds verification check after memory mapping operations
- Improves error handling for direct mapped address enabling
- Adds logging for mapping and direct address failures

Additional changes:
- Updates copyright headers to include citron Emulator Project
- Improves error handling and validation in several paths
- Adds debug logging for TPC mask operations

This improves GPU virtualization support and memory mapping reliability.
2025-05-11 14:54:45 +01:00
Zephyron
309c2d980d string_util: Replace deprecated wstring_convert with direct UTF conversions
Removes usage of std::wstring_convert and std::codecvt_utf8_utf16 which are
deprecated since C++17. Implements direct UTF conversions for:

- UTF16ToUTF8: Manual conversion with proper surrogate pair handling
- UTF8ToUTF16: Direct conversion supporting full Unicode range
- UTF8ToUTF32: New implementation with proper code point extraction

The new implementations are more robust and handle edge cases better while
avoiding deprecated functionality. Windows-specific code paths remain unchanged
using the existing UTF16W conversions.

This change improves maintainability and removes compiler warnings about
deprecated features while maintaining full Unicode support.
2025-05-11 14:54:45 +01:00
Zephyron
8565c47b5f common: Improve error handling in host memory management
Add proper error handling and recovery mechanisms for memory mapping
operations instead of using assertions.
2025-05-11 14:54:45 +01:00
Zephyron
78067cf62f common: Use consistent cache line size in RingBuffer
Replace hardcoded 128-byte alignment with a defined CACHE_LINE_SIZE constant
of 64 bytes for the atomic indices in RingBuffer. This value is more
appropriate for most modern CPU architectures and simplifies the
implementation by using a consistent value regardless of compiler support
for hardware_interference_size.

Changes:
- Add CACHE_LINE_SIZE constant set to 64 bytes
- Use CACHE_LINE_SIZE for atomic index alignment in both code paths
- Remove outdated TODO comment about hardware_destructive_interference_size
2025-05-11 12:17:03 +01:00
Zephyron
57fee6e570 core: Add support for 10GB and 12GB memory configurations
- Add Memory_10Gb and Memory_12Gb to MemoryLayout enum
- Update memory layout settings to support up to 12GB
- Add SMC enums for 10GB and 12GB memory sizes and arrangements
- Increase MainMemorySizeMax from 8GB to 12GB
- Add memory pool size calculations for 10GB and 12GB configurations
- Update UI translations for new memory options
2025-05-11 12:17:03 +01:00
Zephyron
b0d4e76b0a impl(Multiplayer): Switched API To Enable Multiplayer 2025-05-11 12:17:03 +01:00
Zuckerwatte1
30cf1e08c5 Add 12gb DRAM option (#90)
This adds the option to allow the emulator to use 12gb of RAM for something like really big texture packs.

Co-authored-by: smiRaphi <neogt404@gmail.com>
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/90
Co-authored-by: Zuckerwatte1 <zuckerwatte1@noreply.localhost>
Co-committed-by: Zuckerwatte1 <zuckerwatte1@noreply.localhost>
2024-12-20 15:24:58 +00:00
lui
b76a6a79bc externals: update fmt to 11.0.2 and vcpkg to 2024.09.30 (#68)
Updated to fmt 11 with the required source changes for it to work.

Also updated vcpkg for this, and as an added benefit it fixes the `Unable to find a valid Visual Studio instance` error, and the VS 2019 build tools are no longer required. Just make sure to delete the existing downloaded vcpkg tool and binaries in `externals/vcpkg` if you have compiled before, or else it will continue to use the old version and give the error.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/68
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
2024-12-20 15:24:58 +00:00
Samuliak
80d83abcf3 mark format functions as const 2024-12-20 15:24:58 +00:00
lui
6dbbe4225b renderer: add area sampling scaling method (#57)
Adds Area Sampling to the list of scaling options. Works well to achieve a high-quality, smooth super-sampling effect. Dolphin has had this for a while, and now Ryujinx has recently added it too, so I decided to port it.

Not sure if adding the extra uniform to the OpenGL WindowAdaptPass was a good idea or not, or if using the push constants under Vulkan was either, but I wasn't sure about the best way to get the window size for use in the shader, and other scaling methods still work fine. Implementation seems to work fine under both Vulkan and OpenGL, but might still need some minor tweaks to the shader. Should definitely do some testing before merging, I have tested on an Nvidia RTX 3080 under Windows.

Adapted from these two PRs:
https://github.com/Ryujinx/Ryujinx/pull/7304
https://github.com/dolphin-emu/dolphin/pull/11999

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/57
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
2024-12-20 15:24:58 +00:00
echosys
15b173988a Fix Android crash caused by incorrect type in progress dialog callbacks (#58)
Bug discovered via an incomplete fix in Sudachi.

Some Progress Dialog callbacks pass the wrong type (Double instead of Long) from C++ to Java code causing a crash at runtime.
To fix this a new function is implemented to convert to a Java Long and that is used instead of the function that converts to a Double.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/58
Co-authored-by: echosys <echosys@noreply.localhost>
Co-committed-by: echosys <echosys@noreply.localhost>
2024-12-20 15:24:58 +00:00
echosys
08439ae74e Add option to only optimize SPIRV during load (#13)
Adds a new option "On Load" to the "Optimize SPIRV output" option that turns on optimizations during the loading of the shader cache from disk, but turns it off after that.
The previous checkbox states have been named "Never" for unchecked and "Always" for checked.

The idea is that once the shader cache has most of the shaders in a game cached they can be optimized during initial game startup (where a performance hit matters less) and the few shaders that get compiled during runtime are not optimized to reduce performance hits.

Most of the commit is adding the setting to the Android app, the main logic is in the `gl_shader_cache.cpp` and `vk_pipeline_cache.cpp` files.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/13
Co-authored-by: echosys <echosys@noreply.localhost>
Co-committed-by: echosys <echosys@noreply.localhost>
2024-12-20 15:24:58 +00:00
Mike Lothian
c39939fd8e Use fmt 11.0.0 2024-12-20 15:24:57 +00:00
spectranator
701f391d00 Disabled problematic MSVC warning-to-errors 2024-12-20 15:24:57 +00:00
spectranator
f89d3ca9ed Added option to synchronize core tick speed to max speed percentage 2024-12-20 15:24:57 +00:00
flodavid
6eac0a4802 Load custom Qt themes from yuzu data directory
- Directory is qt_themes, each theme must be in one folder
    - It should contain a file "style.qss"
    - It may contain an "icons" sub-directory, to override included icons
      (with files like mytheme/icons/colorful/48x48/star.png for example)
    - Directories ending by "_dark" are reserved for dark variant icons.
      They are not listed as themes in the UI.
- If theme directory contains "dark" or "midnight", theme will be considered dark
2024-12-20 15:24:57 +00:00
darktux
8028770d4e Optionally optimize generated SPIRV with spirv-opt (#10)
Reviewed-on: http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/darktux/torzu/pulls/10
Co-authored-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
Co-committed-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
2024-12-20 15:24:57 +00:00
darktux
8b6b7ab647 Removed telemetry and anonymized SCM (git) strings 2024-12-20 15:24:57 +00:00
darktux
b250c2ff97 Fix GCC builds with Debug build type
When compiling with -DCMAKE_BUILD_TYPE=Debug, GCC would (correctly) fail to
compile intrinsics in stb and host1x due to lack of optimizations.

Sadly, the compilation error given is bogus and Clang completing the builds
without issues does raise some eyebrows.

Therefore, force optimizations for the offending files under GCC when
creating Debug builds.

Signed-off-by: voidanix <voidanix@keyedlimepie.org>
2024-12-20 15:24:57 +00:00
Kelebek1
ccf5644c17 Add option to log synchronously, add tooltip to log filter. 2024-12-20 15:24:57 +00:00
Akatsuki Levi
dde7af4f98 fix: Increased max sensitivity for mouse panning 2024-12-20 15:24:57 +00:00
niansa
7c8d55cc62 Added 32:9 aspect ratio 2024-12-20 15:24:57 +00:00
niansa
9b4ef19ed9 Port changes from Early Access 2024-12-20 15:24:40 +00:00
liamwhite
79edad2533
Merge pull request #13159 from liamwhite/web-error
core: enable error applet, add stubs for web applet
2024-02-26 12:44:55 -05:00
Liam
25c3bbba0e settings: remove global override for smash on amdvlk 2024-02-26 11:16:18 -05:00
Liam
dc50b95a47 settings: enable error applet 2024-02-24 22:56:08 -05:00
wheremyfoodat
ed315fb8a5
common/ring_buffer: Include <limits> header 2024-02-24 02:34:09 +02:00
liamwhite
215e887be0
Merge pull request #13100 from liamwhite/audio-ipc
audio: move to new ipc
2024-02-23 11:34:21 -05:00
Narr the Reg
984396a21a
Merge pull request #13001 from liamwhite/scaled-availability
vulkan_device: don't use fixed cap for memory limits
2024-02-22 11:31:17 -06:00
Liam
c575a85233 audio: rewrite IAudioDevice 2024-02-20 22:15:38 -05:00
FearlessTobi
310c1f50be scope_exit: Make constexpr
Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
2024-02-19 16:00:46 +01:00
Liam
56810541f0 vulkan_device: don't use fixed cap for memory limits 2024-02-18 18:59:13 -05:00
t895
50ecad547e android: Input mapping 2024-02-17 12:32:33 -05:00
Narr the Reg
2ff45cd0da
Merge pull request #12756 from liamwhite/applet-multiprocess-hwc
general: applet multiprocess
2024-02-11 20:58:28 -06:00
liamwhite
7ec7ff0f30
Merge pull request #12920 from t895/jni-common
android: Move JNI setup and helpers to common
2024-02-09 11:49:25 -05:00
Liam
fa12384350 general: add default configurations for applet mode 2024-02-09 09:20:53 -05:00
t895
c8e8c614a0 common: fs: Expand android macros 2024-02-08 14:13:46 -05:00
t895
e7c4c8b993 android: Move JNI setup and helpers to common 2024-02-08 13:45:26 -05:00
liamwhite
263dfa95e4
Merge pull request #12914 from FernandoS27/vc-refactor
VideoCore Refactor Part 1.
2024-02-08 10:59:59 -05:00
Fernando Sahmkow
fa47ac1c9f Common: Rename SplitRangeSet to OverlapRangeSet 2024-02-05 23:01:17 +01:00
Liam
0e950baf41 typed_address: test values are unsigned 2024-02-05 12:47:10 -05:00
Fernando Sahmkow
0d5a3abeae Buffer Cache: Refactor to use Range sets instead 2024-02-05 11:06:52 +01:00
Fernando Sahmkow
01ba6cf610 Common: Introduce Range Sets 2024-02-04 20:01:50 +01:00