Improve GPU storage buffer detection and memory access patterns: - Expand NVN bias address range (0x100-0x800 vs 0x110-0x610) - Increase alignment from 16 to 32 bytes for optimal memory access - Raise default alignment from 8 to 16 bytes for non-biased addresses - Refactor bias handling code for better readability - Add detailed performance-related comments These changes help identify more storage buffers within shaders and ensure memory accesses are better aligned, which improves overall shader compilation and execution performance. Signed-off-by: Zephyron <zephyron@citron-emu.org> |
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| .. | ||
| android | ||
| audio_core | ||
| common | ||
| core | ||
| dedicated_room | ||
| frontend_common | ||
| hid_core | ||
| input_common | ||
| network | ||
| shader_recompiler | ||
| tests | ||
| video_core | ||
| web_service | ||
| yuzu | ||
| yuzu_cmd | ||
| .clang-format | ||
| CMakeLists.txt | ||