Nintendo Switch Emulator
Implements the Internal Stage Buffer Entry Read (ISBERD) instruction in the Maxwell shader recompiler. This replaces the previous stubbed implementation with actual buffer reading functionality. The implementation: - Validates unsupported features (skew, o, mode, shift) - Performs buffer read using IR::InternalStageBufferRead - Stores the read value to the destination register This removes the "(STUBBED) called" warning messages that were previously being logged during shader compilation. |
||
|---|---|---|
| .ci | ||
| .github | ||
| .reuse | ||
| CMakeModules | ||
| dist | ||
| externals | ||
| hooks | ||
| LICENSES | ||
| src | ||
| tools | ||
| .codespellrc | ||
| .git-blame-ignore-revs | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| Doxyfile | ||
| LICENSE.txt | ||
| README.md | ||
| vcpkg.json | ||
yuzu
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra.
It is written in C++ with portability in mind.
Note
This is an unofficial mirror fork of the original repository.
- Fixed controller UI being cut off at the bottom
Development
Most of the development happens on Codeberg. It's also where our central repository is hosted.
Git history will be rewritten frequently as patches are added and removed from other forks
License
yuzu is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.