Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. |
||
|---|---|---|
| .. | ||
| glasm | ||
| glsl | ||
| spirv | ||
| bindings.h | ||
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. |
||
|---|---|---|
| .. | ||
| glasm | ||
| glsl | ||
| spirv | ||
| bindings.h | ||