Vulkan: force barriers on Gerudo Town water shader

This commit is contained in:
goeiecool9999 2025-12-28 23:17:56 +01:00
parent 08aa28468b
commit 422b5b3a1d

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@ -43,6 +43,8 @@ PipelineInfo::PipelineInfo(uint64 minimalStateHash, uint64 pipelineHash, LatteFe
neverSkipAccurateBarrier = true;
if (pixelShader->baseHash == 0x4c0bd596e3aef4a6 && pixelShader->auxHash == 0x003c3c3fc9269249) // BotW foam layer for water on the bottom of waterfalls
neverSkipAccurateBarrier = true;
if (pixelShader->baseHash == 0x3a7e6b48dae31305 && pixelShader->auxHash == 0x003c3c3fc9269249) // BotW Gerudo Town water
neverSkipAccurateBarrier = true;
}
}