Vulkan: Remove set decoration from vertex attributes (#1923)

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oltolm 2026-05-23 00:52:07 +02:00 committed by GitHub
parent dfb9a99c3e
commit a29a160b7c
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@ -243,7 +243,7 @@ namespace LatteDecompiler
cemu_assert_debug(decompilerContext->output->resourceMappingVK.attributeMapping[i] >= 0);
cemu_assert_debug(decompilerContext->output->resourceMappingGL.attributeMapping[i] == decompilerContext->output->resourceMappingVK.attributeMapping[i]);
shaderSrc->addFmt("ATTR_LAYOUT({}, {}) in uvec4 attrDataSem{};" _CRLF, (sint32)decompilerContext->output->resourceMappingVK.setIndex, (sint32)decompilerContext->output->resourceMappingVK.attributeMapping[i], i);
shaderSrc->addFmt("ATTR_LAYOUT({}) in uvec4 attrDataSem{};" _CRLF, (sint32)decompilerContext->output->resourceMappingVK.attributeMapping[i], i);
}
}
}
@ -255,7 +255,7 @@ namespace LatteDecompiler
// OpenGL/Vulkan ifdefs
src->add("#ifdef VULKAN" _CRLF);
// Vulkan defines
src->add("#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)" _CRLF);
src->add("#define ATTR_LAYOUT(__location) layout(location = __location)" _CRLF);
src->add("#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)" _CRLF);
src->add("#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)" _CRLF);
if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex || decompilerContext->shaderType == LatteConst::ShaderType::Geometry)
@ -293,7 +293,7 @@ namespace LatteDecompiler
}
src->add("#else" _CRLF);
// OpenGL defines
src->add("#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)" _CRLF);
src->add("#define ATTR_LAYOUT(__location) layout(location = __location)" _CRLF);
src->add("#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) " _CRLF);
src->add("#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)" _CRLF);
if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex || decompilerContext->shaderType == LatteConst::ShaderType::Geometry)