cleanup ifdef

This commit is contained in:
goeiecool9999 2024-10-27 23:48:12 +01:00
parent a0a86ccb5a
commit becdd55096

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@ -4,11 +4,7 @@
const std::string RendererOutputShader::s_copy_shader_source =
R"(#version 420
#ifdef VULKAN
layout(location = 0) in vec2 passUV;
#else
in vec2 passUV;
#endif
layout(binding = 0) uniform sampler2D textureSrc;
layout(location = 0) out vec4 colorOut0;
@ -23,16 +19,16 @@ R"(
#version 420
#ifdef VULKAN
layout(location = 0) in vec2 passUV;
layout(push_constant) uniform pc {
vec2 textureSrcResolution;
vec2 inputResolution;
vec2 outputResolution;
};
#else
in vec2 passUV;
uniform vec2 inputResolution;
#endif
layout(location = 0) in vec2 passUV;
layout(binding = 0) uniform sampler2D textureSrc;
layout(location = 0) out vec4 colorOut0;
@ -83,20 +79,18 @@ void main(){
const std::string RendererOutputShader::s_hermite_shader_source =
R"(#version 420
in vec4 gl_FragCoord;
layout(binding=0) uniform sampler2D textureSrc;
#ifdef VULKAN
layout(location = 0) in vec2 passUV;
layout(push_constant) uniform pc {
vec2 textureSrcResolution;
vec2 inputResolution;
vec2 outputResolution;
};
#else
in vec2 passUV;
uniform vec2 inputResolution;
#endif
layout(location = 0) in vec2 passUV;
layout(binding=0) uniform sampler2D textureSrc;
layout(location = 0) out vec4 colorOut0;
// https://www.shadertoy.com/view/MllSzX