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HLE modules now have a unified interface via which they can get notified when mapped into the process or when loaded/unloaded. We also always call the unload functions when stopping emulation to give the module implementations a chance to reset all state (although many of them are still missing proper cleanup code for now) |
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| .. | ||
| COSModule.cpp | ||
| COSModule.h | ||
| elf.cpp | ||
| rpl_debug_symbols.cpp | ||
| rpl_debug_symbols.h | ||
| rpl_structs.h | ||
| rpl_symbol_storage.cpp | ||
| rpl_symbol_storage.h | ||
| rpl.cpp | ||
| rpl.h | ||