Merge branch 'master' into master

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qr243vbi 2026-04-07 14:56:36 +03:00 committed by GitHub
commit 162d41f204
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14 changed files with 93 additions and 34 deletions

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@ -60,6 +60,7 @@ if (ENABLE_TESTS)
add_subdirectory(catch2)
endif()
target_link_libraries(catch2 INTERFACE Catch2::Catch2WithMain)
include(Catch)
endif()
# Crypto++

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@ -504,8 +504,9 @@ object NativeLibrary {
const val ErrorSystemFiles = 8
const val ErrorSavestate = 9
const val ErrorArticDisconnected = 10
const val ShutdownRequested = 11
const val ErrorUnknown = 12
const val ErrorN3DSApplication = 11
const val ShutdownRequested = 12
const val ErrorUnknown = 13
fun newInstance(resultCode: Int): EmulationErrorDialogFragment {
val args = Bundle()

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@ -17,7 +17,7 @@ enum class IntSetting(
CAMERA_INNER_FLIP(SettingKeys.camera_inner_flip(), Settings.SECTION_CAMERA, 0),
CAMERA_OUTER_LEFT_FLIP(SettingKeys.camera_outer_left_flip(), Settings.SECTION_CAMERA, 0),
CAMERA_OUTER_RIGHT_FLIP(SettingKeys.camera_outer_right_flip(), Settings.SECTION_CAMERA, 0),
GRAPHICS_API(SettingKeys.graphics_api(), Settings.SECTION_RENDERER, 1),
GRAPHICS_API(SettingKeys.graphics_api(), Settings.SECTION_RENDERER, 2),
RESOLUTION_FACTOR(SettingKeys.resolution_factor(), Settings.SECTION_RENDERER, 1),
STEREOSCOPIC_3D_MODE(SettingKeys.render_3d(), Settings.SECTION_RENDERER, 2),
STEREOSCOPIC_3D_DEPTH(SettingKeys.factor_3d(), Settings.SECTION_RENDERER, 0),

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@ -90,7 +90,7 @@ static const char* android_config_default_file_content = (BOOST_HANA_STRING(R"(
[Renderer]
# Whether to render using OpenGL
# 1: OpenGL ES (default), 2: Vulkan
# 1: OpenGL ES, 2: Vulkan (default)
)") DECLARE_KEY(graphics_api) BOOST_HANA_STRING(R"(
# Whether to compile shaders on multiple worker threads (Vulkan only)

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@ -5,13 +5,13 @@
android:id="@+id/coordinator_about"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fitsSystemWindows="true"
android:background="?attr/colorSurface">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar_about"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true">
android:layout_height="wrap_content">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_system_files"

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@ -61,7 +61,14 @@ bool GetMicrophoneInterface(struct retro_microphone_interface* mic_interface) {
}
Settings::GraphicsAPI GetPreferredRenderer() {
// try and maintain the current driver
// On Android, we really want to default to Vulkan if we can, so we'll ignore the frontend's
// recommendation if possible...
#if defined(ANDROID) && defined(ENABLE_VULKAN)
return Settings::GraphicsAPI::Vulkan;
#endif
// ...Otherwise negotiate with the RetroArch frontend as usual
// Attempt to use the renderer recommended by the frontend if possible
retro_hw_context_type context_type = RETRO_HW_CONTEXT_OPENGL;
environ_cb(RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER, &context_type);
switch (context_type) {
@ -80,7 +87,7 @@ Settings::GraphicsAPI GetPreferredRenderer() {
default:
break;
}
// we can't maintain the current driver, need to switch
// We can't get a recommendation from the frontend, so fall back to whatever's available
#if defined(ENABLE_VULKAN)
return Settings::GraphicsAPI::Vulkan;
#elif defined(ENABLE_OPENGL)

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@ -498,8 +498,11 @@ struct Values {
Setting<bool> apply_region_free_patch{true, Keys::apply_region_free_patch};
// Renderer
// clang-format off
SwitchableSetting<GraphicsAPI, true> graphics_api{
#if defined(ENABLE_OPENGL)
#if defined(ANDROID) && defined(ENABLE_VULKAN) // Prefer Vulkan on Android, OpenGL on everything else
GraphicsAPI::Vulkan,
#elif defined(ENABLE_OPENGL)
GraphicsAPI::OpenGL,
#elif defined(ENABLE_VULKAN)
GraphicsAPI::Vulkan,
@ -510,6 +513,7 @@ struct Values {
#error "At least one renderer must be enabled."
#endif
GraphicsAPI::Software, GraphicsAPI::Vulkan, Keys::graphics_api};
// clang-format on
SwitchableSetting<u32> physical_device{0, Keys::physical_device};
Setting<bool> use_gles{false, Keys::use_gles};
Setting<bool> renderer_debug{false, Keys::renderer_debug};

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@ -36,6 +36,10 @@ if (ENABLE_LIBRETRO)
endif()
add_test(NAME tests COMMAND tests)
if(NOT ANDROID)
catch_discover_tests(tests)
endif()
if (CITRA_USE_PRECOMPILED_HEADERS)
target_precompile_headers(tests PRIVATE precompiled_headers.h)

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@ -481,6 +481,39 @@ SHADER_TEST_CASE("RSQ", "[video_core][shader]") {
REQUIRE(shader.Run({0.0625f}).x == Catch::Approx(4.0f).margin(0.004f));
}
SHADER_TEST_CASE("SETEMIT", "[video_core][shader]") {
Pica::GeometryEmitter geometry_emitter;
for (u8 winding = 0; winding <= 1; ++winding) {
for (u8 prim_emit = 0; prim_emit <= 1; ++prim_emit) {
for (u8 vertex_id = 0; vertex_id <= 3; ++vertex_id) {
auto shader_setup = CompileShaderSetup({
{OpCode::Id::NOP}, // setemit
{OpCode::Id::END},
});
// nihstro does not support the SETEMIT instructions, so the instruction-binary must
// be manually
// inserted here:
nihstro::Instruction SETEMIT = {};
SETEMIT.opcode = nihstro::OpCode(nihstro::OpCode::Id::SETEMIT);
SETEMIT.setemit.winding.Assign(winding);
SETEMIT.setemit.prim_emit.Assign(prim_emit);
SETEMIT.setemit.vertex_id.Assign(vertex_id);
shader_setup->UpdateProgramCode(0, SETEMIT.hex);
auto shader = TestType(std::move(shader_setup));
Pica::ShaderUnit shader_unit(&geometry_emitter);
shader.Run(shader_unit, 1.0f);
REQUIRE(geometry_emitter.emit_state.winding == winding);
REQUIRE(geometry_emitter.emit_state.prim_emit == prim_emit);
REQUIRE(geometry_emitter.emit_state.vertex_id == vertex_id);
}
}
}
}
SHADER_TEST_CASE("Uniform Read", "[video_core][shader]") {
const auto sh_input = SourceRegister::MakeInput(0);
const auto sh_c0 = SourceRegister::MakeFloat(0);

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@ -1,4 +1,4 @@
// Copyright 2023 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -29,15 +29,15 @@ void ShaderUnit::WriteOutput(const ShaderRegs& config, AttributeBuffer& buffer)
}
void GeometryEmitter::Emit(std::span<Common::Vec4<f24>, 16> output_regs) {
ASSERT(vertex_id < 3);
ASSERT(emit_state.vertex_id < 3);
u32 output_index{};
for (u32 reg : Common::BitSet<u32>(output_mask)) {
buffer[vertex_id][output_index++] = output_regs[reg];
buffer[emit_state.vertex_id][output_index++] = output_regs[reg];
}
if (prim_emit) {
if (winding) {
if (emit_state.prim_emit) {
if (emit_state.winding) {
handlers->winding_setter();
}
for (std::size_t i = 0; i < buffer.size(); ++i) {

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@ -1,4 +1,4 @@
// Copyright 2023 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -75,11 +75,18 @@ struct GeometryEmitter {
void Emit(std::span<Common::Vec4<f24>, 16> output_regs);
public:
std::array<AttributeBuffer, 3> buffer;
u8 vertex_id;
bool prim_emit;
bool winding;
union EmitState {
struct {
bool winding : 1;
bool prim_emit : 1;
u8 vertex_id : 2;
};
u8 raw;
} emit_state;
static_assert(sizeof(emit_state) == 1);
u32 output_mask;
std::array<AttributeBuffer, 3> buffer;
Handlers* handlers;
private:
@ -87,9 +94,7 @@ private:
template <class Archive>
void serialize(Archive& ar, const u32 file_version) {
ar & buffer;
ar & vertex_id;
ar & prim_emit;
ar & winding;
ar & emit_state.raw;
ar & output_mask;
}
};

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@ -671,9 +671,9 @@ static void RunInterpreter(const ShaderSetup& setup, ShaderUnit& state,
case OpCode::Id::SETEMIT: {
auto* emitter = state.emitter_ptr;
ASSERT_MSG(emitter, "Execute SETEMIT on VS");
emitter->vertex_id = instr.setemit.vertex_id;
emitter->prim_emit = instr.setemit.prim_emit != 0;
emitter->winding = instr.setemit.winding != 0;
emitter->emit_state.vertex_id = instr.setemit.vertex_id;
emitter->emit_state.prim_emit = instr.setemit.prim_emit != 0;
emitter->emit_state.winding = instr.setemit.winding != 0;
break;
}

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@ -865,12 +865,13 @@ void JitShader::Compile_SETE(Instruction instr) {
l(have_emitter);
MOV(XSCRATCH1.toW(), instr.setemit.vertex_id);
STRB(XSCRATCH1.toW(), XSCRATCH0, u32(offsetof(GeometryEmitter, vertex_id)));
MOV(XSCRATCH1.toW(), instr.setemit.prim_emit);
STRB(XSCRATCH1.toW(), XSCRATCH0, u32(offsetof(GeometryEmitter, prim_emit)));
MOV(XSCRATCH1.toW(), instr.setemit.winding);
STRB(XSCRATCH1.toW(), XSCRATCH0, u32(offsetof(GeometryEmitter, winding)));
const GeometryEmitter::EmitState new_state{
.winding = instr.setemit.winding != 0,
.prim_emit = instr.setemit.prim_emit != 0,
.vertex_id = static_cast<uint8_t>(instr.setemit.vertex_id),
};
MOV(XSCRATCH1.toW(), new_state.raw);
STRB(XSCRATCH1.toW(), XSCRATCH0, u32(offsetof(GeometryEmitter, emit_state)));
l(end);
}

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@ -905,9 +905,12 @@ void JitShader::Compile_SETE(Instruction instr) {
jmp(end);
L(have_emitter);
mov(byte[rax + offsetof(GeometryEmitter, vertex_id)], instr.setemit.vertex_id);
mov(byte[rax + offsetof(GeometryEmitter, prim_emit)], instr.setemit.prim_emit);
mov(byte[rax + offsetof(GeometryEmitter, winding)], instr.setemit.winding);
const GeometryEmitter::EmitState new_state{
.winding = instr.setemit.winding != 0,
.prim_emit = instr.setemit.prim_emit != 0,
.vertex_id = static_cast<uint8_t>(instr.setemit.vertex_id),
};
mov(byte[rax + offsetof(GeometryEmitter, emit_state)], new_state.raw);
L(end);
}