PabloMK7
b0fea112e8
core: Fix accurate multiplication loading (home menu and savestate)
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2026-01-22 15:11:38 +01:00
jbm11208
0571187bd3
video_core/renderer_vulkan: fix shadow rendering ( #1634 )
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2026-01-18 23:56:35 +01:00
PabloMK7
2b7de66245
core: Revert some hash operations to CityHash64 ( #1609 )
2026-01-11 16:26:46 +01:00
PabloMK7
5c863db0f2
video_core: Add patches for 3D Classics shaders ( #1593 )
2026-01-09 18:28:40 +01:00
PabloMK7
7de2d7b846
video_core: Switch to xxHash and improve ShaderSetup behaviour ( #1592 )
2026-01-09 18:01:49 +01:00
PabloMK7
8acdb35798
core: Move plugin FB address ownership to MemorySystem ( #1572 )
2026-01-09 10:26:12 +01:00
PabloMK7
47cd41cc58
core: Improve MemorySystem::GetPhysicalPointer ( #1587 )
2026-01-09 10:23:44 +01:00
PabloMK7
0f9457e0d1
video_core: Fix crash caused by malformed geo shaders ( #1585 )
2026-01-08 21:00:05 +01:00
David Griswold
4bdcf342b6
video_core: Stereo Settings Improvements: Full Width SBS, Swap Eyes, Select which display(s) to render on ( #1212 )
2026-01-03 21:40:59 +01:00
OpenSauce
8c53dcef31
renderer_vulkan: Fix incorrect MaxTexelBufferElements return type ( #1563 )
2026-01-03 00:05:52 +01:00
jbm11208
88d1523b3b
video_core/renderer_vulkan: fix linear filtering toggle ( #1513 )
2026-01-02 16:42:28 +01:00
PabloMK7
a826f5ffa1
video_core/renderer_vulkan: Fix fb image view usage ( #1561 )
2026-01-02 16:26:03 +01:00
David Griswold
b7540aa019
store opacity in layout to avoid applying opacity incorrectly ( #1496 )
2025-12-27 16:15:36 +01:00
PabloMK7
275d818cd4
video_core: Change unimplemented gas stub behaviour ( #1525 )
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2025-12-22 15:48:47 +01:00
jbm11208
f7eaf13a4d
video_core/renderer_vulkan: Add texture filtering
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2025-12-09 18:52:12 +00:00
OpenSauce04
4574b91561
Move VSync setting key from use_vsync_new to use_vsync
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This resets the VSync setting for all existing user configurations. Note in changelog.
2025-11-29 14:38:32 +00:00
OpenSauce04
375c8c1910
video_core: Fixed occasional launch crash on certain platforms due to unsafe SDL_Init
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2025-11-27 14:27:10 +00:00
OpenSauce04
a674eb8367
vk_pipeline_cache: Fix directory creation failure if shaders/vulkan/ is missing
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2025-09-13 01:19:52 +01:00
Briar
deda004227
renderer_opengl.cpp: Remove isPortrait check for second screen opacity
2025-09-10 18:43:44 +01:00
Briar
64f5277789
renderer_vulkan: Add second screen opacity support
...
& Update bottom screen opacity label in UI
2025-09-10 18:43:44 +01:00
David Griswold
aca8b45664
android: Implement secondary display support ( #617 )
...
* Enable the SecondScreenPresentation class
* Update everything to enable second screen on android under GL and Vulkan. Still some issues!
* Some attempts to enable surface changes
* OpenGL is working on surface change, vulkan still no
* release surfaces (also fixed vulkan?)
* added and enabled layout setting
* resolve merge conflict
* rearrange switch cases to satisfy linux compiler
* openGL is working!
* several vk changes to try to fix crashes
* maybe vulkan is working?
* removing unnecessary code attempts
* Simplified secondscreen for better performance
* vk_platform.cpp: Fixed build failure caused by bad rebase
* vk_present_window.h: Removed stray newline
* Applied clang-format
* bug fix for odin 2
* Applied clang-format
* Updated license headers
* Moved SecondScreen class to org.citra.citra_emu.display
* Various formatting and readability improvements
* Added brackets where previously absent for readability
* Additional readability improvement
* RendererVulkan::NotifySurfaceChanged: Simplified condition checking
* change all references to "secondary screen" to "secondary display" to limit confusion with top screen / bottom screen
* rename main_window to main_present_window and second_window to secondary_present_window
* Reverted accidentally downgraded compatibility list submodule
* Removed unnecessary log message
* Applied clang-format
* Added a description to the Secondary Display Screen Layout setting
* Added `_ptr` suffix to `secondary_present_window`
This distinguishes it as a pointer, as `main_present_window` isn't a pointer, so there could be confusion on whether to use `.` or `->`
---------
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-08-08 21:41:52 +01:00
OpenSauce
885bb71da8
Use MacOS-specific refresh rate check to avoid SDL race condition ( #1262 )
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* Use MacOS-specific refresh rate check to avoid SDL race condition
* IsLowRefreshRate: Change back to `SDL_Init` just to be safe
2025-08-01 16:45:07 +01:00
RedBlackAka
3b0542f188
Capitalize first letter of builtin shaders
2025-07-31 16:12:49 +01:00
kylon
fcdfe03674
renderer_vulkan: remove out of context SDL_Quit call ( fixes #1220 ) ( #1248 )
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* renderer_vulkan: remove out of context SDL_Quit call (fixes #1220 )
SDL_Quit must not be called unless the application must exit or SDL is no longer needed
* comment: simplify, forgot init had ref-count
2025-07-27 13:01:06 +01:00
Nikki
0453e4463a
GSP: correct MemoryFill interrupt signaling ( #1218 )
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* GSP: correct MemoryFill interrupt signaling
---------
Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
2025-07-10 23:22:10 +01:00
PabloMK7
d8bef418a7
pica: Fix irq request register behaviour ( #1216 )
2025-07-10 23:01:53 +01:00
PabloMK7
de7b457ee4
video_core: Remove assert in OpenGL LoadProgram and better logging ( #1200 )
2025-06-30 13:34:16 +02:00
OpenSauce
df3c0c18e4
renderer_vulkan: Disable FIFO when refresh rate is lower than ~60hz or Apple low power mode is enabled ( #1193 )
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* renderer_vulkan: Disable FIFO when refresh rate is lower than ~60hz
Also disables FIFO when Apple low power mode is enabled, as it can limit the application framerate to 30fps
* renderer_vulkan.cpp: Put `IsLowRefreshRate` into anon namespace + make static
2025-06-29 21:06:44 +01:00
PabloMK7
a15af9b550
video_core: Fix LCD color fill ( #1198 )
2025-06-29 13:51:29 +02:00
jbm11208
e24f8da113
Add per-title vulkan pipeline cache ( #1118 )
2025-06-23 20:51:25 +02:00
PabloMK7
5f81ac40c8
rasterizer: Increase uniform buffer size ( #1174 )
2025-06-20 22:10:04 +02:00
PabloMK7
0deb0f50b8
Add "SWP" frame time information ( #1173 )
2025-06-20 19:26:12 +02:00
PabloMK7
995538fa3e
vulkan: Report error code on Vulkan::CreateSurface ( #1130 )
2025-06-08 17:23:17 +02:00
PabloMK7
ad97506867
video_core: Remove assert in AccelerateTextureCopy ( #1092 )
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2025-05-31 14:25:57 +02:00
PabloMK7
cf87efa3c0
video_core: Vectorize RasterizerAccelerated::AnalyzeVertexArray
...
Uses SIMD operations on the RasterizerAccelerated::AnalyzeVertexArray
function, which is hot code. Slightly reduces GPU processing time
on all games.
This idea was suggested by an anonymous contributor.
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-05-31 11:12:28 +00:00
PabloMK7
fd2ce82b6e
Add toggle to disable SPIRV optimization pass ( #1080 )
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* Add toggle to disable SPIRV optimization pass
* vk_shader_util.cpp: Nitpicky comment tweak
* Consistently refer to "optimizer" instead of "optimization"
---------
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-05-28 21:22:59 +01:00
PabloMK7
5e2161d90b
video_core: Refactor state tracking ( #1059 )
2025-05-26 14:37:03 +02:00
PabloMK7
bf587885cb
Allow SPIR-V when using Shadow2D texture mapping ( #1057 )
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2025-05-24 00:05:16 +02:00
PabloMK7
ee63706887
Fix incorrect geo shader config start index parameter bit length ( #1056 )
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2025-05-22 18:20:13 +02:00
OpenSauce04
8b939a9dab
video_core: Fixed incorrect Vulkan mode when speed unthrottled w/ vsync
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When the frame limit was set to 0 (unthrottled), the Vulkan present mode would be unintentionally set to FIFO, which caps out at the monitor's refresh rate
2025-05-16 17:48:30 +01:00
Briar
e946e38cd5
renderer_vulkan: Actually initialize background colors on start
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2025-05-07 14:41:19 +01:00
PabloMK7
939a6e0f7a
Allow shader cache to switch to different titles at runtime ( #978 )
2025-04-24 19:03:48 +02:00
OpenSauce
9203b23868
Stereoscopic 3D Enhancements ( #602 )
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* Stereoscopic 3D Enhancements
- Increase maximum 3D depth to 255%
- Fix touch screen to only render 2D when separate window layout is used
- Cleanup some 3D option localizations
* qt: Added warning label below depth slider for values over 100%
* Fixed broken rendering for Interlaced, Reverse Interlaced and Anaglyph options when using 3D with seperate windows
* android: Added warning label below depth slider for values over 100%
* Fixed a bracket and break statement being incorrectly positioned
---------
Co-authored-by: oneup03 <oneup03@gmail.com>
2025-03-24 21:26:14 +00:00
OpenSauce04
70be7d987e
video_core: Fixed emulation window artefacts on OpenGL + Wayland
2025-03-21 17:04:27 +00:00
PabloMK7
fac8ae2682
Fix VS uniform fields type declaration
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2025-03-17 22:59:47 +00:00
PabloMK7
0eb4a71720
Implement framebuffer vertical flip flag ( #699 )
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* Implement framebuffer vertical flip flag
* Make VerticalMirror const
2025-03-17 19:39:55 +00:00
PabloMK7
dd9c743041
Add cmake option to enable microprofile
2025-03-10 11:41:05 +00:00
PabloMK7
e3a21c8ef1
Add 'Set Up System Files' option ( #642 )
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* Add 'Set Up System Files' option
* Fix CIA installation and HLE module loading when no console unique data provided.
2025-03-10 10:48:11 +00:00
Reg Tiangha
6e7e6728ff
vk_platform.cpp: Update to become Vulkan v1.4.304+ compliant
2025-03-03 19:31:44 +00:00
Reg Tiangha
d27f322ddd
shader_jit_x64_compiler.cpp: Make register conversions more consistent
...
Needed as xbyak v7.23+ is more strict about register sizes. Not doing so
leads to "bad size of register" errors during the tests phase.
2025-03-03 19:31:44 +00:00