Lime3DS/src/citra_qt/configuration/config.cpp
David Griswold 88d1bef1ce Bugfix: All desktop hotkeys now work in dual-window mode.
The fullscreen hotkey now works differently. It always changes
the fullscreen setting, and attempts to fullscreen both windows
in dual-screen mode *if* they are on different screens. Othewise
it only fullscreens the main screen for consistency between layouts.

Geometry is always saved and restored from UISettings for more
consistency.
2026-03-31 12:29:48 +03:00

1476 lines
66 KiB
C++

// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <QKeySequence>
#include <QSettings>
#include <QVariant>
#include <QVector>
#include "citra_qt/configuration/config.h"
#include "citra_qt/setting_qkeys.h"
#include "common/file_util.h"
#include "common/settings.h"
#include "core/hle/service/service.h"
#include "input_common/main.h"
#include "input_common/udp/client.h"
#include "network/network.h"
#include "network/network_settings.h"
QtConfig::QtConfig(const std::string& config_name, ConfigType config_type) : type{config_type} {
global = config_type == ConfigType::GlobalConfig;
Initialize(config_name);
}
QtConfig::~QtConfig() {
if (global) {
Save();
}
}
const std::array<int, Settings::NativeButton::NumButtons> QtConfig::default_buttons = {
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_T, Qt::Key_G,
Qt::Key_F, Qt::Key_H, Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N,
Qt::Key_O, Qt::Key_P, Qt::Key_1, Qt::Key_2, Qt::Key_B, Qt::Key_V,
};
const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> QtConfig::default_analogs{{
{
Qt::Key_Up,
Qt::Key_Down,
Qt::Key_Left,
Qt::Key_Right,
Qt::Key_D,
},
{
Qt::Key_I,
Qt::Key_K,
Qt::Key_J,
Qt::Key_L,
Qt::Key_D,
},
}};
// This shouldn't have anything except static initializers (no functions). So
// QKeySequence(...).toString() is NOT ALLOWED HERE.
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
const std::array<UISettings::Shortcut, 38> QtConfig::default_hotkeys {{
{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::ApplicationShortcut}},
{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::ApplicationShortcut}},
{QStringLiteral("Decrease 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+-"), Qt::ApplicationShortcut}},
{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
{QStringLiteral("Exit Azahar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::ApplicationShortcut}},
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::ApplicationShortcut}},
{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::ApplicationShortcut}},
{QStringLiteral("Increase 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl++"), Qt::ApplicationShortcut}},
{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::ApplicationShortcut}},
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::ApplicationShortcut}},
{QStringLiteral("Load from Newest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Browse Public Rooms"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+B"), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Create Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+N"), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Direct Connect to Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Shift"), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Leave Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+L"), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Show Current Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+R"), Qt::ApplicationShortcut}},
{QStringLiteral("Quick Save"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Quick Load"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::ApplicationShortcut}},
{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), Qt::ApplicationShortcut}},
{QStringLiteral("Save to Oldest Non-Quicksave Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+C"), Qt::ApplicationShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::ApplicationShortcut}},
{QStringLiteral("Swap Screens"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle 3D"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+3"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Custom Textures"), QStringLiteral("Main Window"), {QStringLiteral("F7"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Per-Application Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Turbo Mode"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
}};
// clang-format on
void QtConfig::Initialize(const std::string& config_name) {
const std::string fs_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir);
const std::string config_file = fmt::format("{}.ini", config_name);
switch (type) {
case ConfigType::GlobalConfig:
qt_config_loc = fmt::format("{}/{}", fs_config_loc, config_file);
break;
case ConfigType::PerGameConfig:
qt_config_loc = fmt::format("{}/custom/{}", fs_config_loc, config_file);
break;
}
FileUtil::CreateFullPath(qt_config_loc);
qt_config =
std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
Reload();
}
/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
* usages later in this file. This allows explicit definition of some types that don't work
* nicely with the general version.
*/
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
// can it implicitly convert a QVariant back to a {std::,Q}string
template <>
void QtConfig::ReadBasicSetting(Settings::Setting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const auto default_value = QString::fromStdString(setting.GetDefault());
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
setting.SetValue(default_value.toStdString());
} else {
setting.SetValue(qt_config->value(name, default_value).toString().toStdString());
}
}
// definition for vectors of enums
template <typename Type, bool ranged>
void QtConfig::ReadBasicSetting(Settings::Setting<std::vector<Type>, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const std::vector<Type> default_value = setting.GetDefault();
QStringList stringList = qt_config->value(name).toStringList();
if (qt_config->value(name + QStringLiteral("/default"), false).toBool() ||
stringList.size() < 1) {
setting.SetValue(default_value);
} else {
if (stringList.size() < 1) {
setting.SetValue(default_value);
} else {
std::vector<Type> newValue;
for (const QString& str : stringList) {
if constexpr (std::is_enum_v<Type>) {
using TypeU = std::underlying_type_t<Type>;
newValue.push_back(static_cast<Type>(str.toInt()));
} else if constexpr (std::is_integral_v<Type>) {
newValue.push_back(str.toInt());
} else {
newValue.push_back(str.toStdString());
}
}
setting.SetValue(newValue);
}
}
}
template <typename Type, bool ranged>
void QtConfig::ReadBasicSetting(Settings::Setting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type default_value = setting.GetDefault();
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
setting.SetValue(default_value);
} else {
QVariant value{};
if constexpr (std::is_enum_v<Type>) {
using TypeU = std::underlying_type_t<Type>;
value = qt_config->value(name, static_cast<TypeU>(default_value));
setting.SetValue(static_cast<Type>(value.value<TypeU>()));
} else {
value = qt_config->value(name, QVariant::fromValue(default_value));
setting.SetValue(value.value<Type>());
}
}
}
template <typename Type, bool ranged>
void QtConfig::ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting) {
QString name = QString::fromStdString(setting.GetLabel());
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
setting.SetGlobal(use_global);
if (global || !use_global) {
ReadBasicSetting(setting);
}
}
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
template <>
void QtConfig::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const std::string& value = setting.GetValue();
if (global)
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, QString::fromStdString(value));
}
template <typename Type, bool ranged>
void QtConfig::WriteBasicSetting(const Settings::Setting<std::vector<Type>, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const std::vector<Type>& value = setting.GetValue();
if (global)
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
QStringList stringList;
if constexpr (std::is_enum_v<Type>) {
// For enums, convert to underlying integer type strings
using TypeU = std::underlying_type_t<Type>;
for (const Type& item : value) {
stringList.append(QString::number(static_cast<TypeU>(item)));
}
} else {
// For non-enum types (assuming numeric)
for (const Type& item : value) {
stringList.append(QString::number(item));
}
}
qt_config->setValue(name, stringList);
}
// Explicit u16 definition: Qt would store it as QMetaType otherwise, which is not human-readable
template <>
void QtConfig::WriteBasicSetting(const Settings::Setting<u16>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const u16& value = setting.GetValue();
if (global)
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, static_cast<u32>(value));
}
template <typename Type, bool ranged>
void QtConfig::WriteBasicSetting(const Settings::Setting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type value = setting.GetValue();
if (global)
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
if constexpr (std::is_enum_v<Type>) {
qt_config->setValue(name, static_cast<std::underlying_type_t<Type>>(value));
} else {
qt_config->setValue(name, QVariant::fromValue(value));
}
}
template <typename Type, bool ranged>
void QtConfig::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
}
if (global || !setting.UsingGlobal()) {
WriteBasicSetting(setting);
}
}
void QtConfig::ReadValues() {
if (global) {
ReadControlValues();
ReadCameraValues();
ReadDataStorageValues();
ReadMiscellaneousValues();
ReadDebuggingValues();
ReadWebServiceValues();
ReadVideoDumpingValues();
}
ReadUIValues();
ReadCoreValues();
ReadRendererValues();
ReadLayoutValues();
ReadAudioValues();
ReadSystemValues();
ReadUtilityValues();
}
void QtConfig::ReadAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio"));
ReadGlobalSetting(Settings::values.audio_emulation);
ReadGlobalSetting(Settings::values.enable_audio_stretching);
ReadGlobalSetting(Settings::values.enable_realtime_audio);
ReadGlobalSetting(Settings::values.volume);
if (global) {
ReadBasicSetting(Settings::values.output_type);
ReadBasicSetting(Settings::values.output_device);
ReadBasicSetting(Settings::values.input_type);
ReadBasicSetting(Settings::values.input_device);
}
qt_config->endGroup();
}
void QtConfig::ReadCameraValues() {
using namespace Service::CAM;
qt_config->beginGroup(QStringLiteral("Camera"));
Settings::values.camera_name[OuterRightCamera] =
ReadSetting(Settings::QKeys::camera_inner_flip, QStringLiteral("blank"))
.toString()
.toStdString();
Settings::values.camera_config[OuterRightCamera] =
ReadSetting(Settings::QKeys::camera_outer_right_config, QString{}).toString().toStdString();
Settings::values.camera_flip[OuterRightCamera] =
ReadSetting(Settings::QKeys::camera_outer_right_flip, 0).toInt();
Settings::values.camera_name[InnerCamera] =
ReadSetting(Settings::QKeys::camera_inner_name, QStringLiteral("blank"))
.toString()
.toStdString();
Settings::values.camera_config[InnerCamera] =
ReadSetting(Settings::QKeys::camera_inner_config, QString{}).toString().toStdString();
Settings::values.camera_flip[InnerCamera] =
ReadSetting(Settings::QKeys::camera_inner_flip, 0).toInt();
Settings::values.camera_name[OuterLeftCamera] =
ReadSetting(Settings::QKeys::camera_outer_left_name, QStringLiteral("blank"))
.toString()
.toStdString();
Settings::values.camera_config[OuterLeftCamera] =
ReadSetting(Settings::QKeys::camera_outer_left_config, QString{}).toString().toStdString();
Settings::values.camera_flip[OuterLeftCamera] =
ReadSetting(Settings::QKeys::camera_outer_left_flip, 0).toInt();
qt_config->endGroup();
}
void QtConfig::ReadControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
ReadBasicSetting(Settings::values.use_artic_base_controller);
int num_touch_from_button_maps =
qt_config->beginReadArray(Settings::QKeys::touch_from_button_maps);
if (num_touch_from_button_maps > 0) {
const auto append_touch_from_button_map = [this] {
Settings::TouchFromButtonMap map;
map.name = ReadSetting(Settings::QKeys::name, QStringLiteral("default"))
.toString()
.toStdString();
const int num_touch_maps = qt_config->beginReadArray(QStringLiteral("entries"));
map.buttons.reserve(num_touch_maps);
for (int i = 0; i < num_touch_maps; i++) {
qt_config->setArrayIndex(i);
std::string touch_mapping =
ReadSetting(Settings::QKeys::bind).toString().toStdString();
map.buttons.emplace_back(std::move(touch_mapping));
}
qt_config->endArray(); // entries
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
};
for (int i = 0; i < num_touch_from_button_maps; ++i) {
qt_config->setArrayIndex(i);
append_touch_from_button_map();
}
} else {
Settings::values.touch_from_button_maps.emplace_back(
Settings::TouchFromButtonMap{"default", {}});
num_touch_from_button_maps = 1;
}
qt_config->endArray();
Settings::values.current_input_profile_index = ReadSetting(Settings::QKeys::profile, 0).toInt();
const auto append_profile = [this, num_touch_from_button_maps] {
Settings::InputProfile profile;
profile.name =
ReadSetting(Settings::QKeys::name, QStringLiteral("Default")).toString().toStdString();
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
profile.buttons[i] = ReadSetting(QString::fromUtf8(Settings::NativeButton::mapping[i]),
QString::fromStdString(default_param))
.toString()
.toStdString();
if (profile.buttons[i].empty())
profile.buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
profile.analogs[i] =
ReadSetting(QString::fromStdString(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(default_param))
.toString()
.toStdString();
if (profile.analogs[i].empty())
profile.analogs[i] = default_param;
}
profile.motion_device =
ReadSetting(Settings::QKeys::motion_device,
QStringLiteral(
"engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0"))
.toString()
.toStdString();
profile.touch_device =
ReadSetting(Settings::QKeys::touch_device, QStringLiteral("engine:emu_window"))
.toString()
.toStdString();
profile.use_touchpad = ReadSetting(Settings::QKeys::use_touchpad, false).toBool();
profile.controller_touch_device =
ReadSetting(Settings::QKeys::controller_touch_device, QStringLiteral(""))
.toString()
.toStdString();
profile.use_touch_from_button =
ReadSetting(Settings::QKeys::use_touch_from_button, false).toBool();
profile.touch_from_button_map_index =
ReadSetting(Settings::QKeys::touch_from_button_map, 0).toInt();
profile.touch_from_button_map_index =
std::clamp(profile.touch_from_button_map_index, 0, num_touch_from_button_maps - 1);
profile.udp_input_address =
ReadSetting(Settings::QKeys::udp_input_address,
QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_ADDR))
.toString()
.toStdString();
profile.udp_input_port = static_cast<u16>(
ReadSetting(Settings::QKeys::udp_input_port, InputCommon::CemuhookUDP::DEFAULT_PORT)
.toInt());
profile.udp_pad_index =
static_cast<u8>(ReadSetting(Settings::QKeys::udp_pad_index, 0).toUInt());
Settings::values.input_profiles.emplace_back(std::move(profile));
};
int num_input_profiles = qt_config->beginReadArray(QStringLiteral("profiles"));
for (int i = 0; i < num_input_profiles; ++i) {
qt_config->setArrayIndex(i);
append_profile();
}
qt_config->endArray();
// create a input profile if no input profiles exist, with the default or old settings
if (num_input_profiles == 0) {
append_profile();
num_input_profiles = 1;
}
// ensure that the current input profile index is valid.
Settings::values.current_input_profile_index =
std::clamp(Settings::values.current_input_profile_index, 0, num_input_profiles - 1);
Settings::LoadProfile(Settings::values.current_input_profile_index);
qt_config->endGroup();
}
void QtConfig::ReadUtilityValues() {
qt_config->beginGroup(QStringLiteral("Utility"));
ReadGlobalSetting(Settings::values.dump_textures);
ReadGlobalSetting(Settings::values.custom_textures);
ReadGlobalSetting(Settings::values.preload_textures);
ReadGlobalSetting(Settings::values.async_custom_loading);
qt_config->endGroup();
}
void QtConfig::ReadCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
ReadGlobalSetting(Settings::values.cpu_clock_percentage);
if (global) {
ReadBasicSetting(Settings::values.use_cpu_jit);
ReadBasicSetting(Settings::values.delay_start_for_lle_modules);
}
qt_config->endGroup();
}
void QtConfig::ReadDataStorageValues() {
qt_config->beginGroup(QStringLiteral("Data Storage"));
ReadBasicSetting(Settings::values.use_virtual_sd);
ReadBasicSetting(Settings::values.use_custom_storage);
ReadBasicSetting(Settings::values.compress_cia_installs);
const std::string nand_dir =
ReadSetting(Settings::QKeys::nand_directory, QStringLiteral("")).toString().toStdString();
const std::string sdmc_dir =
ReadSetting(Settings::QKeys::sdmc_directory, QStringLiteral("")).toString().toStdString();
if (Settings::values.use_custom_storage) {
FileUtil::UpdateUserPath(FileUtil::UserPath::NANDDir, nand_dir);
FileUtil::UpdateUserPath(FileUtil::UserPath::SDMCDir, sdmc_dir);
}
qt_config->endGroup();
}
void QtConfig::ReadDebuggingValues() {
qt_config->beginGroup(QStringLiteral("Debugging"));
// Intentionally not using the QT default setting as this is intended to be changed in the ini
Settings::values.record_frame_times =
qt_config->value(Settings::QKeys::record_frame_times, false).toBool();
ReadBasicSetting(Settings::values.use_gdbstub);
ReadBasicSetting(Settings::values.gdbstub_port);
ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.dump_command_buffers);
ReadBasicSetting(Settings::values.instant_debug_log);
ReadBasicSetting(Settings::values.enable_rpc_server);
ReadBasicSetting(Settings::values.toggle_unique_data_console_type);
qt_config->beginGroup(QStringLiteral("LLE"));
for (const auto& service_module : Service::service_module_map) {
bool use_lle = ReadSetting(QString::fromStdString(service_module.name), false).toBool();
Settings::values.lle_modules.emplace(service_module.name, use_lle);
}
qt_config->endGroup();
qt_config->endGroup();
}
void QtConfig::ReadLayoutValues() {
qt_config->beginGroup(QStringLiteral("Layout"));
ReadGlobalSetting(Settings::values.render_3d);
ReadGlobalSetting(Settings::values.factor_3d);
ReadGlobalSetting(Settings::values.swap_eyes_3d);
ReadGlobalSetting(Settings::values.render_3d_which_display);
ReadGlobalSetting(Settings::values.filter_mode);
ReadGlobalSetting(Settings::values.pp_shader_name);
ReadGlobalSetting(Settings::values.anaglyph_shader_name);
ReadGlobalSetting(Settings::values.layout_option);
ReadGlobalSetting(Settings::values.swap_screen);
ReadGlobalSetting(Settings::values.upright_screen);
ReadGlobalSetting(Settings::values.large_screen_proportion);
ReadGlobalSetting(Settings::values.screen_gap);
ReadGlobalSetting(Settings::values.small_screen_position);
ReadGlobalSetting(Settings::values.layouts_to_cycle);
if (global) {
ReadBasicSetting(Settings::values.mono_render_option);
ReadBasicSetting(Settings::values.custom_top_x);
ReadBasicSetting(Settings::values.custom_top_y);
ReadBasicSetting(Settings::values.custom_top_width);
ReadBasicSetting(Settings::values.custom_top_height);
ReadBasicSetting(Settings::values.custom_bottom_x);
ReadBasicSetting(Settings::values.custom_bottom_y);
ReadBasicSetting(Settings::values.custom_bottom_width);
ReadBasicSetting(Settings::values.custom_bottom_height);
ReadBasicSetting(Settings::values.custom_second_layer_opacity);
ReadBasicSetting(Settings::values.screen_top_stretch);
ReadBasicSetting(Settings::values.screen_top_leftright_padding);
ReadBasicSetting(Settings::values.screen_top_topbottom_padding);
ReadBasicSetting(Settings::values.screen_bottom_stretch);
ReadBasicSetting(Settings::values.screen_bottom_leftright_padding);
ReadBasicSetting(Settings::values.screen_bottom_topbottom_padding);
ReadBasicSetting(Settings::values.portrait_layout_option);
ReadBasicSetting(Settings::values.custom_portrait_top_x);
ReadBasicSetting(Settings::values.custom_portrait_top_y);
ReadBasicSetting(Settings::values.custom_portrait_top_width);
ReadBasicSetting(Settings::values.custom_portrait_top_height);
ReadBasicSetting(Settings::values.custom_portrait_bottom_x);
ReadBasicSetting(Settings::values.custom_portrait_bottom_y);
ReadBasicSetting(Settings::values.custom_portrait_bottom_width);
ReadBasicSetting(Settings::values.custom_portrait_bottom_height);
}
qt_config->endGroup();
}
void QtConfig::ReadMiscellaneousValues() {
qt_config->beginGroup(QStringLiteral("Miscellaneous"));
ReadBasicSetting(Settings::values.log_filter);
ReadBasicSetting(Settings::values.log_regex_filter);
#ifdef __unix__
ReadBasicSetting(Settings::values.enable_gamemode);
#endif
#ifdef ENABLE_QT_UPDATE_CHECKER
ReadBasicSetting(UISettings::values.check_for_update_on_start);
ReadBasicSetting(UISettings::values.update_check_channel);
#endif
qt_config->endGroup();
}
void QtConfig::ReadMultiplayerValues() {
qt_config->beginGroup(QStringLiteral("Multiplayer"));
UISettings::values.nickname = ReadSetting(Settings::QKeys::nickname, QString{}).toString();
UISettings::values.ip = ReadSetting(Settings::QKeys::ip, QString{}).toString();
UISettings::values.port =
ReadSetting(Settings::QKeys::port, Network::DefaultRoomPort).toString();
UISettings::values.room_nickname =
ReadSetting(Settings::QKeys::room_nickname, QString{}).toString();
UISettings::values.room_name = ReadSetting(Settings::QKeys::room_name, QString{}).toString();
UISettings::values.room_port =
ReadSetting(Settings::QKeys::room_port, QStringLiteral("24872")).toString();
bool ok;
UISettings::values.host_type = ReadSetting(Settings::QKeys::host_type, 0).toUInt(&ok);
if (!ok) {
UISettings::values.host_type = 0;
}
UISettings::values.max_player = ReadSetting(Settings::QKeys::max_player, 8).toUInt();
UISettings::values.game_id = ReadSetting(Settings::QKeys::game_id, 0).toULongLong();
UISettings::values.room_description =
ReadSetting(Settings::QKeys::room_description, QString{}).toString();
UISettings::values.multiplayer_filter_text =
ReadSetting(Settings::QKeys::multiplayer_filter_text, QString{}).toString();
UISettings::values.multiplayer_filter_games_owned =
ReadSetting(Settings::QKeys::multiplayer_filter_games_owned, false).toBool();
UISettings::values.multiplayer_filter_hide_empty =
ReadSetting(Settings::QKeys::multiplayer_filter_hide_empty, false).toBool();
UISettings::values.multiplayer_filter_hide_full =
ReadSetting(Settings::QKeys::multiplayer_filter_hide_full, false).toBool();
// Read ban list back
int size = qt_config->beginReadArray(Settings::QKeys::username_ban_list);
UISettings::values.ban_list.first.resize(size);
for (int i = 0; i < size; ++i) {
qt_config->setArrayIndex(i);
UISettings::values.ban_list.first[i] =
ReadSetting(Settings::QKeys::username).toString().toStdString();
}
qt_config->endArray();
size = qt_config->beginReadArray(Settings::QKeys::ip_ban_list);
UISettings::values.ban_list.second.resize(size);
for (int i = 0; i < size; ++i) {
qt_config->setArrayIndex(i);
UISettings::values.ban_list.second[i] =
ReadSetting(Settings::QKeys::ip).toString().toStdString();
}
qt_config->endArray();
qt_config->endGroup();
}
void QtConfig::ReadPathValues() {
qt_config->beginGroup(QStringLiteral("Paths"));
ReadGlobalSetting(UISettings::values.screenshot_path);
if (global) {
UISettings::values.roms_path = ReadSetting(Settings::QKeys::romsPath).toString();
UISettings::values.symbols_path = ReadSetting(Settings::QKeys::symbolsPath).toString();
UISettings::values.movie_record_path =
ReadSetting(Settings::QKeys::movieRecordPath).toString();
UISettings::values.movie_playback_path =
ReadSetting(Settings::QKeys::moviePlaybackPath).toString();
UISettings::values.video_dumping_path =
ReadSetting(Settings::QKeys::videoDumpingPath).toString();
UISettings::values.game_dir_deprecated =
ReadSetting(Settings::QKeys::gameListRootDir, QStringLiteral(".")).toString();
UISettings::values.game_dir_deprecated_deepscan =
ReadSetting(Settings::QKeys::gameListDeepScan, false).toBool();
int size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
for (int i = 0; i < size; ++i) {
qt_config->setArrayIndex(i);
UISettings::GameDir game_dir;
game_dir.path = ReadSetting(Settings::QKeys::path).toString();
game_dir.deep_scan = ReadSetting(Settings::QKeys::deep_scan, false).toBool();
game_dir.expanded = ReadSetting(Settings::QKeys::expanded, true).toBool();
UISettings::values.game_dirs.append(game_dir);
}
qt_config->endArray();
// create NAND and SD card directories if empty, these are not removable through the UI,
// also carries over old game list settings if present
if (UISettings::values.game_dirs.isEmpty()) {
UISettings::GameDir game_dir;
game_dir.path = QStringLiteral("INSTALLED");
game_dir.expanded = true;
UISettings::values.game_dirs.append(game_dir);
game_dir.path = QStringLiteral("SYSTEM");
UISettings::values.game_dirs.append(game_dir);
if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
game_dir.path = UISettings::values.game_dir_deprecated;
game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
UISettings::values.game_dirs.append(game_dir);
}
}
UISettings::values.last_artic_base_addr =
ReadSetting(Settings::QKeys::last_artic_base_addr, QString{}).toString();
UISettings::values.recent_files = ReadSetting(Settings::QKeys::recentFiles).toStringList();
UISettings::values.language = ReadSetting(Settings::QKeys::language, QString{}).toString();
ReadBasicSetting(UISettings::values.inserted_cartridge);
if (!FileUtil::Exists(UISettings::values.inserted_cartridge.GetValue())) {
UISettings::values.inserted_cartridge.SetValue("");
}
}
qt_config->endGroup();
}
void QtConfig::ReadRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
ReadGlobalSetting(Settings::values.graphics_api);
ReadGlobalSetting(Settings::values.physical_device);
ReadGlobalSetting(Settings::values.spirv_shader_gen);
ReadGlobalSetting(Settings::values.disable_spirv_optimizer);
ReadGlobalSetting(Settings::values.async_shader_compilation);
ReadGlobalSetting(Settings::values.async_presentation);
ReadGlobalSetting(Settings::values.use_hw_shader);
ReadGlobalSetting(Settings::values.shaders_accurate_mul);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.use_vsync);
ReadGlobalSetting(Settings::values.use_display_refresh_rate_detection);
ReadGlobalSetting(Settings::values.resolution_factor);
ReadGlobalSetting(Settings::values.use_integer_scaling);
ReadGlobalSetting(Settings::values.frame_limit);
ReadGlobalSetting(Settings::values.turbo_limit);
ReadGlobalSetting(Settings::values.bg_red);
ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue);
ReadGlobalSetting(Settings::values.texture_filter);
ReadGlobalSetting(Settings::values.texture_sampling);
ReadGlobalSetting(Settings::values.delay_game_render_thread_us);
ReadGlobalSetting(Settings::values.disable_right_eye_render);
if (global) {
ReadBasicSetting(Settings::values.use_shader_jit);
}
qt_config->endGroup();
}
void QtConfig::ReadShortcutValues() {
qt_config->beginGroup(QStringLiteral("Shortcuts"));
for (const auto& [name, group, shortcut] : default_hotkeys) {
qt_config->beginGroup(group);
qt_config->beginGroup(name);
// No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
// a file dialog in windowed mode
UISettings::values.shortcuts.push_back(
{name,
group,
{ReadSetting(Settings::QKeys::KeySeq, shortcut.keyseq).toString(), shortcut.context}});
qt_config->endGroup();
qt_config->endGroup();
}
qt_config->endGroup();
}
void QtConfig::ReadSystemValues() {
qt_config->beginGroup(QStringLiteral("System"));
ReadGlobalSetting(Settings::values.is_new_3ds);
ReadGlobalSetting(Settings::values.lle_applets);
ReadGlobalSetting(Settings::values.enable_required_online_lle_modules);
ReadGlobalSetting(Settings::values.region_value);
if (global) {
ReadBasicSetting(Settings::values.init_clock);
ReadBasicSetting(Settings::values.init_time);
ReadBasicSetting(Settings::values.init_time_offset);
ReadBasicSetting(Settings::values.init_ticks_type);
ReadBasicSetting(Settings::values.init_ticks_override);
ReadBasicSetting(Settings::values.steps_per_hour);
ReadBasicSetting(Settings::values.plugin_loader_enabled);
ReadBasicSetting(Settings::values.allow_plugin_loader);
ReadBasicSetting(Settings::values.apply_region_free_patch);
}
qt_config->endGroup();
}
// Options for variable bit rate live streaming taken from here:
// https://developers.google.com/media/vp9/live-encoding
const QString DEFAULT_VIDEO_ENCODER_OPTIONS =
QStringLiteral("quality:realtime,speed:6,tile-columns:4,frame-parallel:1,threads:8,row-mt:1");
const QString DEFAULT_AUDIO_ENCODER_OPTIONS = QStringLiteral("");
void QtConfig::ReadVideoDumpingValues() {
qt_config->beginGroup(QStringLiteral("VideoDumping"));
Settings::values.output_format =
ReadSetting(Settings::QKeys::output_format, QStringLiteral("webm"))
.toString()
.toStdString();
Settings::values.format_options =
ReadSetting(Settings::QKeys::format_options).toString().toStdString();
Settings::values.video_encoder =
ReadSetting(Settings::QKeys::video_encoder, QStringLiteral("libvpx-vp9"))
.toString()
.toStdString();
Settings::values.video_encoder_options =
ReadSetting(Settings::QKeys::video_encoder_options, DEFAULT_VIDEO_ENCODER_OPTIONS)
.toString()
.toStdString();
Settings::values.video_bitrate =
ReadSetting(Settings::QKeys::video_bitrate, 2500000).toULongLong();
Settings::values.audio_encoder =
ReadSetting(Settings::QKeys::audio_encoder, QStringLiteral("libvorbis"))
.toString()
.toStdString();
Settings::values.audio_encoder_options =
ReadSetting(Settings::QKeys::audio_encoder_options, DEFAULT_AUDIO_ENCODER_OPTIONS)
.toString()
.toStdString();
Settings::values.audio_bitrate =
ReadSetting(Settings::QKeys::audio_bitrate, 64000).toULongLong();
qt_config->endGroup();
}
void QtConfig::ReadUIValues() {
qt_config->beginGroup(QStringLiteral("UI"));
ReadPathValues();
if (global) {
UISettings::values.theme =
ReadSetting(Settings::QKeys::theme, QString::fromUtf8(UISettings::themes[0].second))
.toString();
#ifdef USE_DISCORD_PRESENCE
ReadBasicSetting(UISettings::values.enable_discord_presence);
#endif
ReadBasicSetting(UISettings::values.screenshot_resolution_factor);
ReadUILayoutValues();
ReadUIGameListValues();
ReadShortcutValues();
ReadMultiplayerValues();
ReadBasicSetting(UISettings::values.single_window_mode);
ReadBasicSetting(UISettings::values.fullscreen);
ReadBasicSetting(UISettings::values.display_titlebar);
ReadBasicSetting(UISettings::values.show_filter_bar);
ReadBasicSetting(UISettings::values.show_status_bar);
ReadBasicSetting(UISettings::values.show_advanced_frametime_info);
ReadBasicSetting(UISettings::values.confirm_before_closing);
ReadBasicSetting(UISettings::values.save_state_warning);
ReadBasicSetting(UISettings::values.first_start);
ReadBasicSetting(UISettings::values.callout_flags);
ReadBasicSetting(UISettings::values.show_console);
ReadBasicSetting(UISettings::values.pause_when_in_background);
ReadBasicSetting(UISettings::values.mute_when_in_background);
ReadBasicSetting(UISettings::values.hide_mouse);
}
qt_config->endGroup();
}
void QtConfig::ReadUIGameListValues() {
qt_config->beginGroup(QStringLiteral("GameList"));
ReadBasicSetting(UISettings::values.game_list_icon_size);
ReadBasicSetting(UISettings::values.game_list_row_1);
ReadBasicSetting(UISettings::values.game_list_row_2);
ReadBasicSetting(UISettings::values.game_list_hide_no_icon);
ReadBasicSetting(UISettings::values.game_list_single_line_mode);
ReadBasicSetting(UISettings::values.show_compat_column);
ReadBasicSetting(UISettings::values.show_region_column);
ReadBasicSetting(UISettings::values.show_type_column);
ReadBasicSetting(UISettings::values.show_size_column);
ReadBasicSetting(UISettings::values.show_play_time_column);
const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
for (int i = 0; i < favorites_size; i++) {
qt_config->setArrayIndex(i);
UISettings::values.favorited_ids.append(
ReadSetting(Settings::QKeys::program_id).toULongLong());
}
qt_config->endArray();
qt_config->endGroup();
}
void QtConfig::ReadUILayoutValues() {
qt_config->beginGroup(QStringLiteral("UILayout"));
UISettings::values.geometry = ReadSetting(Settings::QKeys::geometry).toByteArray();
UISettings::values.state = ReadSetting(Settings::QKeys::state).toByteArray();
UISettings::values.renderwindow_geometry =
ReadSetting(Settings::QKeys::geometryRenderWindow).toByteArray();
UISettings::values.secondarywindow_geometry =
ReadSetting(Settings::QKeys::geometrySecondaryWindow).toByteArray();
UISettings::values.gamelist_header_state =
ReadSetting(Settings::QKeys::gameListHeaderState).toByteArray();
UISettings::values.microprofile_geometry =
ReadSetting(Settings::QKeys::microProfileDialogGeometry).toByteArray();
ReadBasicSetting(UISettings::values.microprofile_visible);
qt_config->endGroup();
}
void QtConfig::ReadWebServiceValues() {
qt_config->beginGroup(QStringLiteral("WebService"));
NetSettings::values.web_api_url =
ReadSetting(Settings::QKeys::web_api_url, QStringLiteral("https://api.citra-emu.org"))
.toString()
.toStdString();
NetSettings::values.citra_username =
ReadSetting(Settings::QKeys::citra_username).toString().toStdString();
NetSettings::values.citra_token =
ReadSetting(Settings::QKeys::citra_token).toString().toStdString();
qt_config->endGroup();
}
void QtConfig::SaveValues() {
if (global) {
SaveControlValues();
SaveCameraValues();
SaveDataStorageValues();
SaveMiscellaneousValues();
SaveDebuggingValues();
SaveWebServiceValues();
SaveVideoDumpingValues();
}
SaveUIValues();
SaveCoreValues();
SaveRendererValues();
SaveLayoutValues();
SaveAudioValues();
SaveSystemValues();
SaveUtilityValues();
qt_config->sync();
}
void QtConfig::SaveAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio"));
WriteGlobalSetting(Settings::values.audio_emulation);
WriteGlobalSetting(Settings::values.enable_audio_stretching);
WriteGlobalSetting(Settings::values.enable_realtime_audio);
WriteGlobalSetting(Settings::values.volume);
if (global) {
WriteBasicSetting(Settings::values.output_type);
WriteBasicSetting(Settings::values.output_device);
WriteBasicSetting(Settings::values.input_type);
WriteBasicSetting(Settings::values.input_device);
}
qt_config->endGroup();
}
void QtConfig::SaveCameraValues() {
using namespace Service::CAM;
qt_config->beginGroup(QStringLiteral("Camera"));
WriteSetting(Settings::QKeys::camera_outer_right_name,
QString::fromStdString(Settings::values.camera_name[OuterRightCamera]),
QStringLiteral("blank"));
WriteSetting(Settings::QKeys::camera_outer_right_config,
QString::fromStdString(Settings::values.camera_config[OuterRightCamera]),
QString{});
WriteSetting(Settings::QKeys::camera_outer_right_flip,
Settings::values.camera_flip[OuterRightCamera], 0);
WriteSetting(Settings::QKeys::camera_inner_name,
QString::fromStdString(Settings::values.camera_name[InnerCamera]),
QStringLiteral("blank"));
WriteSetting(Settings::QKeys::camera_inner_config,
QString::fromStdString(Settings::values.camera_config[InnerCamera]), QString{});
WriteSetting(Settings::QKeys::camera_inner_flip, Settings::values.camera_flip[InnerCamera], 0);
WriteSetting(Settings::QKeys::camera_outer_left_name,
QString::fromStdString(Settings::values.camera_name[OuterLeftCamera]),
QStringLiteral("blank"));
WriteSetting(Settings::QKeys::camera_outer_left_config,
QString::fromStdString(Settings::values.camera_config[OuterLeftCamera]),
QString{});
WriteSetting(Settings::QKeys::camera_outer_left_flip,
Settings::values.camera_flip[OuterLeftCamera], 0);
qt_config->endGroup();
}
void QtConfig::SaveControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
WriteBasicSetting(Settings::values.use_artic_base_controller);
WriteSetting(Settings::QKeys::profile, Settings::values.current_input_profile_index, 0);
qt_config->beginWriteArray(QStringLiteral("profiles"));
for (std::size_t p = 0; p < Settings::values.input_profiles.size(); ++p) {
qt_config->setArrayIndex(static_cast<int>(p));
const auto& profile = Settings::values.input_profiles[p];
WriteSetting(Settings::QKeys::name, QString::fromStdString(profile.name),
QStringLiteral("default"));
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteSetting(QString::fromStdString(Settings::NativeButton::mapping[i]),
QString::fromStdString(profile.buttons[i]),
QString::fromStdString(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
WriteSetting(QString::fromStdString(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(profile.analogs[i]),
QString::fromStdString(default_param));
}
WriteSetting(
Settings::QKeys::motion_device, QString::fromStdString(profile.motion_device),
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0"));
WriteSetting(Settings::QKeys::touch_device, QString::fromStdString(profile.touch_device),
QStringLiteral("engine:emu_window"));
WriteSetting(Settings::QKeys::use_touchpad, profile.use_touchpad, false);
WriteSetting(Settings::QKeys::controller_touch_device,
QString::fromStdString(profile.controller_touch_device), QStringLiteral(""));
WriteSetting(Settings::QKeys::use_touch_from_button, profile.use_touch_from_button, false);
WriteSetting(Settings::QKeys::touch_from_button_map, profile.touch_from_button_map_index,
0);
WriteSetting(Settings::QKeys::udp_input_address,
QString::fromStdString(profile.udp_input_address),
QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_ADDR));
WriteSetting(Settings::QKeys::udp_input_port, profile.udp_input_port,
InputCommon::CemuhookUDP::DEFAULT_PORT);
WriteSetting(Settings::QKeys::udp_pad_index, profile.udp_pad_index, 0);
}
qt_config->endArray();
qt_config->beginWriteArray(Settings::QKeys::touch_from_button_maps);
for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
qt_config->setArrayIndex(static_cast<int>(p));
const auto& map = Settings::values.touch_from_button_maps[p];
WriteSetting(Settings::QKeys::name, QString::fromStdString(map.name),
QStringLiteral("default"));
qt_config->beginWriteArray(QStringLiteral("entries"));
for (std::size_t q = 0; q < map.buttons.size(); ++q) {
qt_config->setArrayIndex(static_cast<int>(q));
WriteSetting(Settings::QKeys::bind, QString::fromStdString(map.buttons[q]));
}
qt_config->endArray();
}
qt_config->endArray();
qt_config->endGroup();
}
void QtConfig::SaveUtilityValues() {
qt_config->beginGroup(QStringLiteral("Utility"));
WriteGlobalSetting(Settings::values.dump_textures);
WriteGlobalSetting(Settings::values.custom_textures);
WriteGlobalSetting(Settings::values.preload_textures);
WriteGlobalSetting(Settings::values.async_custom_loading);
qt_config->endGroup();
}
void QtConfig::SaveCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
WriteGlobalSetting(Settings::values.cpu_clock_percentage);
if (global) {
WriteBasicSetting(Settings::values.use_cpu_jit);
WriteBasicSetting(Settings::values.delay_start_for_lle_modules);
}
qt_config->endGroup();
}
void QtConfig::SaveDataStorageValues() {
qt_config->beginGroup(QStringLiteral("Data Storage"));
WriteBasicSetting(Settings::values.use_virtual_sd);
WriteBasicSetting(Settings::values.use_custom_storage);
WriteBasicSetting(Settings::values.compress_cia_installs);
WriteSetting(Settings::QKeys::nand_directory,
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)),
QStringLiteral(""));
WriteSetting(Settings::QKeys::sdmc_directory,
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)),
QStringLiteral(""));
qt_config->endGroup();
}
void QtConfig::SaveDebuggingValues() {
qt_config->beginGroup(QStringLiteral("Debugging"));
// Intentionally not using the QT default setting as this is intended to be changed in the ini
qt_config->setValue(Settings::QKeys::record_frame_times, Settings::values.record_frame_times);
WriteBasicSetting(Settings::values.use_gdbstub);
WriteBasicSetting(Settings::values.gdbstub_port);
WriteBasicSetting(Settings::values.renderer_debug);
WriteBasicSetting(Settings::values.instant_debug_log);
WriteBasicSetting(Settings::values.enable_rpc_server);
WriteBasicSetting(Settings::values.toggle_unique_data_console_type);
qt_config->beginGroup(QStringLiteral("LLE"));
for (const auto& service_module : Settings::values.lle_modules) {
WriteSetting(QString::fromStdString(service_module.first), service_module.second, false);
}
qt_config->endGroup();
qt_config->endGroup();
}
void QtConfig::SaveLayoutValues() {
qt_config->beginGroup(QStringLiteral("Layout"));
WriteGlobalSetting(Settings::values.render_3d);
WriteGlobalSetting(Settings::values.factor_3d);
WriteGlobalSetting(Settings::values.swap_eyes_3d);
WriteGlobalSetting(Settings::values.render_3d_which_display);
WriteGlobalSetting(Settings::values.filter_mode);
WriteGlobalSetting(Settings::values.pp_shader_name);
WriteGlobalSetting(Settings::values.anaglyph_shader_name);
WriteGlobalSetting(Settings::values.layout_option);
WriteGlobalSetting(Settings::values.swap_screen);
WriteGlobalSetting(Settings::values.upright_screen);
WriteGlobalSetting(Settings::values.large_screen_proportion);
WriteGlobalSetting(Settings::values.screen_gap);
WriteGlobalSetting(Settings::values.small_screen_position);
WriteGlobalSetting(Settings::values.layouts_to_cycle);
if (global) {
WriteBasicSetting(Settings::values.mono_render_option);
WriteBasicSetting(Settings::values.custom_top_x);
WriteBasicSetting(Settings::values.custom_top_y);
WriteBasicSetting(Settings::values.custom_top_width);
WriteBasicSetting(Settings::values.custom_top_height);
WriteBasicSetting(Settings::values.custom_bottom_x);
WriteBasicSetting(Settings::values.custom_bottom_y);
WriteBasicSetting(Settings::values.custom_bottom_width);
WriteBasicSetting(Settings::values.custom_bottom_height);
WriteBasicSetting(Settings::values.custom_second_layer_opacity);
WriteBasicSetting(Settings::values.screen_top_stretch);
WriteBasicSetting(Settings::values.screen_top_leftright_padding);
WriteBasicSetting(Settings::values.screen_top_topbottom_padding);
WriteBasicSetting(Settings::values.screen_bottom_stretch);
WriteBasicSetting(Settings::values.screen_bottom_leftright_padding);
WriteBasicSetting(Settings::values.screen_bottom_topbottom_padding);
WriteBasicSetting(Settings::values.custom_portrait_top_x);
WriteBasicSetting(Settings::values.custom_portrait_top_y);
WriteBasicSetting(Settings::values.custom_portrait_top_width);
WriteBasicSetting(Settings::values.custom_portrait_top_height);
WriteBasicSetting(Settings::values.custom_portrait_bottom_x);
WriteBasicSetting(Settings::values.custom_portrait_bottom_y);
WriteBasicSetting(Settings::values.custom_portrait_bottom_width);
WriteBasicSetting(Settings::values.custom_portrait_bottom_height);
}
qt_config->endGroup();
}
void QtConfig::SaveMiscellaneousValues() {
qt_config->beginGroup(QStringLiteral("Miscellaneous"));
WriteBasicSetting(Settings::values.log_filter);
WriteBasicSetting(Settings::values.log_regex_filter);
#ifdef __unix__
WriteBasicSetting(Settings::values.enable_gamemode);
#endif
#ifdef ENABLE_QT_UPDATE_CHECKER
WriteBasicSetting(UISettings::values.check_for_update_on_start);
WriteBasicSetting(UISettings::values.update_check_channel);
#endif
qt_config->endGroup();
}
void QtConfig::SaveMultiplayerValues() {
qt_config->beginGroup(QStringLiteral("Multiplayer"));
WriteSetting(Settings::QKeys::nickname, UISettings::values.nickname, QString{});
WriteSetting(Settings::QKeys::ip, UISettings::values.ip, QString{});
WriteSetting(Settings::QKeys::port, UISettings::values.port, Network::DefaultRoomPort);
WriteSetting(Settings::QKeys::room_nickname, UISettings::values.room_nickname, QString{});
WriteSetting(Settings::QKeys::room_name, UISettings::values.room_name, QString{});
WriteSetting(Settings::QKeys::room_port, UISettings::values.room_port, QStringLiteral("24872"));
WriteSetting(Settings::QKeys::host_type, UISettings::values.host_type, 0);
WriteSetting(Settings::QKeys::max_player, UISettings::values.max_player, 8);
WriteSetting(Settings::QKeys::game_id, UISettings::values.game_id, 0);
WriteSetting(Settings::QKeys::room_description, UISettings::values.room_description, QString{});
WriteSetting(Settings::QKeys::multiplayer_filter_text,
UISettings::values.multiplayer_filter_text, QString{});
WriteSetting(Settings::QKeys::multiplayer_filter_games_owned,
UISettings::values.multiplayer_filter_games_owned, false);
WriteSetting(Settings::QKeys::multiplayer_filter_hide_empty,
UISettings::values.multiplayer_filter_hide_empty, false);
WriteSetting(Settings::QKeys::multiplayer_filter_hide_full,
UISettings::values.multiplayer_filter_hide_full, false);
// Write ban list
qt_config->beginWriteArray(Settings::QKeys::username_ban_list);
for (std::size_t i = 0; i < UISettings::values.ban_list.first.size(); ++i) {
qt_config->setArrayIndex(static_cast<int>(i));
WriteSetting(Settings::QKeys::username,
QString::fromStdString(UISettings::values.ban_list.first[i]));
}
qt_config->endArray();
qt_config->beginWriteArray(Settings::QKeys::ip_ban_list);
for (std::size_t i = 0; i < UISettings::values.ban_list.second.size(); ++i) {
qt_config->setArrayIndex(static_cast<int>(i));
WriteSetting(Settings::QKeys::ip,
QString::fromStdString(UISettings::values.ban_list.second[i]));
}
qt_config->endArray();
qt_config->endGroup();
}
void QtConfig::SavePathValues() {
qt_config->beginGroup(QStringLiteral("Paths"));
WriteGlobalSetting(UISettings::values.screenshot_path);
if (global) {
WriteSetting(Settings::QKeys::romsPath, UISettings::values.roms_path);
WriteSetting(Settings::QKeys::symbolsPath, UISettings::values.symbols_path);
WriteSetting(Settings::QKeys::movieRecordPath, UISettings::values.movie_record_path);
WriteSetting(Settings::QKeys::moviePlaybackPath, UISettings::values.movie_playback_path);
WriteSetting(Settings::QKeys::videoDumpingPath, UISettings::values.video_dumping_path);
qt_config->beginWriteArray(Settings::QKeys::gamedirs);
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
qt_config->setArrayIndex(i);
const auto& game_dir = UISettings::values.game_dirs[i];
WriteSetting(Settings::QKeys::path, game_dir.path);
WriteSetting(Settings::QKeys::deep_scan, game_dir.deep_scan, false);
WriteSetting(Settings::QKeys::expanded, game_dir.expanded, true);
}
qt_config->endArray();
WriteSetting(Settings::QKeys::last_artic_base_addr, UISettings::values.last_artic_base_addr,
QString{});
WriteSetting(Settings::QKeys::recentFiles, UISettings::values.recent_files);
WriteSetting(Settings::QKeys::language, UISettings::values.language, QString{});
WriteBasicSetting(UISettings::values.inserted_cartridge);
}
qt_config->endGroup();
}
void QtConfig::SaveRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
WriteGlobalSetting(Settings::values.graphics_api);
WriteGlobalSetting(Settings::values.physical_device);
WriteGlobalSetting(Settings::values.spirv_shader_gen);
WriteGlobalSetting(Settings::values.disable_spirv_optimizer);
WriteGlobalSetting(Settings::values.async_shader_compilation);
WriteGlobalSetting(Settings::values.async_presentation);
WriteGlobalSetting(Settings::values.use_hw_shader);
WriteGlobalSetting(Settings::values.shaders_accurate_mul);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteGlobalSetting(Settings::values.use_vsync);
WriteGlobalSetting(Settings::values.use_display_refresh_rate_detection);
WriteGlobalSetting(Settings::values.resolution_factor);
WriteGlobalSetting(Settings::values.use_integer_scaling);
WriteGlobalSetting(Settings::values.frame_limit);
WriteGlobalSetting(Settings::values.turbo_limit);
WriteGlobalSetting(Settings::values.bg_red);
WriteGlobalSetting(Settings::values.bg_green);
WriteGlobalSetting(Settings::values.bg_blue);
WriteGlobalSetting(Settings::values.texture_filter);
WriteGlobalSetting(Settings::values.texture_sampling);
WriteGlobalSetting(Settings::values.delay_game_render_thread_us);
WriteGlobalSetting(Settings::values.disable_right_eye_render);
if (global) {
WriteSetting(Settings::QKeys::use_shader_jit, Settings::values.use_shader_jit.GetValue(),
true);
}
qt_config->endGroup();
}
void QtConfig::SaveShortcutValues() {
qt_config->beginGroup(QStringLiteral("Shortcuts"));
// Lengths of UISettings::values.shortcuts & default_hotkeys are same.
// However, their ordering must also be the same.
for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
const auto& default_hotkey = default_hotkeys[i].shortcut;
qt_config->beginGroup(group);
qt_config->beginGroup(name);
WriteSetting(Settings::QKeys::KeySeq, shortcut.keyseq, default_hotkey.keyseq);
WriteSetting(Settings::QKeys::Context, shortcut.context, default_hotkey.context);
qt_config->endGroup();
qt_config->endGroup();
}
qt_config->endGroup();
}
void QtConfig::SaveSystemValues() {
qt_config->beginGroup(QStringLiteral("System"));
WriteGlobalSetting(Settings::values.is_new_3ds);
WriteGlobalSetting(Settings::values.lle_applets);
WriteGlobalSetting(Settings::values.enable_required_online_lle_modules);
WriteGlobalSetting(Settings::values.region_value);
if (global) {
WriteBasicSetting(Settings::values.init_clock);
WriteBasicSetting(Settings::values.init_time);
WriteBasicSetting(Settings::values.init_time_offset);
WriteBasicSetting(Settings::values.init_ticks_type);
WriteBasicSetting(Settings::values.init_ticks_override);
WriteBasicSetting(Settings::values.steps_per_hour);
WriteBasicSetting(Settings::values.plugin_loader_enabled);
WriteBasicSetting(Settings::values.allow_plugin_loader);
WriteBasicSetting(Settings::values.apply_region_free_patch);
}
qt_config->endGroup();
}
void QtConfig::SaveVideoDumpingValues() {
qt_config->beginGroup(QStringLiteral("VideoDumping"));
WriteSetting(Settings::QKeys::output_format,
QString::fromStdString(Settings::values.output_format), QStringLiteral("webm"));
WriteSetting(Settings::QKeys::format_options,
QString::fromStdString(Settings::values.format_options));
WriteSetting(Settings::QKeys::video_encoder,
QString::fromStdString(Settings::values.video_encoder),
QStringLiteral("libvpx-vp9"));
WriteSetting(Settings::QKeys::video_encoder_options,
QString::fromStdString(Settings::values.video_encoder_options),
DEFAULT_VIDEO_ENCODER_OPTIONS);
WriteSetting(Settings::QKeys::video_bitrate,
static_cast<unsigned long long>(Settings::values.video_bitrate), 2500000);
WriteSetting(Settings::QKeys::audio_encoder,
QString::fromStdString(Settings::values.audio_encoder),
QStringLiteral("libvorbis"));
WriteSetting(Settings::QKeys::audio_encoder_options,
QString::fromStdString(Settings::values.audio_encoder_options),
DEFAULT_AUDIO_ENCODER_OPTIONS);
WriteSetting(Settings::QKeys::audio_bitrate,
static_cast<unsigned long long>(Settings::values.audio_bitrate), 64000);
qt_config->endGroup();
}
void QtConfig::SaveUIValues() {
qt_config->beginGroup(QStringLiteral("UI"));
SavePathValues();
if (global) {
WriteSetting(Settings::QKeys::theme, UISettings::values.theme,
QString::fromUtf8(UISettings::themes[0].second));
#ifdef USE_DISCORD_PRESENCE
WriteBasicSetting(UISettings::values.enable_discord_presence);
#endif
WriteBasicSetting(UISettings::values.screenshot_resolution_factor);
SaveUILayoutValues();
SaveUIGameListValues();
SaveShortcutValues();
SaveMultiplayerValues();
WriteBasicSetting(UISettings::values.single_window_mode);
WriteBasicSetting(UISettings::values.fullscreen);
WriteBasicSetting(UISettings::values.display_titlebar);
WriteBasicSetting(UISettings::values.show_filter_bar);
WriteBasicSetting(UISettings::values.show_status_bar);
WriteBasicSetting(UISettings::values.show_advanced_frametime_info);
WriteBasicSetting(UISettings::values.confirm_before_closing);
WriteBasicSetting(UISettings::values.save_state_warning);
WriteBasicSetting(UISettings::values.first_start);
WriteBasicSetting(UISettings::values.callout_flags);
WriteBasicSetting(UISettings::values.show_console);
WriteBasicSetting(UISettings::values.pause_when_in_background);
WriteBasicSetting(UISettings::values.mute_when_in_background);
WriteBasicSetting(UISettings::values.hide_mouse);
}
qt_config->endGroup();
}
void QtConfig::SaveUIGameListValues() {
qt_config->beginGroup(QStringLiteral("GameList"));
WriteBasicSetting(UISettings::values.game_list_icon_size);
WriteBasicSetting(UISettings::values.game_list_row_1);
WriteBasicSetting(UISettings::values.game_list_row_2);
WriteBasicSetting(UISettings::values.game_list_hide_no_icon);
WriteBasicSetting(UISettings::values.game_list_single_line_mode);
WriteBasicSetting(UISettings::values.show_compat_column);
WriteBasicSetting(UISettings::values.show_region_column);
WriteBasicSetting(UISettings::values.show_type_column);
WriteBasicSetting(UISettings::values.show_size_column);
WriteBasicSetting(UISettings::values.show_play_time_column);
qt_config->beginWriteArray(Settings::QKeys::favorites);
for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
qt_config->setArrayIndex(i);
WriteSetting(Settings::QKeys::program_id,
QVariant::fromValue(UISettings::values.favorited_ids[i]));
}
qt_config->endArray();
qt_config->endGroup();
}
void QtConfig::SaveUILayoutValues() {
qt_config->beginGroup(QStringLiteral("UILayout"));
WriteSetting(Settings::QKeys::geometry, UISettings::values.geometry);
WriteSetting(Settings::QKeys::state, UISettings::values.state);
WriteSetting(Settings::QKeys::geometryRenderWindow, UISettings::values.renderwindow_geometry);
WriteSetting(Settings::QKeys::geometrySecondaryWindow,
UISettings::values.secondarywindow_geometry);
WriteSetting(Settings::QKeys::gameListHeaderState, UISettings::values.gamelist_header_state);
WriteSetting(Settings::QKeys::microProfileDialogGeometry,
UISettings::values.microprofile_geometry);
WriteBasicSetting(UISettings::values.microprofile_visible);
qt_config->endGroup();
}
void QtConfig::SaveWebServiceValues() {
qt_config->beginGroup(QStringLiteral("WebService"));
WriteSetting(Settings::QKeys::web_api_url,
QString::fromStdString(NetSettings::values.web_api_url),
QStringLiteral("https://api.citra-emu.org"));
WriteSetting(Settings::QKeys::citra_username,
QString::fromStdString(NetSettings::values.citra_username));
WriteSetting(Settings::QKeys::citra_token,
QString::fromStdString(NetSettings::values.citra_token));
qt_config->endGroup();
}
QVariant QtConfig::ReadSetting(const QString& name) const {
return qt_config->value(name);
}
QVariant QtConfig::ReadSetting(const QString& name, const QVariant& default_value) const {
QVariant result;
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
result = default_value;
} else {
result = qt_config->value(name, default_value);
}
return result;
}
void QtConfig::WriteSetting(const QString& name, const QVariant& value) {
qt_config->setValue(name, value);
}
void QtConfig::WriteSetting(const QString& name, const QVariant& value,
const QVariant& default_value) {
if (global)
qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
qt_config->setValue(name, value);
}
void QtConfig::Reload() {
ReadValues();
// To apply default value changes
SaveValues();
}
void QtConfig::Save() {
SaveValues();
}