Lime3DS/src/video_core
Wunkolo 4cbd75b413 shader_jit: Optimize GeometryEmitter SETEMIT state
The `SETEMIT`/`SETE` instruction only actually encodes 4 bits of possible state,
but this is currently expanded into three separate bytes of
data(four with padding) and requires three separate byte-writes for the x64 and
a64 JITs to write into. These 4 bits from the instruction can instead be
compacted into a singular 1-byte write from the JIT by encoding these 4 bits of
state into a singular byte at JIT-time, and unpacking this data is instead done
by `GeometryEmitter::Emit`. This also allows the serializer to use a singular
byte for all 3 fields now as well.
2026-04-05 23:02:56 +02:00
..
custom_textures video_core: vulkan: Add disk shader cache (#1725) 2026-02-16 15:59:22 +01:00
debug_utils video_core: Switch to xxHash and improve ShaderSetup behaviour (#1592) 2026-01-09 18:01:49 +01:00
host_shaders libretro: draw cursor in vulkan 2026-03-08 19:04:10 +00:00
pica shader_jit: Optimize GeometryEmitter SETEMIT state 2026-04-05 23:02:56 +02:00
rasterizer_cache Fix Shadow Rendering / Texture Filtering (#1675) 2026-02-20 23:39:04 +01:00
renderer_opengl Implement libretro core (#1215) 2026-02-19 22:30:25 +00:00
renderer_software video_core: Fix LCD color fill (#1198) 2025-06-29 13:51:29 +02:00
renderer_vulkan android: Handle surface lost during swapchain creation 2026-03-27 18:31:13 +00:00
shader shader_jit: Optimize GeometryEmitter SETEMIT state 2026-04-05 23:02:56 +02:00
texture video_core: Refactor GPU interface (#7272) 2023-12-28 11:46:57 +01:00
CMakeLists.txt Implement libretro core (#1215) 2026-02-19 22:30:25 +00:00
gpu_debugger.h misc: fix issues pointed out by msvc (#7316) 2024-01-07 12:37:42 -08:00
gpu_impl.h renderer: Add disable right eye performance hack 2024-11-19 16:36:24 +00:00
gpu.cpp Implement libretro core (#1215) 2026-02-19 22:30:25 +00:00
gpu.h Implement libretro core (#1215) 2026-02-19 22:30:25 +00:00
pica_types.h Implement framebuffer vertical flip flag (#699) 2025-03-17 19:39:55 +00:00
precompiled_headers.h Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213) 2022-12-17 16:06:38 +01:00
rasterizer_accelerated.cpp video_core: Vectorize RasterizerAccelerated::AnalyzeVertexArray 2025-05-31 11:12:28 +00:00
rasterizer_accelerated.h video_core: Refactor state tracking (#1059) 2025-05-26 14:37:03 +02:00
rasterizer_interface.h video_core: vulkan: Add disk shader cache (#1725) 2026-02-16 15:59:22 +01:00
renderer_base.cpp android: Implement secondary display support (#617) 2025-08-08 21:41:52 +01:00
renderer_base.h android: Implement secondary display support (#617) 2025-08-08 21:41:52 +01:00
right_eye_disabler.cpp renderer: Add disable right eye performance hack 2024-11-19 16:36:24 +00:00
right_eye_disabler.h renderer: Add disable right eye performance hack 2024-11-19 16:36:24 +00:00
utils.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
video_core.cpp video_core: Fixed occasional launch crash on certain platforms due to unsafe SDL_Init 2025-11-27 14:27:10 +00:00
video_core.h video_core: Refactor GPU interface (#7272) 2023-12-28 11:46:57 +01:00