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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #13975 from iwubcode/shader_includes
VideoBackends / VideoCommon: add support for specifying include files in shader code
This commit is contained in:
commit
1d9c743ef7
@ -749,6 +749,7 @@
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<ClInclude Include="VideoCommon\Present.h" />
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<ClInclude Include="VideoCommon\RenderState.h" />
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<ClInclude Include="VideoCommon\ShaderCache.h" />
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<ClInclude Include="VideoCommon\ShaderCompileUtils.h" />
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<ClInclude Include="VideoCommon\ShaderGenCommon.h" />
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<ClInclude Include="VideoCommon\Spirv.h" />
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<ClInclude Include="VideoCommon\Statistics.h" />
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@ -1396,6 +1397,7 @@
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<ClCompile Include="VideoCommon\Present.cpp" />
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<ClCompile Include="VideoCommon\RenderState.cpp" />
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<ClCompile Include="VideoCommon\ShaderCache.cpp" />
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<ClCompile Include="VideoCommon\ShaderCompileUtils.cpp" />
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<ClCompile Include="VideoCommon\ShaderGenCommon.cpp" />
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<ClCompile Include="VideoCommon\Spirv.cpp" />
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<ClCompile Include="VideoCommon\Statistics.cpp" />
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@ -71,9 +71,10 @@ Gfx::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth
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}
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std::unique_ptr<AbstractShader>
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Gfx::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::string_view name)
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Gfx::CreateShaderFromSource(ShaderStage stage, std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer, std::string_view name)
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{
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auto bytecode = DXShader::CompileShader(D3D::feature_level, stage, source);
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auto bytecode = DXShader::CompileShader(D3D::feature_level, stage, source, shader_includer);
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if (!bytecode)
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return nullptr;
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@ -31,7 +31,9 @@ public:
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std::string_view name) override;
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std::unique_ptr<AbstractStagingTexture>
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CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
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std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
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std::unique_ptr<AbstractShader>
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CreateShaderFromSource(ShaderStage stage, std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer,
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std::string_view name) override;
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std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
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size_t length,
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@ -68,9 +68,10 @@ Gfx::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth
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}
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std::unique_ptr<AbstractShader>
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Gfx::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::string_view name)
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Gfx::CreateShaderFromSource(ShaderStage stage, std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer, std::string_view name)
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{
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return DXShader::CreateFromSource(stage, source, name);
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return DXShader::CreateFromSource(stage, source, shader_includer, name);
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}
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std::unique_ptr<AbstractShader> Gfx::CreateShaderFromBinary(ShaderStage stage, const void* data,
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@ -36,7 +36,9 @@ public:
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CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments) override;
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std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
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std::unique_ptr<AbstractShader>
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CreateShaderFromSource(ShaderStage stage, std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer,
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std::string_view name) override;
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std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
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size_t length,
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@ -29,9 +29,10 @@ std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, Binary
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}
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std::unique_ptr<DXShader> DXShader::CreateFromSource(ShaderStage stage, std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer,
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std::string_view name)
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{
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auto bytecode = CompileShader(g_dx_context->GetFeatureLevel(), stage, source);
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auto bytecode = CompileShader(g_dx_context->GetFeatureLevel(), stage, source, shader_includer);
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if (!bytecode)
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return nullptr;
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@ -23,6 +23,7 @@ public:
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static std::unique_ptr<DXShader> CreateFromBytecode(ShaderStage stage, BinaryData bytecode,
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std::string_view name);
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static std::unique_ptr<DXShader> CreateFromSource(ShaderStage stage, std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer,
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std::string_view name);
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private:
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@ -20,6 +20,7 @@
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#include "Common/StringUtil.h"
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#include "Common/Version.h"
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#include "VideoCommon/ShaderCompileUtils.h"
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#include "VideoCommon/Spirv.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -35,6 +36,9 @@ namespace
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constexpr std::string_view SHADER_HEADER = R"(
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// Target GLSL 4.5.
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#version 450 core
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#extension GL_ARB_shading_language_include : enable
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#define ATTRIBUTE_LOCATION(x) layout(location = x)
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#define FRAGMENT_OUTPUT_LOCATION(x) layout(location = x)
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#define FRAGMENT_OUTPUT_LOCATION_INDEXED(x, y) layout(location = x, index = y)
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@ -107,14 +111,16 @@ std::optional<std::string> GetHLSLFromSPIRV(SPIRV::CodeVector spv, D3D_FEATURE_L
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return compiler.compile();
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}
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std::optional<SPIRV::CodeVector> GetSpirv(ShaderStage stage, std::string_view source)
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std::optional<SPIRV::CodeVector> GetSpirv(ShaderStage stage, std::string_view source,
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glslang::TShader::Includer* shader_includer)
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{
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switch (stage)
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{
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case ShaderStage::Vertex:
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{
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const auto full_source = fmt::format("{}{}", SHADER_HEADER, source);
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return SPIRV::CompileVertexShader(full_source, APIType::D3D, glslang::EShTargetSpv_1_0);
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return SPIRV::CompileVertexShader(full_source, APIType::D3D, glslang::EShTargetSpv_1_0,
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shader_includer);
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}
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case ShaderStage::Geometry:
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@ -126,13 +132,15 @@ std::optional<SPIRV::CodeVector> GetSpirv(ShaderStage stage, std::string_view so
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case ShaderStage::Pixel:
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{
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const auto full_source = fmt::format("{}{}", SHADER_HEADER, source);
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return SPIRV::CompileFragmentShader(full_source, APIType::D3D, glslang::EShTargetSpv_1_0);
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return SPIRV::CompileFragmentShader(full_source, APIType::D3D, glslang::EShTargetSpv_1_0,
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shader_includer);
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}
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case ShaderStage::Compute:
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{
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const auto full_source = fmt::format("{}{}", COMPUTE_SHADER_HEADER, source);
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return SPIRV::CompileComputeShader(full_source, APIType::D3D, glslang::EShTargetSpv_1_0);
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return SPIRV::CompileComputeShader(full_source, APIType::D3D, glslang::EShTargetSpv_1_0,
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shader_includer);
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}
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};
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@ -140,13 +148,14 @@ std::optional<SPIRV::CodeVector> GetSpirv(ShaderStage stage, std::string_view so
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}
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std::optional<std::string> GetHLSL(D3D_FEATURE_LEVEL feature_level, ShaderStage stage,
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std::string_view source)
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std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer)
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{
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if (stage == ShaderStage::Geometry)
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{
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return std::string{source};
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}
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else if (const auto spirv = GetSpirv(stage, source))
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else if (const auto spirv = GetSpirv(stage, source, shader_includer))
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{
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return GetHLSLFromSPIRV(std::move(*spirv), feature_level);
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}
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@ -230,10 +239,11 @@ static const char* GetCompileTarget(D3D_FEATURE_LEVEL feature_level, ShaderStage
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}
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}
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std::optional<Shader::BinaryData> Shader::CompileShader(D3D_FEATURE_LEVEL feature_level,
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ShaderStage stage, std::string_view source)
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std::optional<Shader::BinaryData>
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Shader::CompileShader(D3D_FEATURE_LEVEL feature_level, ShaderStage stage, std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer)
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{
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const auto hlsl = GetHLSL(feature_level, stage, source);
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const auto hlsl = GetHLSL(feature_level, stage, source, shader_includer);
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if (!hlsl)
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return std::nullopt;
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@ -260,7 +270,7 @@ std::optional<Shader::BinaryData> Shader::CompileShader(D3D_FEATURE_LEVEL featur
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file << "Dolphin Version: " + Common::GetScmRevStr() + "\n";
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file << "Video Backend: " + g_video_backend->GetDisplayName();
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if (const auto spirv = GetSpirv(stage, source))
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if (const auto spirv = GetSpirv(stage, source, shader_includer))
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{
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file << "\nOriginal Source: \n";
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file << source << std::endl;
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@ -20,7 +20,8 @@ public:
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BinaryData GetBinary() const override;
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static std::optional<BinaryData> CompileShader(D3D_FEATURE_LEVEL feature_level, ShaderStage stage,
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std::string_view source);
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std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer);
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static BinaryData CreateByteCode(const void* data, size_t length);
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@ -31,7 +31,9 @@ public:
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CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments) override;
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std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
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std::unique_ptr<AbstractShader>
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CreateShaderFromSource(ShaderStage stage, std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer,
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std::string_view name) override;
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std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
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size_t length,
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@ -120,11 +120,12 @@ Metal::Gfx::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture
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// MARK: Pipeline Creation
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std::unique_ptr<AbstractShader> Metal::Gfx::CreateShaderFromSource(ShaderStage stage,
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std::string_view source,
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std::unique_ptr<AbstractShader>
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Metal::Gfx::CreateShaderFromSource(ShaderStage stage, std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer,
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std::string_view name)
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{
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std::optional<std::string> msl = Util::TranslateShaderToMSL(stage, source);
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std::optional<std::string> msl = Util::TranslateShaderToMSL(stage, source, shader_includer);
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if (!msl.has_value())
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{
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PanicAlertFmt("Failed to convert shader {} to MSL", name);
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@ -54,7 +54,8 @@ static inline bool HasStencil(AbstractTextureFormat format)
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return format == AbstractTextureFormat::D24_S8 || format == AbstractTextureFormat::D32F_S8;
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}
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std::optional<std::string> TranslateShaderToMSL(ShaderStage stage, std::string_view source);
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std::optional<std::string> TranslateShaderToMSL(ShaderStage stage, std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer);
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} // namespace Util
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} // namespace Metal
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@ -13,6 +13,7 @@
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#include "VideoCommon/Constants.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/ShaderCompileUtils.h"
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#include "VideoCommon/Spirv.h"
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Metal::DeviceFeatures Metal::g_features;
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@ -490,8 +491,9 @@ MakeResourceBinding(spv::ExecutionModel stage, u32 set, u32 binding, //
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return resource;
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}
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std::optional<std::string> Metal::Util::TranslateShaderToMSL(ShaderStage stage,
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std::string_view source)
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std::optional<std::string>
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Metal::Util::TranslateShaderToMSL(ShaderStage stage, std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer)
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{
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std::string full_source;
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@ -514,16 +516,19 @@ std::optional<std::string> Metal::Util::TranslateShaderToMSL(ShaderStage stage,
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switch (stage)
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{
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case ShaderStage::Vertex:
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code = SPIRV::CompileVertexShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_5);
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code = SPIRV::CompileVertexShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_5,
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shader_includer);
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break;
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case ShaderStage::Geometry:
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PanicAlertFmt("Tried to compile geometry shader for Metal, but Metal doesn't support them!");
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break;
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case ShaderStage::Pixel:
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code = SPIRV::CompileFragmentShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_5);
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code = SPIRV::CompileFragmentShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_5,
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shader_includer);
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break;
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case ShaderStage::Compute:
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code = SPIRV::CompileComputeShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_5);
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code = SPIRV::CompileComputeShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_5,
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shader_includer);
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break;
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}
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if (!code.has_value())
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@ -53,6 +53,7 @@ public:
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std::unique_ptr<AbstractShader>
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NullGfx::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
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[[maybe_unused]] VideoCommon::ShaderIncluder* shader_includer,
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[[maybe_unused]] std::string_view name)
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{
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return std::make_unique<NullShader>(stage);
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@ -25,7 +25,9 @@ public:
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CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments) override;
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std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
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std::unique_ptr<AbstractShader>
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CreateShaderFromSource(ShaderStage stage, std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer,
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std::string_view name) override;
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std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
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size_t length,
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@ -231,9 +231,10 @@ OGLGfx::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* de
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}
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std::unique_ptr<AbstractShader>
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OGLGfx::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::string_view name)
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OGLGfx::CreateShaderFromSource(ShaderStage stage, std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer, std::string_view name)
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{
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return OGLShader::CreateFromSource(stage, source, name);
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return OGLShader::CreateFromSource(stage, source, shader_includer, name);
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}
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std::unique_ptr<AbstractShader>
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@ -25,7 +25,9 @@ public:
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std::string_view name) override;
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std::unique_ptr<AbstractStagingTexture>
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CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
|
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std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
|
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std::unique_ptr<AbstractShader>
|
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CreateShaderFromSource(ShaderStage stage, std::string_view source,
|
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VideoCommon::ShaderIncluder* shader_includer,
|
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std::string_view name) override;
|
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std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
|
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size_t length,
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@ -3,12 +3,110 @@
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#include "VideoBackends/OGL/OGLShader.h"
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#include <algorithm>
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#include <cctype>
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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|
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#include "VideoCommon/ShaderCompileUtils.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/VideoConfig.h"
|
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|
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namespace OGL
|
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{
|
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namespace
|
||||
{
|
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std::string ResolveIncludeStatements(glslang::TShader::Includer* shader_includer,
|
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std::string_view source, const char* includer_name = "",
|
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std::size_t depth = 1)
|
||||
{
|
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if (!shader_includer)
|
||||
{
|
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return std::string{source};
|
||||
}
|
||||
|
||||
std::string source_str(source);
|
||||
std::istringstream iss(source_str);
|
||||
|
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ShaderCode output;
|
||||
std::string line;
|
||||
while (std::getline(iss, line))
|
||||
{
|
||||
if (line.empty())
|
||||
{
|
||||
output.Write("{}\n", line);
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string_view include_preprocessor = "#include";
|
||||
if (!line.starts_with(include_preprocessor))
|
||||
{
|
||||
output.Write("{}\n", line);
|
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continue;
|
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}
|
||||
|
||||
const std::string after_include = line.substr(include_preprocessor.size());
|
||||
|
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bool local_include = true;
|
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std::string_view filename;
|
||||
// First non-whitespace character after include
|
||||
const std::string::const_iterator non_whitespace_iter = std::find_if_not(
|
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after_include.begin(), after_include.end(), [](char ch) { return std::isspace(ch); });
|
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if (*non_whitespace_iter == '<')
|
||||
{
|
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const auto after_less = std::next(non_whitespace_iter);
|
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if (after_less == after_include.end())
|
||||
{
|
||||
// Found less-than at the end, malformed
|
||||
output.Write("{}\n", line);
|
||||
continue;
|
||||
}
|
||||
const auto end_iter = std::find(after_less, after_include.end(), '>');
|
||||
if (end_iter == after_include.end())
|
||||
{
|
||||
// Include spans multiple lines or is malformed, just pass it along
|
||||
output.Write("{}\n", line);
|
||||
continue;
|
||||
}
|
||||
filename = std::string_view(after_less, end_iter);
|
||||
local_include = false;
|
||||
}
|
||||
else if (*non_whitespace_iter == '"')
|
||||
{
|
||||
const auto after_quote = std::next(non_whitespace_iter);
|
||||
if (after_quote == after_include.end())
|
||||
{
|
||||
// Found quote at the end, malformed
|
||||
output.Write("{}\n", line);
|
||||
continue;
|
||||
}
|
||||
const auto end_iter = std::find(after_quote, after_include.end(), '"');
|
||||
if (end_iter == after_include.end())
|
||||
{
|
||||
// Include spans multiple lines or is malformed, just pass it along
|
||||
output.Write("{}\n", line);
|
||||
continue;
|
||||
}
|
||||
filename = std::string_view(after_quote, end_iter);
|
||||
}
|
||||
|
||||
const std::string header_path = std::string{filename};
|
||||
auto include_result =
|
||||
local_include ? shader_includer->includeLocal(header_path.c_str(), includer_name, depth) :
|
||||
shader_includer->includeSystem(header_path.c_str(), includer_name, depth);
|
||||
if (!include_result)
|
||||
{
|
||||
output.Write("{}\n", line);
|
||||
continue;
|
||||
}
|
||||
|
||||
output.Write("{}", ResolveIncludeStatements(shader_includer, include_result->headerData,
|
||||
header_path.c_str(), ++depth));
|
||||
}
|
||||
|
||||
return output.GetBuffer();
|
||||
}
|
||||
} // namespace
|
||||
static GLenum GetGLShaderTypeForStage(ShaderStage stage)
|
||||
{
|
||||
switch (stage)
|
||||
@ -57,9 +155,12 @@ OGLShader::~OGLShader()
|
||||
}
|
||||
|
||||
std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, std::string_view source,
|
||||
VideoCommon::ShaderIncluder* shader_includer,
|
||||
std::string_view name)
|
||||
{
|
||||
std::string source_str(source);
|
||||
// Note: while the source will all be available, any errors will not
|
||||
// reference the correct paths
|
||||
std::string source_str = ResolveIncludeStatements(shader_includer, source);
|
||||
std::string name_str(name);
|
||||
if (stage != ShaderStage::Compute)
|
||||
{
|
||||
|
||||
@ -29,6 +29,7 @@ public:
|
||||
const std::string& GetSource() const { return m_source; }
|
||||
|
||||
static std::unique_ptr<OGLShader> CreateFromSource(ShaderStage stage, std::string_view source,
|
||||
VideoCommon::ShaderIncluder* shader_includer,
|
||||
std::string_view name);
|
||||
|
||||
private:
|
||||
|
||||
@ -78,6 +78,7 @@ public:
|
||||
|
||||
std::unique_ptr<AbstractShader>
|
||||
SWGfx::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
|
||||
[[maybe_unused]] VideoCommon::ShaderIncluder* shader_includer,
|
||||
[[maybe_unused]] std::string_view name)
|
||||
{
|
||||
return std::make_unique<SWShader>(stage);
|
||||
|
||||
@ -28,7 +28,9 @@ public:
|
||||
|
||||
bool BindBackbuffer(const ClearColor& clear_color = {}) override;
|
||||
|
||||
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
|
||||
std::unique_ptr<AbstractShader>
|
||||
CreateShaderFromSource(ShaderStage stage, std::string_view source,
|
||||
VideoCommon::ShaderIncluder* shader_includer,
|
||||
std::string_view name) override;
|
||||
std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
|
||||
size_t length,
|
||||
|
||||
@ -8,6 +8,7 @@
|
||||
|
||||
#include "VideoBackends/Vulkan/VulkanContext.h"
|
||||
#include "VideoCommon/DriverDetails.h"
|
||||
#include "VideoCommon/ShaderCompileUtils.h"
|
||||
#include "VideoCommon/Spirv.h"
|
||||
|
||||
namespace Vulkan::ShaderCompiler
|
||||
@ -21,6 +22,9 @@ namespace Vulkan::ShaderCompiler
|
||||
static const char SHADER_HEADER[] = R"(
|
||||
// Target GLSL 4.5.
|
||||
#version 450 core
|
||||
|
||||
#extension GL_ARB_shading_language_include : enable
|
||||
|
||||
#define ATTRIBUTE_LOCATION(x) layout(location = x)
|
||||
#define FRAGMENT_OUTPUT_LOCATION(x) layout(location = x)
|
||||
#define FRAGMENT_OUTPUT_LOCATION_INDEXED(x, y) layout(location = x, index = y)
|
||||
@ -121,27 +125,31 @@ static glslang::EShTargetLanguageVersion GetLanguageVersion()
|
||||
return glslang::EShTargetSpv_1_0;
|
||||
}
|
||||
|
||||
std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code)
|
||||
std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code,
|
||||
VideoCommon::ShaderIncluder* shader_includer)
|
||||
{
|
||||
return SPIRV::CompileVertexShader(GetShaderCode(source_code, SHADER_HEADER), APIType::Vulkan,
|
||||
GetLanguageVersion());
|
||||
GetLanguageVersion(), shader_includer);
|
||||
}
|
||||
|
||||
std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code)
|
||||
std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code,
|
||||
VideoCommon::ShaderIncluder* shader_includer)
|
||||
{
|
||||
return SPIRV::CompileGeometryShader(GetShaderCode(source_code, SHADER_HEADER), APIType::Vulkan,
|
||||
GetLanguageVersion());
|
||||
GetLanguageVersion(), shader_includer);
|
||||
}
|
||||
|
||||
std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code)
|
||||
std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code,
|
||||
VideoCommon::ShaderIncluder* shader_includer)
|
||||
{
|
||||
return SPIRV::CompileFragmentShader(GetShaderCode(source_code, SHADER_HEADER), APIType::Vulkan,
|
||||
GetLanguageVersion());
|
||||
GetLanguageVersion(), shader_includer);
|
||||
}
|
||||
|
||||
std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code)
|
||||
std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code,
|
||||
VideoCommon::ShaderIncluder* shader_includer)
|
||||
{
|
||||
return SPIRV::CompileComputeShader(GetShaderCode(source_code, COMPUTE_SHADER_HEADER),
|
||||
APIType::Vulkan, GetLanguageVersion());
|
||||
APIType::Vulkan, GetLanguageVersion(), shader_includer);
|
||||
}
|
||||
} // namespace Vulkan::ShaderCompiler
|
||||
|
||||
@ -10,6 +10,11 @@
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
namespace VideoCommon
|
||||
{
|
||||
class ShaderIncluder;
|
||||
}
|
||||
|
||||
namespace Vulkan::ShaderCompiler
|
||||
{
|
||||
// SPIR-V compiled code type
|
||||
@ -17,14 +22,18 @@ using SPIRVCodeType = u32;
|
||||
using SPIRVCodeVector = std::vector<SPIRVCodeType>;
|
||||
|
||||
// Compile a vertex shader to SPIR-V.
|
||||
std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code);
|
||||
std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code,
|
||||
VideoCommon::ShaderIncluder* shader_includer);
|
||||
|
||||
// Compile a geometry shader to SPIR-V.
|
||||
std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code);
|
||||
std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code,
|
||||
VideoCommon::ShaderIncluder* shader_includer);
|
||||
|
||||
// Compile a fragment shader to SPIR-V.
|
||||
std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code);
|
||||
std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code,
|
||||
VideoCommon::ShaderIncluder* shader_includer);
|
||||
|
||||
// Compile a compute shader to SPIR-V.
|
||||
std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code);
|
||||
std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code,
|
||||
VideoCommon::ShaderIncluder* shader_includer);
|
||||
} // namespace Vulkan::ShaderCompiler
|
||||
|
||||
@ -60,9 +60,10 @@ std::unique_ptr<AbstractStagingTexture> VKGfx::CreateStagingTexture(StagingTextu
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractShader>
|
||||
VKGfx::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::string_view name)
|
||||
VKGfx::CreateShaderFromSource(ShaderStage stage, std::string_view source,
|
||||
VideoCommon::ShaderIncluder* shader_includer, std::string_view name)
|
||||
{
|
||||
return VKShader::CreateFromSource(stage, source, name);
|
||||
return VKShader::CreateFromSource(stage, source, shader_includer, name);
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractShader> VKGfx::CreateShaderFromBinary(ShaderStage stage, const void* data,
|
||||
|
||||
@ -38,7 +38,9 @@ public:
|
||||
CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
|
||||
std::vector<AbstractTexture*> additional_color_attachments) override;
|
||||
|
||||
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
|
||||
std::unique_ptr<AbstractShader>
|
||||
CreateShaderFromSource(ShaderStage stage, std::string_view source,
|
||||
VideoCommon::ShaderIncluder* shader_includer,
|
||||
std::string_view name) override;
|
||||
std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
|
||||
size_t length,
|
||||
|
||||
@ -108,22 +108,23 @@ CreateShaderObject(ShaderStage stage, ShaderCompiler::SPIRVCodeVector spv, std::
|
||||
}
|
||||
|
||||
std::unique_ptr<VKShader> VKShader::CreateFromSource(ShaderStage stage, std::string_view source,
|
||||
VideoCommon::ShaderIncluder* shader_includer,
|
||||
std::string_view name)
|
||||
{
|
||||
std::optional<ShaderCompiler::SPIRVCodeVector> spv;
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage::Vertex:
|
||||
spv = ShaderCompiler::CompileVertexShader(source);
|
||||
spv = ShaderCompiler::CompileVertexShader(source, shader_includer);
|
||||
break;
|
||||
case ShaderStage::Geometry:
|
||||
spv = ShaderCompiler::CompileGeometryShader(source);
|
||||
spv = ShaderCompiler::CompileGeometryShader(source, shader_includer);
|
||||
break;
|
||||
case ShaderStage::Pixel:
|
||||
spv = ShaderCompiler::CompileFragmentShader(source);
|
||||
spv = ShaderCompiler::CompileFragmentShader(source, shader_includer);
|
||||
break;
|
||||
case ShaderStage::Compute:
|
||||
spv = ShaderCompiler::CompileComputeShader(source);
|
||||
spv = ShaderCompiler::CompileComputeShader(source, shader_includer);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
@ -27,6 +27,7 @@ public:
|
||||
BinaryData GetBinary() const override;
|
||||
|
||||
static std::unique_ptr<VKShader> CreateFromSource(ShaderStage stage, std::string_view source,
|
||||
VideoCommon::ShaderIncluder* shader_includer,
|
||||
std::string_view name);
|
||||
static std::unique_ptr<VKShader> CreateFromBinary(ShaderStage stage, const void* data,
|
||||
size_t length, std::string_view name);
|
||||
|
||||
@ -37,7 +37,8 @@ struct SurfaceInfo
|
||||
namespace VideoCommon
|
||||
{
|
||||
class AsyncShaderCompiler;
|
||||
}
|
||||
class ShaderIncluder;
|
||||
} // namespace VideoCommon
|
||||
|
||||
using ClearColor = std::array<float, 4>;
|
||||
|
||||
@ -110,8 +111,9 @@ public:
|
||||
virtual void PresentBackbuffer() {}
|
||||
|
||||
// Shader modules/objects.
|
||||
virtual std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage,
|
||||
std::string_view source,
|
||||
virtual std::unique_ptr<AbstractShader>
|
||||
CreateShaderFromSource(ShaderStage stage, std::string_view source,
|
||||
VideoCommon::ShaderIncluder* shader_includer = nullptr,
|
||||
std::string_view name = "") = 0;
|
||||
virtual std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage,
|
||||
const void* data, size_t length,
|
||||
|
||||
@ -9,6 +9,14 @@
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
// Note: not directly used in this file
|
||||
// but done here to avoid specifying in
|
||||
// every derived class that needs it
|
||||
namespace VideoCommon
|
||||
{
|
||||
class ShaderIncluder;
|
||||
}
|
||||
|
||||
enum class ShaderStage
|
||||
{
|
||||
Vertex,
|
||||
|
||||
@ -147,6 +147,8 @@ add_library(videocommon
|
||||
RenderState.h
|
||||
ShaderCache.cpp
|
||||
ShaderCache.h
|
||||
ShaderCompileUtils.cpp
|
||||
ShaderCompileUtils.h
|
||||
ShaderGenCommon.cpp
|
||||
ShaderGenCommon.h
|
||||
Spirv.cpp
|
||||
|
||||
@ -412,7 +412,7 @@ bool FramebufferManager::CompileConversionPipelines()
|
||||
EFBReinterpretType convtype = static_cast<EFBReinterpretType>(i);
|
||||
std::unique_ptr<AbstractShader> pixel_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Pixel,
|
||||
FramebufferShaderGen::GenerateFormatConversionShader(convtype, GetEFBSamples()),
|
||||
FramebufferShaderGen::GenerateFormatConversionShader(convtype, GetEFBSamples()), nullptr,
|
||||
fmt::format("Framebuffer conversion pixel shader {}", convtype));
|
||||
if (!pixel_shader)
|
||||
return false;
|
||||
@ -644,7 +644,7 @@ bool FramebufferManager::CompileReadbackPipelines()
|
||||
{
|
||||
auto depth_resolve_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Pixel, FramebufferShaderGen::GenerateResolveDepthPixelShader(GetEFBSamples()),
|
||||
"Depth resolve pixel shader");
|
||||
nullptr, "Depth resolve pixel shader");
|
||||
if (!depth_resolve_shader)
|
||||
return false;
|
||||
|
||||
@ -658,7 +658,7 @@ bool FramebufferManager::CompileReadbackPipelines()
|
||||
config.framebuffer_state.color_texture_format = GetEFBColorFormat();
|
||||
auto color_resolve_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Pixel,
|
||||
FramebufferShaderGen::GenerateResolveColorPixelShader(GetEFBSamples()),
|
||||
FramebufferShaderGen::GenerateResolveColorPixelShader(GetEFBSamples()), nullptr,
|
||||
"Color resolve pixel shader");
|
||||
if (!color_resolve_shader)
|
||||
return false;
|
||||
@ -672,7 +672,7 @@ bool FramebufferManager::CompileReadbackPipelines()
|
||||
|
||||
// EFB restore pipeline
|
||||
auto restore_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Pixel, FramebufferShaderGen::GenerateEFBRestorePixelShader(),
|
||||
ShaderStage::Pixel, FramebufferShaderGen::GenerateEFBRestorePixelShader(), nullptr,
|
||||
"EFB restore pixel shader");
|
||||
if (!restore_shader)
|
||||
return false;
|
||||
@ -888,7 +888,7 @@ void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool color
|
||||
bool FramebufferManager::CompileClearPipelines()
|
||||
{
|
||||
auto vertex_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Vertex, FramebufferShaderGen::GenerateClearVertexShader(),
|
||||
ShaderStage::Vertex, FramebufferShaderGen::GenerateClearVertexShader(), nullptr,
|
||||
"Clear vertex shader");
|
||||
if (!vertex_shader)
|
||||
return false;
|
||||
@ -1063,7 +1063,7 @@ bool FramebufferManager::CompilePokePipelines()
|
||||
return false;
|
||||
|
||||
auto poke_vertex_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Vertex, FramebufferShaderGen::GenerateEFBPokeVertexShader(),
|
||||
ShaderStage::Vertex, FramebufferShaderGen::GenerateEFBPokeVertexShader(), nullptr,
|
||||
"EFB poke vertex shader");
|
||||
if (!poke_vertex_shader)
|
||||
return false;
|
||||
|
||||
@ -348,7 +348,7 @@ CustomShaderCache::CompilePixelShader(const PixelShaderUid& uid,
|
||||
{
|
||||
const ShaderCode source_code =
|
||||
GeneratePixelShaderCode(m_api_type, m_host_config, uid.GetUidData(), {});
|
||||
return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(),
|
||||
return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(), nullptr,
|
||||
"Custom Pixel Shader");
|
||||
}
|
||||
|
||||
@ -357,7 +357,7 @@ CustomShaderCache::CompilePixelShader(const UberShader::PixelShaderUid& uid,
|
||||
const CustomShaderInstance& custom_shaders) const
|
||||
{
|
||||
const ShaderCode source_code = GenPixelShader(m_api_type, m_host_config, uid.GetUidData());
|
||||
return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(),
|
||||
return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(), nullptr,
|
||||
"Custom Uber Pixel Shader");
|
||||
}
|
||||
|
||||
|
||||
@ -113,11 +113,11 @@ bool OnScreenUI::RecompileImGuiPipeline()
|
||||
g_presenter->GetBackbufferFormat() == AbstractTextureFormat::RGBA16F;
|
||||
|
||||
std::unique_ptr<AbstractShader> vertex_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Vertex, FramebufferShaderGen::GenerateImGuiVertexShader(),
|
||||
ShaderStage::Vertex, FramebufferShaderGen::GenerateImGuiVertexShader(), nullptr,
|
||||
"ImGui vertex shader");
|
||||
std::unique_ptr<AbstractShader> pixel_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Pixel, FramebufferShaderGen::GenerateImGuiPixelShader(linear_space_output),
|
||||
"ImGui pixel shader");
|
||||
nullptr, "ImGui pixel shader");
|
||||
if (!vertex_shader || !pixel_shader)
|
||||
{
|
||||
PanicAlertFmt("Failed to compile ImGui shaders");
|
||||
@ -130,7 +130,7 @@ bool OnScreenUI::RecompileImGuiPipeline()
|
||||
{
|
||||
geometry_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 1),
|
||||
"ImGui passthrough geometry shader");
|
||||
nullptr, "ImGui passthrough geometry shader");
|
||||
if (!geometry_shader)
|
||||
{
|
||||
PanicAlertFmt("Failed to compile ImGui geometry shader");
|
||||
|
||||
@ -27,6 +27,7 @@
|
||||
#include "VideoCommon/FramebufferManager.h"
|
||||
#include "VideoCommon/Present.h"
|
||||
#include "VideoCommon/ShaderCache.h"
|
||||
#include "VideoCommon/ShaderCompileUtils.h"
|
||||
#include "VideoCommon/VertexManagerBase.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
@ -97,6 +98,9 @@ void PostProcessingConfiguration::LoadShader(const std::string& shader)
|
||||
// might have set in the settings
|
||||
LoadOptionsConfiguration();
|
||||
m_current_shader_code = code;
|
||||
m_shader_includer =
|
||||
std::make_unique<ShaderIncluder>(File::GetUserPath(D_SHADERS_IDX) + sub_dir,
|
||||
File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir);
|
||||
}
|
||||
|
||||
void PostProcessingConfiguration::LoadDefaultShader()
|
||||
@ -809,14 +813,14 @@ bool PostProcessing::CompileVertexShader()
|
||||
std::ostringstream ss_default;
|
||||
ss_default << GetUniformBufferHeader(false);
|
||||
ss_default << GetVertexShaderBody();
|
||||
m_default_vertex_shader = g_gfx->CreateShaderFromSource(ShaderStage::Vertex, ss_default.str(),
|
||||
"Default post-processing vertex shader");
|
||||
m_default_vertex_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Vertex, ss_default.str(), nullptr, "Default post-processing vertex shader");
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << GetUniformBufferHeader(true);
|
||||
ss << GetVertexShaderBody();
|
||||
m_vertex_shader =
|
||||
g_gfx->CreateShaderFromSource(ShaderStage::Vertex, ss.str(), "Post-processing vertex shader");
|
||||
m_vertex_shader = g_gfx->CreateShaderFromSource(ShaderStage::Vertex, ss.str(), nullptr,
|
||||
"Post-processing vertex shader");
|
||||
|
||||
if (!m_default_vertex_shader || !m_vertex_shader)
|
||||
{
|
||||
@ -966,7 +970,7 @@ bool PostProcessing::CompilePixelShader()
|
||||
if (LoadShaderFromFile(s_default_pixel_shader_name, "", default_pixel_shader_code))
|
||||
{
|
||||
m_default_pixel_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Pixel, GetHeader(false) + default_pixel_shader_code + GetFooter(),
|
||||
ShaderStage::Pixel, GetHeader(false) + default_pixel_shader_code + GetFooter(), nullptr,
|
||||
"Default post-processing pixel shader");
|
||||
// We continue even if all of this failed, it doesn't matter
|
||||
m_default_uniform_staging_buffer.resize(CalculateUniformsSize(false));
|
||||
@ -979,6 +983,7 @@ bool PostProcessing::CompilePixelShader()
|
||||
m_config.LoadShader(g_ActiveConfig.sPostProcessingShader);
|
||||
m_pixel_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Pixel, GetHeader(true) + m_config.GetShaderCode() + GetFooter(),
|
||||
m_config.GetShaderIncluder(),
|
||||
fmt::format("User post-processing pixel shader: {}", m_config.GetShader()));
|
||||
if (!m_pixel_shader)
|
||||
{
|
||||
@ -987,7 +992,7 @@ bool PostProcessing::CompilePixelShader()
|
||||
// Use default shader.
|
||||
m_config.LoadDefaultShader();
|
||||
m_pixel_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Pixel, GetHeader(true) + m_config.GetShaderCode() + GetFooter(),
|
||||
ShaderStage::Pixel, GetHeader(true) + m_config.GetShaderCode() + GetFooter(), nullptr,
|
||||
"Default user post-processing pixel shader");
|
||||
if (!m_pixel_shader)
|
||||
{
|
||||
|
||||
@ -20,6 +20,8 @@ class AbstractFramebuffer;
|
||||
|
||||
namespace VideoCommon
|
||||
{
|
||||
class ShaderIncluder;
|
||||
|
||||
class PostProcessingConfiguration
|
||||
{
|
||||
public:
|
||||
@ -68,6 +70,7 @@ public:
|
||||
void SaveOptionsConfiguration();
|
||||
const std::string& GetShader() const { return m_current_shader; }
|
||||
const std::string& GetShaderCode() const { return m_current_shader_code; }
|
||||
ShaderIncluder* GetShaderIncluder() { return m_shader_includer.get(); }
|
||||
bool IsDirty() const { return m_any_options_dirty; }
|
||||
void SetDirty(bool dirty) { m_any_options_dirty = dirty; }
|
||||
bool HasOptions() const { return m_options.size() > 0; }
|
||||
@ -81,6 +84,7 @@ public:
|
||||
|
||||
private:
|
||||
bool m_any_options_dirty = false;
|
||||
std::unique_ptr<ShaderIncluder> m_shader_includer;
|
||||
std::string m_current_shader;
|
||||
std::string m_current_shader_code;
|
||||
ConfigMap m_options;
|
||||
|
||||
@ -442,7 +442,7 @@ ShaderCache::CompileVertexUberShader(const UberShader::VertexShaderUid& uid) con
|
||||
{
|
||||
const ShaderCode source_code =
|
||||
UberShader::GenVertexShader(m_api_type, m_host_config, uid.GetUidData());
|
||||
return g_gfx->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer(),
|
||||
return g_gfx->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer(), nullptr,
|
||||
fmt::to_string(*uid.GetUidData()));
|
||||
}
|
||||
|
||||
@ -458,7 +458,7 @@ ShaderCache::CompilePixelUberShader(const UberShader::PixelShaderUid& uid) const
|
||||
{
|
||||
const ShaderCode source_code =
|
||||
UberShader::GenPixelShader(m_api_type, m_host_config, uid.GetUidData());
|
||||
return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(),
|
||||
return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(), nullptr,
|
||||
fmt::to_string(*uid.GetUidData()));
|
||||
}
|
||||
|
||||
@ -555,7 +555,7 @@ const AbstractShader* ShaderCache::CreateGeometryShader(const GeometryShaderUid&
|
||||
const ShaderCode source_code =
|
||||
GenerateGeometryShaderCode(m_api_type, m_host_config, uid.GetUidData());
|
||||
std::unique_ptr<AbstractShader> shader =
|
||||
g_gfx->CreateShaderFromSource(ShaderStage::Geometry, source_code.GetBuffer(),
|
||||
g_gfx->CreateShaderFromSource(ShaderStage::Geometry, source_code.GetBuffer(), nullptr,
|
||||
fmt::format("Geometry shader: {}", *uid.GetUidData()));
|
||||
|
||||
auto& entry = m_gs_cache.shader_map[uid];
|
||||
@ -1393,7 +1393,7 @@ ShaderCache::GetEFBCopyToVRAMPipeline(const TextureConversionShaderGen::TCShader
|
||||
|
||||
auto shader_code = TextureConversionShaderGen::GeneratePixelShader(m_api_type, uid.GetUidData());
|
||||
auto shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Pixel, shader_code.GetBuffer(),
|
||||
ShaderStage::Pixel, shader_code.GetBuffer(), nullptr,
|
||||
fmt::format("EFB copy to VRAM pixel shader: {}", *uid.GetUidData()));
|
||||
if (!shader)
|
||||
{
|
||||
@ -1424,8 +1424,9 @@ const AbstractPipeline* ShaderCache::GetEFBCopyToRAMPipeline(const EFBCopyParams
|
||||
|
||||
const std::string shader_code =
|
||||
TextureConversionShaderTiled::GenerateEncodingShader(uid, m_api_type);
|
||||
const auto shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Pixel, shader_code, fmt::format("EFB copy to RAM pixel shader: {}", uid));
|
||||
const auto shader =
|
||||
g_gfx->CreateShaderFromSource(ShaderStage::Pixel, shader_code, nullptr,
|
||||
fmt::format("EFB copy to RAM pixel shader: {}", uid));
|
||||
if (!shader)
|
||||
{
|
||||
m_efb_copy_to_ram_pipelines.emplace(uid, nullptr);
|
||||
@ -1447,14 +1448,14 @@ const AbstractPipeline* ShaderCache::GetEFBCopyToRAMPipeline(const EFBCopyParams
|
||||
bool ShaderCache::CompileSharedPipelines()
|
||||
{
|
||||
m_screen_quad_vertex_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Vertex, FramebufferShaderGen::GenerateScreenQuadVertexShader(),
|
||||
ShaderStage::Vertex, FramebufferShaderGen::GenerateScreenQuadVertexShader(), nullptr,
|
||||
"Screen quad vertex shader");
|
||||
m_texture_copy_vertex_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Vertex, FramebufferShaderGen::GenerateTextureCopyVertexShader(),
|
||||
ShaderStage::Vertex, FramebufferShaderGen::GenerateTextureCopyVertexShader(), nullptr,
|
||||
"Texture copy vertex shader");
|
||||
m_efb_copy_vertex_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Vertex, TextureConversionShaderGen::GenerateVertexShader(m_api_type).GetBuffer(),
|
||||
"EFB copy vertex shader");
|
||||
nullptr, "EFB copy vertex shader");
|
||||
if (!m_screen_quad_vertex_shader || !m_texture_copy_vertex_shader || !m_efb_copy_vertex_shader)
|
||||
return false;
|
||||
|
||||
@ -1462,19 +1463,20 @@ bool ShaderCache::CompileSharedPipelines()
|
||||
{
|
||||
m_texcoord_geometry_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 0),
|
||||
"Texcoord passthrough geometry shader");
|
||||
nullptr, "Texcoord passthrough geometry shader");
|
||||
m_color_geometry_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(0, 1),
|
||||
"Color passthrough geometry shader");
|
||||
nullptr, "Color passthrough geometry shader");
|
||||
if (!m_texcoord_geometry_shader || !m_color_geometry_shader)
|
||||
return false;
|
||||
}
|
||||
|
||||
m_texture_copy_pixel_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Pixel, FramebufferShaderGen::GenerateTextureCopyPixelShader(),
|
||||
ShaderStage::Pixel, FramebufferShaderGen::GenerateTextureCopyPixelShader(), nullptr,
|
||||
"Texture copy pixel shader");
|
||||
m_color_pixel_shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Pixel, FramebufferShaderGen::GenerateColorPixelShader(), "Color pixel shader");
|
||||
ShaderStage::Pixel, FramebufferShaderGen::GenerateColorPixelShader(), nullptr,
|
||||
"Color pixel shader");
|
||||
if (!m_texture_copy_pixel_shader || !m_color_pixel_shader)
|
||||
return false;
|
||||
|
||||
@ -1511,7 +1513,7 @@ bool ShaderCache::CompileSharedPipelines()
|
||||
auto shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Pixel,
|
||||
TextureConversionShaderTiled::GeneratePaletteConversionShader(format, m_api_type),
|
||||
fmt::format("Palette conversion pixel shader: {}", format));
|
||||
nullptr, fmt::format("Palette conversion pixel shader: {}", format));
|
||||
if (!shader)
|
||||
return false;
|
||||
|
||||
@ -1546,7 +1548,7 @@ const AbstractPipeline* ShaderCache::GetTextureReinterpretPipeline(TextureFormat
|
||||
return nullptr;
|
||||
|
||||
std::unique_ptr<AbstractShader> shader = g_gfx->CreateShaderFromSource(
|
||||
ShaderStage::Pixel, shader_source,
|
||||
ShaderStage::Pixel, shader_source, nullptr,
|
||||
fmt::format("Texture reinterpret pixel shader: {} to {}", from_format, to_format));
|
||||
if (!shader)
|
||||
return nullptr;
|
||||
@ -1586,7 +1588,7 @@ ShaderCache::GetTextureDecodingShader(TextureFormat format,
|
||||
fmt::format("Texture decoding compute shader: {}", format);
|
||||
|
||||
std::unique_ptr<AbstractShader> shader =
|
||||
g_gfx->CreateShaderFromSource(ShaderStage::Compute, shader_source, name);
|
||||
g_gfx->CreateShaderFromSource(ShaderStage::Compute, shader_source, nullptr, name);
|
||||
if (!shader)
|
||||
return nullptr;
|
||||
|
||||
|
||||
93
Source/Core/VideoCommon/ShaderCompileUtils.cpp
Normal file
93
Source/Core/VideoCommon/ShaderCompileUtils.cpp
Normal file
@ -0,0 +1,93 @@
|
||||
// Copyright 2025 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "VideoCommon/ShaderCompileUtils.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <ranges>
|
||||
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
namespace VideoCommon
|
||||
{
|
||||
ShaderIncluder::ShaderIncluder(const std::string& user_path, const std::string& system_path)
|
||||
: m_root_user_path(user_path), m_root_system_path(system_path)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<std::string> ShaderIncluder::GetIncludes() const
|
||||
{
|
||||
const auto keys = std::views::keys(m_include_results);
|
||||
return {keys.begin(), keys.end()};
|
||||
}
|
||||
|
||||
ShaderIncluder::IncludeResult*
|
||||
ShaderIncluder::includeLocal(const char* header_name, const char* includer_name, std::size_t depth)
|
||||
{
|
||||
return ProcessInclude(m_root_user_path, header_name, includer_name, depth);
|
||||
}
|
||||
|
||||
ShaderIncluder::IncludeResult*
|
||||
ShaderIncluder::includeSystem(const char* header_name, const char* includer_name, std::size_t depth)
|
||||
{
|
||||
return ProcessInclude(m_root_system_path, header_name, includer_name, depth);
|
||||
}
|
||||
|
||||
void ShaderIncluder::releaseInclude(IncludeResult* result)
|
||||
{
|
||||
m_include_results.erase(result->headerName);
|
||||
}
|
||||
|
||||
ShaderIncluder::IncludeResult* ShaderIncluder::ProcessInclude(const std::string& root,
|
||||
const char* header_name,
|
||||
const char* includer_name,
|
||||
std::size_t depth)
|
||||
{
|
||||
m_dirs.resize(depth);
|
||||
if (depth == 1)
|
||||
{
|
||||
const auto includer_dir = GetDirectory(includer_name);
|
||||
if (includer_dir == ".")
|
||||
{
|
||||
m_dirs.push_back(root);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_dirs.push_back(std::string{includer_dir});
|
||||
}
|
||||
}
|
||||
|
||||
// Search through directories back to front
|
||||
for (auto iter = m_dirs.rbegin(); iter != m_dirs.rend(); iter++)
|
||||
{
|
||||
const std::string full_path = WithUnifiedPathSeparators(*iter + '/' + header_name);
|
||||
|
||||
std::string file_data;
|
||||
if (File::ReadFileToString(full_path, file_data))
|
||||
{
|
||||
m_dirs.push_back(std::string{GetDirectory(full_path)});
|
||||
|
||||
const char* file_bytes = file_data.data();
|
||||
const std::size_t file_size = file_data.size();
|
||||
IncludeResultData result_data{
|
||||
.result = std::make_unique<IncludeResult>(full_path, file_bytes, file_size, nullptr),
|
||||
.file_data = std::move(file_data)};
|
||||
|
||||
auto ptr = result_data.result.get();
|
||||
m_include_results[full_path] = std::move(result_data);
|
||||
return ptr;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::string_view ShaderIncluder::GetDirectory(std::string_view path) const
|
||||
{
|
||||
const auto last_pos = path.find_last_of('/');
|
||||
if (last_pos == std::string_view::npos)
|
||||
return ".";
|
||||
|
||||
return path.substr(0, last_pos);
|
||||
}
|
||||
} // namespace VideoCommon
|
||||
46
Source/Core/VideoCommon/ShaderCompileUtils.h
Normal file
46
Source/Core/VideoCommon/ShaderCompileUtils.h
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright 2025 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "ShaderLang.h"
|
||||
|
||||
namespace VideoCommon
|
||||
{
|
||||
class ShaderIncluder final : public glslang::TShader::Includer
|
||||
{
|
||||
public:
|
||||
ShaderIncluder(const std::string& user_path, const std::string& system_path);
|
||||
~ShaderIncluder() override = default;
|
||||
|
||||
std::vector<std::string> GetIncludes() const;
|
||||
|
||||
private:
|
||||
IncludeResult* includeLocal(const char* header_name, const char* includer_name,
|
||||
std::size_t depth) override;
|
||||
IncludeResult* includeSystem(const char* header_name, const char* includer_name,
|
||||
std::size_t depth) override;
|
||||
void releaseInclude(IncludeResult* result) override;
|
||||
|
||||
IncludeResult* ProcessInclude(const std::string& root, const char* header_name,
|
||||
const char* includer_name, std::size_t depth);
|
||||
std::string_view GetDirectory(std::string_view path) const;
|
||||
|
||||
std::string m_root_user_path;
|
||||
std::string m_root_system_path;
|
||||
std::vector<std::string> m_dirs;
|
||||
|
||||
struct IncludeResultData
|
||||
{
|
||||
std::unique_ptr<IncludeResult> result;
|
||||
std::string file_data;
|
||||
};
|
||||
std::map<std::string, IncludeResultData, std::less<>> m_include_results;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
||||
@ -159,14 +159,14 @@ const TBuiltInResource* GetCompilerResourceLimits()
|
||||
std::optional<SPIRV::CodeVector>
|
||||
CompileShaderToSPV(EShLanguage stage, APIType api_type,
|
||||
glslang::EShTargetLanguageVersion language_version, const char* stage_filename,
|
||||
std::string_view source)
|
||||
std::string_view source, glslang::TShader::Includer* shader_includer)
|
||||
{
|
||||
if (!InitializeGlslang())
|
||||
return std::nullopt;
|
||||
|
||||
std::unique_ptr<glslang::TShader> shader = std::make_unique<glslang::TShader>(stage);
|
||||
std::unique_ptr<glslang::TProgram> program;
|
||||
glslang::TShader::ForbidIncluder includer;
|
||||
glslang::TShader::ForbidIncluder forbid_includer;
|
||||
EProfile profile = ECoreProfile;
|
||||
EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgSpvRules);
|
||||
if (api_type == APIType::Vulkan || api_type == APIType::Metal)
|
||||
@ -209,7 +209,7 @@ CompileShaderToSPV(EShLanguage stage, APIType api_type,
|
||||
};
|
||||
|
||||
if (!shader->parse(GetCompilerResourceLimits(), default_version, profile, false, true, messages,
|
||||
includer))
|
||||
shader_includer ? *shader_includer : forbid_includer))
|
||||
{
|
||||
DumpBadShader("Failed to parse shader");
|
||||
return std::nullopt;
|
||||
@ -277,26 +277,34 @@ CompileShaderToSPV(EShLanguage stage, APIType api_type,
|
||||
namespace SPIRV
|
||||
{
|
||||
std::optional<CodeVector> CompileVertexShader(std::string_view source_code, APIType api_type,
|
||||
glslang::EShTargetLanguageVersion language_version)
|
||||
glslang::EShTargetLanguageVersion language_version,
|
||||
glslang::TShader::Includer* shader_includer)
|
||||
{
|
||||
return CompileShaderToSPV(EShLangVertex, api_type, language_version, "vs", source_code);
|
||||
return CompileShaderToSPV(EShLangVertex, api_type, language_version, "vs", source_code,
|
||||
shader_includer);
|
||||
}
|
||||
|
||||
std::optional<CodeVector> CompileGeometryShader(std::string_view source_code, APIType api_type,
|
||||
glslang::EShTargetLanguageVersion language_version)
|
||||
glslang::EShTargetLanguageVersion language_version,
|
||||
glslang::TShader::Includer* shader_includer)
|
||||
{
|
||||
return CompileShaderToSPV(EShLangGeometry, api_type, language_version, "gs", source_code);
|
||||
return CompileShaderToSPV(EShLangGeometry, api_type, language_version, "gs", source_code,
|
||||
shader_includer);
|
||||
}
|
||||
|
||||
std::optional<CodeVector> CompileFragmentShader(std::string_view source_code, APIType api_type,
|
||||
glslang::EShTargetLanguageVersion language_version)
|
||||
glslang::EShTargetLanguageVersion language_version,
|
||||
glslang::TShader::Includer* shader_includer)
|
||||
{
|
||||
return CompileShaderToSPV(EShLangFragment, api_type, language_version, "ps", source_code);
|
||||
return CompileShaderToSPV(EShLangFragment, api_type, language_version, "ps", source_code,
|
||||
shader_includer);
|
||||
}
|
||||
|
||||
std::optional<CodeVector> CompileComputeShader(std::string_view source_code, APIType api_type,
|
||||
glslang::EShTargetLanguageVersion language_version)
|
||||
glslang::EShTargetLanguageVersion language_version,
|
||||
glslang::TShader::Includer* shader_includer)
|
||||
{
|
||||
return CompileShaderToSPV(EShLangCompute, api_type, language_version, "cs", source_code);
|
||||
return CompileShaderToSPV(EShLangCompute, api_type, language_version, "cs", source_code,
|
||||
shader_includer);
|
||||
}
|
||||
} // namespace SPIRV
|
||||
|
||||
@ -21,17 +21,21 @@ using CodeVector = std::vector<CodeType>;
|
||||
|
||||
// Compile a vertex shader to SPIR-V.
|
||||
std::optional<CodeVector> CompileVertexShader(std::string_view source_code, APIType api_type,
|
||||
glslang::EShTargetLanguageVersion language_version);
|
||||
glslang::EShTargetLanguageVersion language_version,
|
||||
glslang::TShader::Includer* shader_includer);
|
||||
|
||||
// Compile a geometry shader to SPIR-V.
|
||||
std::optional<CodeVector> CompileGeometryShader(std::string_view source_code, APIType api_type,
|
||||
glslang::EShTargetLanguageVersion language_version);
|
||||
glslang::EShTargetLanguageVersion language_version,
|
||||
glslang::TShader::Includer* shader_includer);
|
||||
|
||||
// Compile a fragment shader to SPIR-V.
|
||||
std::optional<CodeVector> CompileFragmentShader(std::string_view source_code, APIType api_type,
|
||||
glslang::EShTargetLanguageVersion language_version);
|
||||
glslang::EShTargetLanguageVersion language_version,
|
||||
glslang::TShader::Includer* shader_includer);
|
||||
|
||||
// Compile a compute shader to SPIR-V.
|
||||
std::optional<CodeVector> CompileComputeShader(std::string_view source_code, APIType api_type,
|
||||
glslang::EShTargetLanguageVersion language_version);
|
||||
glslang::EShTargetLanguageVersion language_version,
|
||||
glslang::TShader::Includer* shader_includer);
|
||||
} // namespace SPIRV
|
||||
|
||||
Loading…
Reference in New Issue
Block a user