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VideoCommon: add custom includer to custom shaders, this will allow us to ship built-in custom shaders in the future
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@ -8,6 +8,7 @@
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#include <fmt/std.h>
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/JsonUtil.h"
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@ -150,6 +151,12 @@ DirectFilesystemAssetLibrary::LoadRasterSurfaceShader(const AssetID& asset_id,
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if (!RasterSurfaceShaderData::FromJson(asset_id, root_obj, data))
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return {};
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const std::string graphics_mod_builtin =
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File::GetSysDirectory() + GRAPHICSMOD_DIR + "/Builtin" + "/Shaders";
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data->shader_includer = std::make_unique<VideoCommon::ShaderIncluder>(
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PathToString(pixel_shader->second.parent_path()), graphics_mod_builtin);
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return LoadInfo{approx_mem_size};
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}
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@ -4,6 +4,7 @@
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#pragma once
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#include <array>
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#include <memory>
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#include <span>
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#include <string>
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#include <string_view>
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@ -13,6 +14,7 @@
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#include <picojson.h>
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#include "VideoCommon/Assets/CustomAsset.h"
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#include "VideoCommon/ShaderCompileUtils.h"
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#include "VideoCommon/TextureConfig.h"
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class ShaderCode;
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@ -45,6 +47,13 @@ struct ShaderProperty
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struct RasterSurfaceShaderData
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{
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RasterSurfaceShaderData() = default;
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RasterSurfaceShaderData(const RasterSurfaceShaderData&) = delete;
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RasterSurfaceShaderData(RasterSurfaceShaderData&&) = default;
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~RasterSurfaceShaderData() = default;
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RasterSurfaceShaderData& operator=(const RasterSurfaceShaderData&) = delete;
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RasterSurfaceShaderData& operator=(RasterSurfaceShaderData&&) = default;
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static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json,
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RasterSurfaceShaderData* data);
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static void ToJson(picojson::object& obj, const RasterSurfaceShaderData& data);
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@ -65,6 +74,8 @@ struct RasterSurfaceShaderData
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bool operator==(const SamplerData&) const = default;
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};
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std::vector<SamplerData> samplers;
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std::unique_ptr<VideoCommon::ShaderIncluder> shader_includer;
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};
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class RasterSurfaceShaderAsset final : public CustomLoadableAsset<RasterSurfaceShaderData>
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