Merge pull request #14303 from Sintendo/game-ini

Core: Pass game ID as string_view
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JMC47 2026-01-24 15:36:29 -05:00 committed by GitHub
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8 changed files with 48 additions and 78 deletions

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@ -12,13 +12,13 @@
#include <rcheevos/include/rc_api_info.h>
#include "Common/Assert.h"
#include "Common/BitUtils.h"
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/HttpRequest.h"
#include "Common/IOFile.h"
#include "Common/Image.h"
#include "Common/JsonUtil.h"
#include "Common/Logging/Log.h"
#include "Common/ScopeGuard.h"
#include "Common/StringUtil.h"
@ -33,7 +33,6 @@
#include "Core/GeckoCode.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/VideoInterface.h"
#include "Core/Host.h"
#include "Core/PatchEngine.h"
#include "Core/PowerPC/MMU.h"
#include "Core/System.h"
@ -414,7 +413,7 @@ bool AchievementManager::IsHardcoreModeActive() const
}
template <typename T>
void AchievementManager::FilterApprovedIni(std::vector<T>& codes, const std::string& game_id,
void AchievementManager::FilterApprovedIni(std::vector<T>& codes, std::string_view game_id,
u16 revision) const
{
if (codes.empty())
@ -443,7 +442,7 @@ void AchievementManager::FilterApprovedIni(std::vector<T>& codes, const std::str
}
template <typename T>
bool AchievementManager::ShouldCodeBeActivated(const T& code, const std::string& game_id,
bool AchievementManager::ShouldCodeBeActivated(const T& code, std::string_view game_id,
u16 revision) const
{
if (!code.enabled)
@ -470,8 +469,7 @@ bool AchievementManager::ShouldCodeBeActivated(const T& code, const std::string&
}
template <typename T>
bool AchievementManager::IsApprovedCode(const T& code, const std::string& game_id,
u16 revision) const
bool AchievementManager::IsApprovedCode(const T& code, std::string_view game_id, u16 revision) const
{
// Approved codes list failed to hash
if (!m_ini_root->is<picojson::value::object>())
@ -536,42 +534,42 @@ Common::SHA1::Digest AchievementManager::GetCodeHash(const ActionReplay::ARCode&
}
void AchievementManager::FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
const std::string& game_id, u16 revision) const
std::string_view game_id, u16 revision) const
{
FilterApprovedIni(patches, game_id, revision);
}
void AchievementManager::FilterApprovedGeckoCodes(std::vector<Gecko::GeckoCode>& codes,
const std::string& game_id, u16 revision) const
std::string_view game_id, u16 revision) const
{
FilterApprovedIni(codes, game_id, revision);
}
void AchievementManager::FilterApprovedARCodes(std::vector<ActionReplay::ARCode>& codes,
const std::string& game_id, u16 revision) const
std::string_view game_id, u16 revision) const
{
FilterApprovedIni(codes, game_id, revision);
}
bool AchievementManager::ShouldGeckoCodeBeActivated(const Gecko::GeckoCode& code,
const std::string& game_id, u16 revision) const
std::string_view game_id, u16 revision) const
{
return ShouldCodeBeActivated(code, game_id, revision);
}
bool AchievementManager::ShouldARCodeBeActivated(const ActionReplay::ARCode& code,
const std::string& game_id, u16 revision) const
std::string_view game_id, u16 revision) const
{
return ShouldCodeBeActivated(code, game_id, revision);
}
bool AchievementManager::IsApprovedGeckoCode(const Gecko::GeckoCode& code,
const std::string& game_id, u16 revision) const
bool AchievementManager::IsApprovedGeckoCode(const Gecko::GeckoCode& code, std::string_view game_id,
u16 revision) const
{
return IsApprovedCode(code, game_id, revision);
}
bool AchievementManager::IsApprovedARCode(const ActionReplay::ARCode& code,
const std::string& game_id, u16 revision) const
std::string_view game_id, u16 revision) const
{
return IsApprovedCode(code, game_id, revision);
}

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@ -9,17 +9,17 @@
#include <chrono>
#include <ctime>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <set>
#include <string>
#include <string_view>
#include <thread>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <picojson.h>
#include <rcheevos/include/rc_api_runtime.h>
#include <rcheevos/include/rc_api_user.h>
#include <rcheevos/include/rc_client.h>
@ -28,10 +28,7 @@
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/Event.h"
#include "Common/HookableEvent.h"
#include "Common/HttpRequest.h"
#include "Common/JsonUtil.h"
#include "Common/Lazy.h"
#include "Common/WorkQueueThread.h"
#include "DiscIO/Volume.h"
@ -43,7 +40,6 @@
namespace Core
{
class CPUThreadGuard;
class System;
} // namespace Core
@ -77,9 +73,6 @@ public:
using RichPresence = std::array<char, RP_SIZE>;
using Badge = VideoCommon::CustomTextureData::ArraySlice::Level;
static constexpr size_t MAX_DISPLAYED_LBOARDS = 4;
// This is hardcoded to 24MiB because rcheevos currently hardcodes it to 24MiB.
static constexpr u32 MEM1_SIZE = 0x01800000;
static constexpr u32 MEM2_START = 0x10000000;
static constexpr std::string_view DEFAULT_PLAYER_BADGE_FILENAME = "achievements_player.png";
static constexpr std::string_view DEFAULT_GAME_BADGE_FILENAME = "achievements_game.png";
@ -144,19 +137,19 @@ public:
std::recursive_mutex& GetLock();
bool IsHardcoreModeActive() const;
void FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches, const std::string& game_id,
void FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches, std::string_view game_id,
u16 revision) const;
void FilterApprovedGeckoCodes(std::vector<Gecko::GeckoCode>& codes, const std::string& game_id,
void FilterApprovedGeckoCodes(std::vector<Gecko::GeckoCode>& codes, std::string_view game_id,
u16 revision) const;
void FilterApprovedARCodes(std::vector<ActionReplay::ARCode>& codes, const std::string& game_id,
void FilterApprovedARCodes(std::vector<ActionReplay::ARCode>& codes, std::string_view game_id,
u16 revision) const;
bool ShouldGeckoCodeBeActivated(const Gecko::GeckoCode& code, const std::string& game_id,
bool ShouldGeckoCodeBeActivated(const Gecko::GeckoCode& code, std::string_view game_id,
u16 revision) const;
bool ShouldARCodeBeActivated(const ActionReplay::ARCode& code, const std::string& game_id,
bool ShouldARCodeBeActivated(const ActionReplay::ARCode& code, std::string_view game_id,
u16 revision) const;
bool IsApprovedGeckoCode(const Gecko::GeckoCode& code, const std::string& game_id,
bool IsApprovedGeckoCode(const Gecko::GeckoCode& code, std::string_view game_id,
u16 revision) const;
bool IsApprovedARCode(const ActionReplay::ARCode& code, const std::string& game_id,
bool IsApprovedARCode(const ActionReplay::ARCode& code, std::string_view game_id,
u16 revision) const;
void SetSpectatorMode();
@ -223,11 +216,11 @@ private:
void SetHardcoreMode();
template <typename T>
void FilterApprovedIni(std::vector<T>& codes, const std::string& game_id, u16 revision) const;
void FilterApprovedIni(std::vector<T>& codes, std::string_view game_id, u16 revision) const;
template <typename T>
bool ShouldCodeBeActivated(const T& code, const std::string& game_id, u16 revision) const;
bool ShouldCodeBeActivated(const T& code, std::string_view game_id, u16 revision) const;
template <typename T>
bool IsApprovedCode(const T& code, const std::string& game_id, u16 revision) const;
bool IsApprovedCode(const T& code, std::string_view game_id, u16 revision) const;
Common::SHA1::Digest GetCodeHash(const PatchEngine::Patch& patch) const;
Common::SHA1::Digest GetCodeHash(const Gecko::GeckoCode& code) const;
Common::SHA1::Digest GetCodeHash(const ActionReplay::ARCode& code) const;
@ -326,14 +319,14 @@ public:
constexpr bool IsHardcoreModeActive() { return false; }
constexpr bool ShouldGeckoCodeBeActivated(const Gecko::GeckoCode& code,
const std::string& game_id, u16 revision)
constexpr bool ShouldGeckoCodeBeActivated(const Gecko::GeckoCode& code, std::string_view game_id,
u16 revision)
{
return code.enabled;
}
constexpr bool ShouldARCodeBeActivated(const ActionReplay::ARCode& code,
const std::string& game_id, u16 revision)
constexpr bool ShouldARCodeBeActivated(const ActionReplay::ARCode& code, std::string_view game_id,
u16 revision)
{
return code.enabled;
}

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@ -3,13 +3,12 @@
#include "Core/ConfigLoaders/GameConfigLoader.h"
#include <algorithm>
#include <array>
#include <list>
#include <map>
#include <optional>
#include <sstream>
#include <string>
#include <string_view>
#include <tuple>
#include <utility>
#include <vector>
@ -22,7 +21,6 @@
#include "Common/IniFile.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
@ -32,7 +30,7 @@
namespace ConfigLoaders
{
// Returns all possible filenames in ascending order of priority
std::vector<std::string> GetGameIniFilenames(const std::string& id, std::optional<u16> revision)
std::vector<std::string> GetGameIniFilenames(std::string_view id, std::optional<u16> revision)
{
std::vector<std::string> filenames;
@ -44,18 +42,18 @@ std::vector<std::string> GetGameIniFilenames(const std::string& id, std::optiona
if (id.length() == 6)
{
// INIs that match the system code (unique for each Virtual Console system)
filenames.push_back(id.substr(0, 1) + ".ini");
filenames.push_back(fmt::format("{}.ini", id.substr(0, 1)));
// INIs that match all regions
filenames.push_back(id.substr(0, 3) + ".ini");
filenames.push_back(fmt::format("{}.ini", id.substr(0, 3)));
}
// Regular INIs
filenames.push_back(id + ".ini");
filenames.push_back(fmt::format("{}.ini", id));
// INIs with specific revisions
if (revision)
filenames.push_back(id + fmt::format("r{}", *revision) + ".ini");
filenames.push_back(fmt::format("{}r{}.ini", id, *revision));
return filenames;
}
@ -313,7 +311,7 @@ void INIGameConfigLayerLoader::Save(Config::Layer* layer)
// Try to save to the revision specific INI first, if it exists.
const std::string gameini_with_rev =
File::GetUserPath(D_GAMESETTINGS_IDX) + m_id + fmt::format("r{}", m_revision) + ".ini";
fmt::format("{}{}r{}.ini", File::GetUserPath(D_GAMESETTINGS_IDX), m_id, m_revision);
if (File::Exists(gameini_with_rev))
{
ini.Save(gameini_with_rev);
@ -322,7 +320,7 @@ void INIGameConfigLayerLoader::Save(Config::Layer* layer)
// Otherwise, save to the game INI. We don't try any INI broader than that because it will
// likely cause issues with cheat codes and game patches.
const std::string gameini = File::GetUserPath(D_GAMESETTINGS_IDX) + m_id + ".ini";
const std::string gameini = fmt::format("{}{}.ini", File::GetUserPath(D_GAMESETTINGS_IDX), m_id);
ini.Save(gameini);
}

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@ -3,10 +3,10 @@
#pragma once
#include <cstring>
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include "Common/CommonTypes.h"
@ -18,7 +18,7 @@ class ConfigLayerLoader;
namespace ConfigLoaders
{
std::vector<std::string> GetGameIniFilenames(const std::string& id, std::optional<u16> revision);
std::vector<std::string> GetGameIniFilenames(std::string_view id, std::optional<u16> revision);
std::unique_ptr<Config::ConfigLayerLoader> GenerateGlobalGameConfigLoader(const std::string& id,
u16 revision);

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@ -4,11 +4,9 @@
#include "Core/ConfigManager.h"
#include <algorithm>
#include <climits>
#include <memory>
#include <mutex>
#include <optional>
#include <sstream>
#include <string>
#include <string_view>
#include <variant>
@ -19,7 +17,6 @@
#include "AudioCommon/AudioCommon.h"
#include "Common/Assert.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
@ -27,13 +24,10 @@
#include "Common/IniFile.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/Version.h"
#include "Core/AchievementManager.h"
#include "Core/Boot/Boot.h"
#include "Core/CommonTitles.h"
#include "Core/Config/DefaultLocale.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
@ -54,7 +48,6 @@
#include "Core/IOS/ES/Formats.h"
#include "Core/PatchEngine.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/System.h"
#include "Core/TitleDatabase.h"
#include "Core/WC24PatchEngine.h"
@ -536,7 +529,7 @@ Common::IniFile SConfig::LoadGameIni() const
return LoadGameIni(GetGameID(), m_revision);
}
Common::IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional<u16> revision)
Common::IniFile SConfig::LoadDefaultGameIni(std::string_view id, std::optional<u16> revision)
{
Common::IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
@ -544,7 +537,7 @@ Common::IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional
return game_ini;
}
Common::IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u16> revision)
Common::IniFile SConfig::LoadLocalGameIni(std::string_view id, std::optional<u16> revision)
{
Common::IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
@ -552,7 +545,7 @@ Common::IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u
return game_ini;
}
Common::IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
Common::IniFile SConfig::LoadGameIni(std::string_view id, std::optional<u16> revision)
{
Common::IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))

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@ -3,16 +3,11 @@
#pragma once
#include <limits>
#include <mutex>
#include <optional>
#include <set>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
namespace Common
@ -97,9 +92,9 @@ struct SConfig
Common::IniFile LoadLocalGameIni() const;
Common::IniFile LoadGameIni() const;
static Common::IniFile LoadDefaultGameIni(const std::string& id, std::optional<u16> revision);
static Common::IniFile LoadLocalGameIni(const std::string& id, std::optional<u16> revision);
static Common::IniFile LoadGameIni(const std::string& id, std::optional<u16> revision);
static Common::IniFile LoadDefaultGameIni(std::string_view id, std::optional<u16> revision);
static Common::IniFile LoadLocalGameIni(std::string_view id, std::optional<u16> revision);
static Common::IniFile LoadGameIni(std::string_view id, std::optional<u16> revision);
SConfig(const SConfig&) = delete;
SConfig& operator=(const SConfig&) = delete;

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@ -12,8 +12,8 @@
#include <optional>
#include <ranges>
#include <string>
#include <string_view>
#include <thread>
#include <type_traits>
#include <unordered_set>
#include <utility>
#include <vector>
@ -51,13 +51,10 @@
#endif
#include "Core/HW/GCMemcard/GCMemcard.h"
#include "Core/HW/GCMemcard/GCMemcardDirectory.h"
#include "Core/HW/GCMemcard/GCMemcardRaw.h"
#include "Core/HW/Sram.h"
#include "Core/HW/WiiSave.h"
#include "Core/HW/WiiSaveStructs.h"
#include "Core/HW/WiimoteEmu/DesiredWiimoteState.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/FS/FileSystem.h"
#include "Core/IOS/IOS.h"
@ -69,7 +66,6 @@
#include "DiscIO/Enums.h"
#include "DiscIO/RiivolutionPatcher.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
#include "InputCommon/GCPadStatus.h"
#include "InputCommon/InputConfig.h"
@ -2061,7 +2057,7 @@ bool NetPlayServer::SyncCodes()
}
// Find all INI files
const auto game_id = game->GetGameID();
const std::string_view game_id = game->GetGameID();
const auto revision = game->GetRevision();
Common::IniFile globalIni;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(game_id, revision))

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@ -6,11 +6,9 @@
#include <SFML/Network/Packet.hpp>
#include <map>
#include <memory>
#include <mutex>
#include <optional>
#include <queue>
#include <sstream>
#include <string>
#include <thread>
#include <unordered_map>
#include <unordered_set>
@ -23,7 +21,6 @@
#include "Common/TraversalClient.h"
#include "Core/NetPlayProto.h"
#include "Core/SyncIdentifier.h"
#include "InputCommon/GCPadStatus.h"
#include "UICommon/NetPlayIndex.h"
namespace NetPlay