Core/NetPlayServer: Pass game ID as string_view

This commit is contained in:
Sintendo 2026-01-24 17:50:44 +01:00
parent 8e6d95adb1
commit b135537d65
2 changed files with 3 additions and 10 deletions

View File

@ -12,8 +12,8 @@
#include <optional>
#include <ranges>
#include <string>
#include <string_view>
#include <thread>
#include <type_traits>
#include <unordered_set>
#include <utility>
#include <vector>
@ -51,13 +51,10 @@
#endif
#include "Core/HW/GCMemcard/GCMemcard.h"
#include "Core/HW/GCMemcard/GCMemcardDirectory.h"
#include "Core/HW/GCMemcard/GCMemcardRaw.h"
#include "Core/HW/Sram.h"
#include "Core/HW/WiiSave.h"
#include "Core/HW/WiiSaveStructs.h"
#include "Core/HW/WiimoteEmu/DesiredWiimoteState.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/FS/FileSystem.h"
#include "Core/IOS/IOS.h"
@ -69,7 +66,6 @@
#include "DiscIO/Enums.h"
#include "DiscIO/RiivolutionPatcher.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
#include "InputCommon/GCPadStatus.h"
#include "InputCommon/InputConfig.h"
@ -2061,7 +2057,7 @@ bool NetPlayServer::SyncCodes()
}
// Find all INI files
const auto game_id = game->GetGameID();
const std::string_view game_id = game->GetGameID();
const auto revision = game->GetRevision();
Common::IniFile globalIni;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(game_id, revision))

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@ -6,11 +6,9 @@
#include <SFML/Network/Packet.hpp>
#include <map>
#include <memory>
#include <mutex>
#include <optional>
#include <queue>
#include <sstream>
#include <string>
#include <thread>
#include <unordered_map>
#include <unordered_set>
@ -23,7 +21,6 @@
#include "Common/TraversalClient.h"
#include "Core/NetPlayProto.h"
#include "Core/SyncIdentifier.h"
#include "InputCommon/GCPadStatus.h"
#include "UICommon/NetPlayIndex.h"
namespace NetPlay