mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-12-16 04:09:39 +00:00
Merge fbb0f9b578 into 04f71e5e6d
This commit is contained in:
commit
5a46a976ff
@ -931,6 +931,13 @@ enum class BooleanSetting(
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Settings.SECTION_ACHIEVEMENTS,
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"ProgressEnabled",
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true
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),
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SERVERS_ENABLED(
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Settings.FILE_DUALSHOCKUDPCLIENT,
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Settings.SECTION_INI_SERVER,
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key = "Enabled",
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false
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);
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override val isOverridden: Boolean
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@ -106,6 +106,7 @@ class Settings : Closeable {
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const val FILE_WIIMOTE = "WiimoteNew"
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const val FILE_ACHIEVEMENTS = "RetroAchievements"
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const val FILE_GAME_SETTINGS_ONLY = "GameSettingsOnly"
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const val FILE_DUALSHOCKUDPCLIENT = "DualShockUDPClient"
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const val SECTION_INI_ANDROID = "Android"
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const val SECTION_INI_ANDROID_OVERLAY_BUTTONS = "AndroidOverlayButtons"
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const val SECTION_INI_GENERAL = "General"
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@ -124,5 +125,6 @@ class Settings : Closeable {
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const val SECTION_STEREOSCOPY = "Stereoscopy"
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const val SECTION_ANALYTICS = "Analytics"
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const val SECTION_ACHIEVEMENTS = "Achievements"
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const val SECTION_INI_SERVER = "Server"
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}
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}
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@ -92,6 +92,13 @@ enum class StringSetting(
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Settings.SECTION_ACHIEVEMENTS,
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"ApiToken",
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""
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),
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SERVERS(
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Settings.FILE_DUALSHOCKUDPCLIENT,
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Settings.SECTION_INI_SERVER,
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"Entries",
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""
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);
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override val isOverridden: Boolean
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@ -502,16 +502,16 @@ class SettingsFragmentPresenter(
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override val isOverridden: Boolean
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get() = BooleanSetting.MAIN_DSP_HLE.isOverridden ||
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BooleanSetting.MAIN_DSP_JIT.isOverridden
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BooleanSetting.MAIN_DSP_JIT.isOverridden
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override val isRuntimeEditable: Boolean
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get() = BooleanSetting.MAIN_DSP_HLE.isRuntimeEditable &&
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BooleanSetting.MAIN_DSP_JIT.isRuntimeEditable
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BooleanSetting.MAIN_DSP_JIT.isRuntimeEditable
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override fun delete(settings: Settings): Boolean {
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// Not short circuiting
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return BooleanSetting.MAIN_DSP_HLE.delete(settings) and
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BooleanSetting.MAIN_DSP_JIT.delete(settings)
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BooleanSetting.MAIN_DSP_JIT.delete(settings)
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}
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}
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@ -962,8 +962,8 @@ class SettingsFragmentPresenter(
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0,
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false
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) {
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fragmentView.showDialogFragment(LoginDialog(this))
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loadSettingsList()
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fragmentView.showDialogFragment(LoginDialog(this))
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loadSettingsList()
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})
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} else {
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sl.add(
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@ -975,8 +975,8 @@ class SettingsFragmentPresenter(
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0,
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false
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) {
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logout()
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loadSettingsList()
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logout()
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loadSettingsList()
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})
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}
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sl.add(
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@ -1073,16 +1073,16 @@ class SettingsFragmentPresenter(
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override val isOverridden: Boolean
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get() = BooleanSetting.MAIN_SYNC_ON_SKIP_IDLE.isOverridden ||
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BooleanSetting.MAIN_SYNC_GPU.isOverridden
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BooleanSetting.MAIN_SYNC_GPU.isOverridden
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override val isRuntimeEditable: Boolean
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get() = BooleanSetting.MAIN_SYNC_ON_SKIP_IDLE.isRuntimeEditable &&
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BooleanSetting.MAIN_SYNC_GPU.isRuntimeEditable
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BooleanSetting.MAIN_SYNC_GPU.isRuntimeEditable
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override fun delete(settings: Settings): Boolean {
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// Not short circuiting
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return BooleanSetting.MAIN_SYNC_ON_SKIP_IDLE.delete(settings) and
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BooleanSetting.MAIN_SYNC_GPU.delete(settings)
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BooleanSetting.MAIN_SYNC_GPU.delete(settings)
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}
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}
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@ -1422,6 +1422,21 @@ class SettingsFragmentPresenter(
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IntSetting.WIIMOTE_BB_SOURCE.setInt(settings, if (newValue) 2 else 0)
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}
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}, R.string.real_balance_board, 0))
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sl.add(SwitchSetting(context,
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BooleanSetting.SERVERS_ENABLED,
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R.string.dualshockudp_client,
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R.string.dualshockudp_client_description)
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)
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sl.add(
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InputStringSetting(
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context,
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StringSetting.SERVERS,
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R.string.dualshockudp_entries,
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R.string.dualshockudp_entries_description
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)
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)
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}
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private fun addGraphicsSettings(sl: ArrayList<SettingsItem>) {
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@ -2189,7 +2204,7 @@ class SettingsFragmentPresenter(
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BooleanSetting.MAIN_DEBUG_JIT_ENABLE_PROFILING,
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R.string.debug_jit_enable_block_profiling,
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0
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)
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)
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)
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sl.add(
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RunRunnable(
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@ -2355,6 +2370,7 @@ class SettingsFragmentPresenter(
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addControllerMappingSettings(sl, gcPad, null)
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}
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}
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7 -> {
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// Emulated keyboard controller
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val gcKeyboard = EmulatedController.getGcKeyboard(gcPadNumber)
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@ -2367,6 +2383,7 @@ class SettingsFragmentPresenter(
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addControllerMappingSettings(sl, gcKeyboard, null)
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}
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}
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12 -> {
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// Adapter
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sl.add(
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@ -2585,11 +2602,11 @@ class SettingsFragmentPresenter(
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* @param groupTypeFilter If this is non-null, only groups whose types match this are considered.
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*/
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private fun addControllerMappingSettings(
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sl: ArrayList<SettingsItem>,
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controller: EmulatedController,
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groupTypeFilter: Set<Int>?
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sl: ArrayList<SettingsItem>,
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controller: EmulatedController,
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groupTypeFilter: Set<Int>?
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) {
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addContainerMappingSettings(sl, controller, controller, groupTypeFilter)
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addContainerMappingSettings(sl, controller, controller, groupTypeFilter)
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}
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/**
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@ -2684,7 +2701,7 @@ class SettingsFragmentPresenter(
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val defaultDevice = controller.getDefaultDevice()
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hasOldControllerSettings = defaultDevice.startsWith("Android/") &&
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defaultDevice.endsWith("/Touchscreen")
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defaultDevice.endsWith("/Touchscreen")
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fragmentView.setOldControllerSettingsWarningVisibility(hasOldControllerSettings)
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}
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@ -24,6 +24,10 @@
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<string name="wiimote_extension_3">Wii Remote Extension 4</string>
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<string name="real_balance_board">Real Balance Board</string>
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<string name="dualshockudp_client">DSU Input</string>
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<string name="dualshockudp_entries">DualshockUDP Server Info (Alternate Input Source)</string>
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<string name="dualshockudp_entries_description">Description:IP:Port;</string>
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<string name="wiimote">Wii Remote</string>
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<string name="wiimote_general">Buttons</string>
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@ -120,6 +124,7 @@
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<string name="wiimote_scanning_description">Leave this on if you are using a DolphinBar for real Wii Remote support.</string>
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<string name="wiimote_speaker">Wii Remote Speaker</string>
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<string name="wiimote_speaker_description">Enable sound output through the speaker on a real Wii Remote (DolphinBar required).</string>
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<string name="dualshockudp_client_description">DSU protocol enables the use of input and motion data from compatible sources, like PlayStation, Nintendo Switch and Steam controllers.</string>
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<string name="override_region_settings">Allow Mismatched Region Settings</string>
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<string name="auto_disc_change">Change Discs Automatically</string>
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<string name="fallback_region">Fallback Region</string>
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@ -6,6 +6,9 @@
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#include "Common/Logging/Log.h"
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#include "Core/AchievementManager.h"
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// Minimal bridge to notify native code to pause/resume background input updates.
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extern "C" void SetBackgroundInputExecutionAllowed(bool allowed);
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extern "C" {
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JNIEXPORT void JNICALL
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@ -17,5 +20,6 @@ Java_org_dolphinemu_dolphinemu_utils_ActivityTracker_setBackgroundExecutionAllow
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INFO_LOG_FMT(CORE, "SetBackgroundExecutionAllowed {}", allowed);
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AchievementManager::GetInstance().SetBackgroundExecutionAllowed(allowed);
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SetBackgroundInputExecutionAllowed(static_cast<bool>(allowed));
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}
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}
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@ -52,6 +52,10 @@ static Config::Location GetLocation(JNIEnv* env, jstring file, jstring section,
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{
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system = Config::System::Achievements;
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}
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else if (decoded_file == "DualShockUDPClient")
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{
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system = Config::System::DualShockUDPClient;
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}
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else
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{
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ASSERT(false);
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@ -9,6 +9,7 @@
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#include <optional>
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#include <string>
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#include <thread>
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#include <atomic>
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#include <utility>
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#include <vector>
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@ -57,6 +58,7 @@
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#include "DiscIO/Volume.h"
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#include "InputCommon/GCAdapter.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "UICommon/GameFile.h"
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#include "UICommon/UICommon.h"
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@ -86,6 +88,8 @@ bool s_need_nonblocking_alert_msg;
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Common::Flag s_is_booting;
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bool s_game_metadata_is_valid = false;
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// When false, the controller-update thread will pause updates to save battery.
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std::atomic<bool> s_background_execution_allowed{true};
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} // Anonymous namespace
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void UpdatePointer()
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@ -562,6 +566,24 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Initialize(J
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UICommon::InitControllers(WindowSystemInfo(WindowSystemType::Android, nullptr, nullptr, nullptr));
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AchievementManager::GetInstance().Init(nullptr);
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// Start a background thread to periodically update controller input (every 10ms).
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// The thread checks `s_background_execution_allowed` and pauses updates when
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// background execution is disallowed (to save battery).
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std::thread([]() {
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while (true)
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{
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if (!s_background_execution_allowed.load())
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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continue;
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}
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g_controller_interface.SetCurrentInputChannel(ciface::InputChannel::Host);
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g_controller_interface.UpdateInput();
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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}).detach();
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_ReportStartToAnalytics(JNIEnv*,
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@ -576,6 +598,13 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GenerateNewS
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DolphinAnalytics::Instance().GenerateNewIdentity();
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}
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// Called from Java-side ActivityTracker native shim to allow/disable background
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// controller updates. Kept minimal: just flip the flag the thread checks.
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extern "C" void SetBackgroundInputExecutionAllowed(bool allowed)
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{
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s_background_execution_allowed.store(allowed);
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}
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// Returns the scale factor for imgui rendering.
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// Based on the scaledDensity of the device's display metrics.
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static float GetRenderSurfaceScale(JNIEnv* env)
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