Update Comments Based On Hardware Test

Checked on hardware that this bias was not added because I had assumed the other way around would be true, forgot to ask about making a PR for this when I initially had done so
This commit is contained in:
Nuh Uh 2025-12-10 13:40:24 -06:00
parent 75bc9a474e
commit f31f11c0a4

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@ -399,9 +399,7 @@ ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
" D = D << scale;\n"
" }}\n"
"\n"
" // TODO: Is this rounding bias still added when the scale is divide by 2? "
"Currently we "
"do not apply it.\n"
" // This rounding bias is not added when the scale is divide by 2\n"
" if (scale != 3u)\n"
" lerp = lerp + (op ? 127 : 128);\n"
"\n"