Commit Graph

32837 Commits

Author SHA1 Message Date
Jordan Woyak
5af9bd5e46
Merge pull request #14074 from jordan-woyak/HookableEvent-no-strings
Common: Remove the string parameters from the HookableEvent interface.
2025-11-07 16:32:06 -06:00
Jordan Woyak
51cd0a676a
Merge pull request #14079 from Dentomologist/use_asyncworkthread_pushblocking_instead_of_sync_event
CubebStream: Use WorkQueueThread::PushBlocking instead of sync_event
2025-11-07 16:31:46 -06:00
Dentomologist
3b97a7bded CubebStream: Use WorkQueueThread::PushBlocking instead of sync_event
Push and wait on WorkQueueThread items using PushBlocking. Previously we
created a Common::Event sync_event on the caller's stack, called Wait on
it, then had the WorkQueueThread call Set on the sync_event once the
thread was done.

In addition to being simpler the new way avoids a use-after-free that
could happen in convoluted and unlikely yet possible thread scheduling
sequences.

One such case can be triggered as follows:

* Set your audio backend to Cubeb
* In CubebStream::SetVolume set a breakpoint at the call to Wait and at
  the call to cubeb_stream_set_volume.
* Start a game.
* Continue until the Cubeb Worker thread hits the
  cubeb_stream_set_volume breakpoint and Emuthread hits the Wait
  breakpoint, freezing each thread when it hits its breakpoint.
* Unfreeze Cubeb Worker.
* In Event::Set set a breakpoint at the end of the scope containing the
  lock_guard such that the guard has been constructed but not destructed
  when the breakpoint is hit.
* Continue until that breakpoint is hit by Cubeb Worker. If other
  threads hit it first keep going.
* Freeze Cubeb Worker.
* For convenience remove the breakpoint in Event::Set so other threads
  don't trigger it.
* In CubebStream::SetRunning set a breakpoint at the call to Wait.
* Unfreeze Emuthread and continue until the breakpoint is hit.
* In Cubeb Worker go to Event::Set and examine the values of m_mutex's
  member variables. In Visual Studio Debug these are locking_thread_id
  == 0xcccccc01 and ownership_levels == 0xcccccccc. This is the result
  of Visual Studio overwriting the memory used on the stack by
  sync_event in CubebStream::SetVolume with cc bytes to represent
  uninitialized memory on the stack (since that function already
  returned), and then allocating enough memory on the stack when calling
  AudioCommon::SetSoundStreamRunning and then CubebStream::SetRunning
  that it overwrote one byte of the memory formerly occupied by
  locking_thread_id.
* If you unfreeze Cubeb Worker at this point it will trigger the lock
  guard's destructor which will then try to unlock m_mutex. Since
  m_mutex is no longer in scope this is a use-after-free, and in VS
  debug triggers a debug assert due to locking_thread_id not matching
  the current thread id.
2025-11-07 13:19:18 -08:00
JosJuice
5ed4823ebc
Merge pull request #13858 from LillyJadeKatrin/retroachievements-message-adjustments
Retroachievements message adjustments
2025-11-07 16:50:48 +01:00
Jordan Woyak
da6c65bf3b Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
Jordan Woyak
5650be6842
Merge pull request #14069 from jordan-woyak/ciface-hookable-event
InputCommon: Make ControllerInterface RegisterDevicesChangedCallback use Common::HookableEvent.
2025-11-06 20:06:53 -06:00
LillyJadeKatrin
dd941bed70 Improve Achievements Window message
Special message on the Achievements window if the token is invalid/expired.
2025-11-06 20:44:08 -05:00
OatmealDome
852b7d85b2
Merge pull request #14062 from Simonx22/macos-design-fixes
macOS: UI fixes for dark mode
2025-11-06 20:20:05 -05:00
LillyJadeKatrin
1ad0a771d9 Delete Invalid RetroAchievements Tokens 2025-11-06 19:42:14 -05:00
LillyJadeKatrin
b1f27b6cfd Added message for bad RetroAchievements token
Displays a different message at game launch if RetroAchievements fails specifically due to an invalid or expired API token, instructing the player to log back in with the game closed.
2025-11-06 19:30:22 -05:00
LillyJadeKatrin
4985a1e19b Adjusted mastery message
Wes from RetroAchievements requested a minor phrasing change to the mastery message.
2025-11-06 19:30:22 -05:00
Jordan Woyak
1e144a7cfd CMakeLists: Fix build on Linux with CMake versions less than 3.25. 2025-11-06 02:41:55 -06:00
Jordan Woyak
ca6d8e1f0b InputCommon: Make ControllerInterface RegisterDevicesChangedCallback use Common::HookableEvent. 2025-11-05 17:12:56 -06:00
Simonx22
cd16ec02bd macOS: UI fixes for dark mode 2025-11-04 15:49:55 -05:00
Jordan Woyak
2170080f53
Merge pull request #14061 from jordan-woyak/config-info-spin-mutex
ConfigInfo: Cleanups and change mutex to a spin lock.
2025-11-04 14:09:35 -06:00
Jordan Woyak
7d617878e0
Merge pull request #13626 from jordan-woyak/non-global-hookable-event
Common: Make HookableEvent use non-static data.
2025-11-04 13:57:08 -06:00
VampireFlower
40fa9ddadd MainWindow: Change save state file filter to use *.s?? pattern 2025-11-03 18:50:56 -05:00
Jordan Woyak
999333c0a1 Config: Make ConfigInfo use Common::SpinLock to protect the CachedValue. These locks are nearly always uncontested and this makes Config::Get faster. 2025-11-02 20:45:55 -06:00
Jordan Woyak
46369ef1b1 Common: Add AtomicMutex and SpinMutex classes as faster alternatives to std::mutex. 2025-11-02 20:45:55 -06:00
Jordan Woyak
fc9f25a418 Config/ConfigInfo: Cleanups. 2025-11-02 20:30:35 -06:00
Jordan Woyak
f289b06e0d Common: Make HookableEvent use non-static data.
Co-authored-by: Dentomologist <dentomologist@gmail.com>
2025-11-02 17:30:43 -06:00
iwubcode
ef87af2985 VideoCommon: fix wrong path to glslang include 2025-11-02 14:29:14 -06:00
JMC47
a4a4416ff2
Merge pull request #14042 from iwubcode/bp_functions_global
VideoCommon: move global variables out of BPFunctions
2025-11-02 13:17:38 -05:00
JMC47
1d9c743ef7
Merge pull request #13975 from iwubcode/shader_includes
VideoBackends / VideoCommon: add support for specifying include files in shader code
2025-11-02 13:17:28 -05:00
Jordan Woyak
57d7485ea6 Core/IOS/FS: Clean up some hard to read NAND state saving logic. 2025-11-01 12:33:30 -05:00
JosJuice
da1d45dbd4
Merge pull request #14057 from TellowKrinkle/VkRenderWrongLayout
VideoCommon: Fix render to texture in wrong layout
2025-11-01 10:06:41 +01:00
JosJuice
91fd53a98c
Merge pull request #14035 from Dentomologist/pauseandlock_refactoring
PauseAndLock Refactoring
2025-11-01 10:06:08 +01:00
JosJuice
828e72d604
Merge pull request #14034 from JoshuaVandaele/byeprofile
JitRegister: Remove OProfile profiler
2025-11-01 10:05:11 +01:00
JosJuice
998a3577ce
Merge pull request #14054 from Dentomologist/libmgba_fix_build_when_disabled
libmgba: Fix build when disabled
2025-11-01 10:01:48 +01:00
iwubcode
6728007cb4 VideoCommon: rename ScissorResult 'm_result' to 'rectangles' to better reflect what the member is 2025-10-31 13:28:14 -05:00
iwubcode
ee7c476e24 VideoCommon: move global variables out of BPFunctions 2025-10-31 13:27:50 -05:00
TellowKrinkle
21ac489d57 VideoCommon: Fix render to texture in wrong layout 2025-10-30 20:50:17 -05:00
Jordan Woyak
c12d3a6d22
Merge pull request #14045 from JoshuaVandaele/warn-fix
Fix various warnings
2025-10-30 20:47:42 -05:00
JMC47
d065f1ae12
Merge pull request #14041 from jordan-woyak/lockless-async-requests
VideoCommon: Clean up and eliminate the mutex in AsyncRequests.
2025-10-30 19:26:22 -04:00
Sepalani
ba8f4ca6a2 IP/Top: Make InetAToN async 2025-10-31 01:13:36 +04:00
Dentomologist
2836dd2b5e libmgba: Fix build when disabled 2025-10-30 12:00:13 -07:00
Joshua Vandaële
5c12677705
OnScreenDisplayPane: Fix unused-variable warning
This is used in AdvancedPane and was seemingly accidentally copied over
2025-10-30 12:35:22 +01:00
Joshua Vandaële
b66b2f71af
GameConfigEdit: Fix unused-result warning 2025-10-30 12:35:22 +01:00
Joshua Vandaële
2383e68fd8
x64Emitter: Fix missing-declarations warning 2025-10-30 12:35:22 +01:00
Joshua Vandaële
33152740d0
CustomPipeline.cpp: Fix unused-function warning
This whole file is apparently going away soon.
2025-10-30 12:35:19 +01:00
Dentomologist
32a8128b53 AchievementManager: Fix unused private field warnings
Remove several unused members from AchievementManager.

These became unused in https://github.com/dolphin-emu/dolphin/pull/12639
which switched from the rcheevos rc_runtime interface to rc_client.
2025-10-29 16:50:00 -07:00
Joshua Vandaële
280d0e7f8d
MaterialAsset: Fix shadowed field 2025-10-29 11:12:31 +01:00
Joshua Vandaële
0b7d581af5
UICommon.cpp: Revert changes from #13866 2025-10-29 09:56:39 +01:00
JMC47
b920182c97
Merge pull request #13870 from cristian64/broadband_adapter_ipc
Core/HW: Add Broadband Adapter (IPC).
2025-10-28 19:16:17 -04:00
JMC47
1ed86e1b16
Merge pull request #13866 from JoshuaVandaele/reset-button-third-attempt
AdvancedPane: Add a button to restore default settings
2025-10-28 18:56:03 -04:00
Jordan Woyak
09a125fec4 VideoCommon: Clean up and eliminate the mutex in AsyncRequests using WaitableSPSCQueue. 2025-10-28 17:22:04 -05:00
cristian64
f5012ef457 Core/HW: Add Broadband Adapter (IPC).
This is a hassle-free BBA option intended for local play with multiple
Dolphin instances running *in the same system*. After selecting
**Broadband Adapter (IPC)** in the **SP1** slot in the GameCube section
in the settings, games that support LAN play will be able to discover
each other, without requiring third-party software or relatively complex
TAP setups.

The implementation is based on cpp-ipc, a high-performance inter-process
communication library that uses shared memory as transport layer.

Supported platforms are:

- [x] Linux
- [x] Windows
- [ ] macOS (cpp-ipc does not support this platform)
- [ ] FreeBSD (cpp-ipc does not support this platform)
- [ ] Android (cpp-ipc needs some adjustments; while it could work,
  launching two Dolphin instances within the same Android system may be
  both challenging and impractical)
2025-10-28 18:50:59 +00:00
Joshua Vandaële
e1088659b1
AdvancedPane: Use ConfigControls where applicable 2025-10-27 16:22:02 +01:00
Joshua Vandaële
3cf4b02a91
PathPane: Use ConfigControls where applicable 2025-10-27 16:22:02 +01:00
Joshua Vandaële
02d84ddc78
WiiPane: Use ConfigControls where applicable 2025-10-27 16:22:02 +01:00