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This is a hassle-free BBA option intended for local play with multiple Dolphin instances running *in the same system*. After selecting **Broadband Adapter (IPC)** in the **SP1** slot in the GameCube section in the settings, games that support LAN play will be able to discover each other, without requiring third-party software or relatively complex TAP setups. The implementation is based on cpp-ipc, a high-performance inter-process communication library that uses shared memory as transport layer. Supported platforms are: - [x] Linux - [x] Windows - [ ] macOS (cpp-ipc does not support this platform) - [ ] FreeBSD (cpp-ipc does not support this platform) - [ ] Android (cpp-ipc needs some adjustments; while it could work, launching two Dolphin instances within the same Android system may be both challenging and impractical) |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt | ||
| DolphinTool | ||
| InputCommon | ||
| MacUpdater | ||
| UICommon | ||
| UpdaterCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| WinUpdater | ||
| CMakeLists.txt | ||
| DolphinLib.ARM64.props | ||
| DolphinLib.props | ||
| DolphinLib.vcxproj | ||
| DolphinLib.vcxproj.user | ||
| DolphinLib.x64.props | ||
| VersionInfo.plist.in | ||