dolphin/Source
cristian64 f5012ef457 Core/HW: Add Broadband Adapter (IPC).
This is a hassle-free BBA option intended for local play with multiple
Dolphin instances running *in the same system*. After selecting
**Broadband Adapter (IPC)** in the **SP1** slot in the GameCube section
in the settings, games that support LAN play will be able to discover
each other, without requiring third-party software or relatively complex
TAP setups.

The implementation is based on cpp-ipc, a high-performance inter-process
communication library that uses shared memory as transport layer.

Supported platforms are:

- [x] Linux
- [x] Windows
- [ ] macOS (cpp-ipc does not support this platform)
- [ ] FreeBSD (cpp-ipc does not support this platform)
- [ ] Android (cpp-ipc needs some adjustments; while it could work,
  launching two Dolphin instances within the same Android system may be
  both challenging and impractical)
2025-10-28 18:50:59 +00:00
..
Android Android: Update NDK version to 29.0.14206865 2025-10-15 19:57:53 +02:00
Core Core/HW: Add Broadband Adapter (IPC). 2025-10-28 18:50:59 +00:00
DSPSpy DSPSpy: Make RealDSP final and make overide explicit 2025-05-10 13:02:55 +02:00
DSPTool Host: Remove unnecessary functions 2025-08-03 13:19:30 -07:00
PCH
UnitTests Jit64: Dynamic length of regular jump instruction (for known addresses) 2025-10-08 00:15:57 +02:00
VSProps Merge pull request #13694 from jordan-woyak/sdl3 2025-06-24 18:59:48 -04:00
.clang-format Clang-format: Fix invalid settings 2025-05-01 22:05:07 +02:00
CMakeLists.txt CMake: don't enable -Wshadow-uncaptured-local 2025-02-21 02:51:32 +00:00
dolphin-emu.sln Core/HW: Add Visual Studio project files for cpp-ipc library. 2025-10-28 18:50:58 +00:00