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Just use regular boolean negation in our pixel shader's depth test everywhere except on Qualcomm. This works around a bug in the Intel Windows driver where comparing a boolean value against true or false fails but boolean negation works fine. Quite silly. Should fix issues #7830 and #7899. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||