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Just use regular boolean negation in our pixel shader's depth test everywhere except on Qualcomm. This works around a bug in the Intel Windows driver where comparing a boolean value against true or false fails but boolean negation works fine. Quite silly. Should fix issues #7830 and #7899. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinQt | ||
| DolphinWX | ||
| InputCommon | ||
| UICommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||