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If the game sent a command to a disconnected controller, the wii u adapter code would return a diffrent response. This simply deletes the speclized version of RunBuffer for the wii-u adapter as the only diffrence was the code which detected disconnected controllers and returned a error. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||