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If the game sent a command to a disconnected controller, the wii u adapter code would return a diffrent response. This simply deletes the speclized version of RunBuffer for the wii-u adapter as the only diffrence was the code which detected disconnected controllers and returned a error. |
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|---|---|---|
| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinQt2 | ||
| DolphinWX | ||
| InputCommon | ||
| UICommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||