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Calling vkCmdClearAttachments with a partial rect, or specifying a render area in a render pass with the load op set to clear can cause the GPU to lock up, or raise a bounds violation. This only occurs on MSAA framebuffers, and it seems when there are multiple clears in a single command buffer. Worked around by back to the slow path (drawing quads) when MSAA is enabled. |
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| .. | ||
| D3D | ||
| Null | ||
| OGL | ||
| Software | ||
| Vulkan | ||
| CMakeLists.txt | ||