dolphin/Source/Core/VideoBackends/Vulkan
Stenzek 134daf3b00 Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
Calling vkCmdClearAttachments with a partial rect, or specifying a
render area in a render pass with the load op set to clear can cause the
GPU to lock up, or raise a bounds violation. This only occurs on MSAA
framebuffers, and it seems when there are multiple clears in a single
command buffer. Worked around by back to the slow path (drawing quads)
when MSAA is enabled.
2017-09-07 17:05:43 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
CommandBufferManager.cpp Vulkan: Use a separate queue for presenting. 2017-09-05 12:00:09 -07:00
CommandBufferManager.h
Constants.h
FramebufferManager.cpp
FramebufferManager.h
main.cpp Vulkan: Multithreaded creation of UID pipeline caches 2017-07-30 17:43:59 +10:00
ObjectCache.cpp Vulkan: Use optimal tiling for dummy texture 2017-08-02 21:33:10 +10:00
ObjectCache.h Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
PostProcessing.h
RasterFont.cpp Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
RasterFont.h
Renderer.cpp Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears 2017-09-07 17:05:43 +10:00
Renderer.h Renderer: Change SetBlendState to accept a BlendingState 2017-09-03 14:14:54 +10:00
ShaderCache.cpp VideoBackends: Support a different number of threads for precompiling 2017-07-30 17:43:59 +10:00
ShaderCache.h VideoBackends: Add the explicit keyword to WorkItem-derived class constructors 2017-09-02 17:35:20 -04:00
ShaderCompiler.cpp Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang" 2017-09-03 15:31:19 +10:00
ShaderCompiler.h Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang" 2017-09-03 15:31:19 +10:00
StagingBuffer.cpp
StagingBuffer.h
StagingTexture2D.cpp
StagingTexture2D.h
StateTracker.cpp VideoBackends: Clear uid bits that are unused for the current backend 2017-09-05 23:49:42 +10:00
StateTracker.h Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
StreamBuffer.cpp
StreamBuffer.h
SwapChain.cpp Vulkan: Use a separate queue for presenting. 2017-09-05 12:00:09 -07:00
SwapChain.h
Texture2D.cpp
Texture2D.h
TextureCache.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureCache.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureConverter.cpp Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang" 2017-09-03 15:31:19 +10:00
TextureConverter.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
Util.cpp Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang" 2017-09-03 15:31:19 +10:00
Util.h Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang" 2017-09-03 15:31:19 +10:00
VertexFormat.cpp NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexFormat.h NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexManager.cpp
VertexManager.h
VideoBackend.h
VKTexture.cpp
VKTexture.h
Vulkan.vcxproj
VulkanContext.cpp Merge pull request #6012 from stenzek/drop-nv-glsl 2017-09-06 13:19:47 +02:00
VulkanContext.h Merge pull request #6012 from stenzek/drop-nv-glsl 2017-09-06 13:19:47 +02:00
VulkanEntryPoints.inl
VulkanLoader.cpp
VulkanLoader.h