..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
CommandBufferManager.cpp
Vulkan: Use a separate queue for presenting.
2017-09-05 12:00:09 -07:00
CommandBufferManager.h
Constants.h
FramebufferManager.cpp
FramebufferManager.h
main.cpp
Vulkan: Multithreaded creation of UID pipeline caches
2017-07-30 17:43:59 +10:00
ObjectCache.cpp
Vulkan: Use optimal tiling for dummy texture
2017-08-02 21:33:10 +10:00
ObjectCache.h
Vulkan: Uber shader support
2017-07-30 17:43:59 +10:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
Vulkan: Uber shader support
2017-07-30 17:43:59 +10:00
PostProcessing.h
RasterFont.cpp
Vulkan: Uber shader support
2017-07-30 17:43:59 +10:00
RasterFont.h
Renderer.cpp
Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
2017-09-07 17:05:43 +10:00
Renderer.h
Renderer: Change SetBlendState to accept a BlendingState
2017-09-03 14:14:54 +10:00
ShaderCache.cpp
VideoBackends: Support a different number of threads for precompiling
2017-07-30 17:43:59 +10:00
ShaderCache.h
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
2017-09-02 17:35:20 -04:00
ShaderCompiler.cpp
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
2017-09-03 15:31:19 +10:00
ShaderCompiler.h
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
2017-09-03 15:31:19 +10:00
StagingBuffer.cpp
StagingBuffer.h
StagingTexture2D.cpp
StagingTexture2D.h
StateTracker.cpp
VideoBackends: Clear uid bits that are unused for the current backend
2017-09-05 23:49:42 +10:00
StateTracker.h
Vulkan: Uber shader support
2017-07-30 17:43:59 +10:00
StreamBuffer.cpp
StreamBuffer.h
SwapChain.cpp
Vulkan: Use a separate queue for presenting.
2017-09-05 12:00:09 -07:00
SwapChain.h
Texture2D.cpp
Texture2D.h
TextureCache.cpp
Video: Clearly separate Texture and EFB Copy formats
2017-08-03 18:35:29 -07:00
TextureCache.h
Video: Clearly separate Texture and EFB Copy formats
2017-08-03 18:35:29 -07:00
TextureConverter.cpp
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
2017-09-03 15:31:19 +10:00
TextureConverter.h
Video: Clearly separate Texture and EFB Copy formats
2017-08-03 18:35:29 -07:00
Util.cpp
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
2017-09-03 15:31:19 +10:00
Util.h
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
2017-09-03 15:31:19 +10:00
VertexFormat.cpp
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
2017-07-30 17:43:59 +10:00
VertexFormat.h
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
2017-07-30 17:43:59 +10:00
VertexManager.cpp
VertexManager.h
VideoBackend.h
VKTexture.cpp
VKTexture.h
Vulkan.vcxproj
VulkanContext.cpp
Merge pull request #6012 from stenzek/drop-nv-glsl
2017-09-06 13:19:47 +02:00
VulkanContext.h
Merge pull request #6012 from stenzek/drop-nv-glsl
2017-09-06 13:19:47 +02:00
VulkanEntryPoints.inl
VulkanLoader.cpp
VulkanLoader.h