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This optimisation doesn't work on PowerVR's Vulkan implementation. We (incorrectly) disallow Framebuffer objects to be used with a different load or store op than that which they were created with, despite the spec allowing such. This fixes the windwaker intro "smearing" |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||