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This optimisation doesn't work on PowerVR's Vulkan implementation. We (incorrectly) disallow Framebuffer objects to be used with a different load or store op than that which they were created with, despite the spec allowing such. This fixes the windwaker intro "smearing" |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt2 | ||
| DolphinWX | ||
| InputCommon | ||
| UICommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||